Hey everyone, This is Alfonso del Cerro, developer of Pentadimensional Games. I’m super excited to announce, with new trailer and all, that Megaton Rainfall will be released on
26th September!
What? You don’t know what is Megaton Rainfall? Maybe it’s because it’s been a long time since I talked to you PlayStation fans last. So:
Megaton: Explosive force equal to 4184 petajoules.
Rainfall: Precipitation in the form of raindrops.
…Ok, maybe you only want to know what is the game about.
The game comes to fill the market gap of “games that let you control an indestructible super being who can fly at supersonic speeds across all the Earth facing a global alien invasion and preventing the destruction of one city after another”.
Yes, at the beginning of the game you can “only” roam the entire Earth (from the bottom of the ocean to the stratosphere) looking for threats.
Later this freedom of movement will increase when you will be able to fly to the Moon or walk across the surface of the Sun. Which is not a standard in the FPS genre.
This sense of freedom has been one of our major goals in the production, as well as the sense of scale of the landscapes, which will reach its maximum in VR mode. Yes, you can use your PlayStation VR to play the full experience if you want.
With it, flying around an alien mothership several kilometers in size conveys a remarkable sense of scale and danger.
…Or maybe it’s not so dangerous as the little enemy vessels. Imagine to chase a small and fast enemy ship between the skyscrapers, aware that every time you miss your target will leave a few human casualties behind. In contrast to other games, bigger doesn’t mean more difficult.
And it can be even worse if you can’t see your enemy at all. Like when a group of evilly coordinated morphers take the form of buildings, and suddenly you can’t distinguish them any more. Is your visual memory good? It can save lives!
As you can see, in this game very often the biggest menace for the humans is yourself. Each new super power you get has a dark side you must avoid. Your basic shot destroys entire buildings every time you miss your target. Your telekinesis can prevent enemy grenades from damaging the humans, but it can also throw vehicles down the street. The gigaton blast can destroy an enemy mothership… or the entire city. And you don’t want to do the aliens’ job:
That’s why you have to use your abilities carefully, or if not, your position in the leaderboards (based on time and human casualties (less is better)) won’t be good.
Developing a game this complex has been the toughest task I have ever undertaken, and I’ve always wanted the finest quality possible.
That’s why we have delayed the launch several times and the team (that was only me in my free time back in 2012) has grown quite a bit. Four artists have worked on the enemy ships and the city landmarks (destroying unintentionally anonymous buildings hurts less than demolishing a fancy hotel in Dubai).
Besides, the music has been redone by the talented David Garcia (Rime, Hellblade) and it’s now so embarrassingly better than before (if in doubt, just compare the new and old trailers), and equally adaptive.
On top of that, PS4 Pro owners can look forward to enjoying the enormous landscapes in full 4K resolution of 3840 x 2160. And no matter the way you play (2D, PS VR, Pro, Pro + PS VR) the frame rate will be of silky smooth 60 FPS.
So I think those are enough announcements for now. Thanks for reading about our project and we are looking forward to all of you playing the game. See you around the Earth and beyond!
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