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jeudi 28 avril 2016

Hob: Designing a Transforming World on PS4

When we started talking about ideas for Hob, the biggest aspect that kept coming up was the world itself needed to be centre stage for both gameplay and story. The main goal was for it to be something unique and engaging, allowing the player to interact with the world in interesting ways.

Those core goals are what drove the idea of a world dishevelled like a Rubik’s cube; it’s not complete, and the player needs to help fix it. It was proposed that we not only build the world around the player being able to move and transform large areas, but also to make those transformations a major part of the narrative. What that narrative is, however, is a secret for the player to discover.

After we had a grasp on the world, we then needed to build tools for the player to interact and fix it. That’s when the utility glove was born. Early on in the game, the player acquires a glove that can be upgraded to be multi-functional. The glove has several multi-purpose tools, serving the player for navigation, puzzles and combat. Once we decided what glove abilities we wanted, we shifted focus over to supporting it in the world space.

We delved deeper into what that meant gameplay wise, development wise and tech wise. It started to sound like a crazy man’s fever dreams. Speaking as a level designer, the amount of work to design and build a space that transforms — sometimes multiple times into different configurations, each of which need to be fun and support various gameplay — was crazy and terrifying. I kept thinking, “What are we getting ourselves into?” It was nuts. If we could pull it off though, it could be amazing.

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As we started building toward that vision, I began to see the big picture possibilities. That is when things really got exciting. This was still a crazy plan, but now we were committed to making something very special!

I’ve always enjoyed games that encourage the player to explore and to venture off the main path and reward them for it. My rule when playing games is that if I know a certain direction is the main path, I instantly go explore elsewhere first in hopes of being rewarded for it; it’s extremely satisfying when you are.

In Hob, we do not put you on the yellow brick road and lead you by the hand. In fact, we try to get you off that yellow brick road so you can find the non-obvious back door that’s half-hidden by overgrown weeds, leading you in a roundabout way to your goal. Then we take it a step further and allow you to unlock the front door from the inside, creating a shortcut back out. That type of rewarding exploration is our goal with Hob.

Puzzles big and small are scattered across the world. The world is broken and the player has several tools to navigate and fix it. For instance, the player acquires an ability that allows him or her to use their glove as a grappling hook between points to get to areas he or she could not reach otherwise. The same ability lets the player grab and pull objects to and from points that they might not be able to reach.

Another ability allows the player to punch through walls, creating shortcuts and breaking apart tall pillars to create shortcut ladders. Each interactive object has a telltale visual cue so that the player will learn them and be able to identify them elsewhere. The player will often reach areas before they have all the abilities needed to find everything, so previously explored areas will gain new surprises as the player acquires abilities later on.

The most challenging aspect of building the levels has been the world shifting. Each space requires more thought and consideration. We have to plan around the powers the player will have for that area, the new ideas we are introducing, and the new abilities the player will have when they return to the area later in the game.

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Some spaces rearrange once you solve a particular problem. In other spaces, the player can toggle levels back and forth as part of a greater puzzle, with each variation offering something different. Imagine being able to run freely across a large land mass while it is in the middle of transforming. Those moments are a special, memorable part of Hob’s gameplay.

Designing for Hob has been a great experience so far. In the beginning of the project, I thought we were crazy to be so ambitious with so many unique gameplay elements and compound level design. Looking at the game today, it is all falling into place. It is clear that Hob is something unique, and really, really fun. All of the hard work will be worth it.

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10 ways Deus Ex: Mankind Divided aims to be the perfect action RPG

Although we’ve been quiet about Deus Ex: Mankind Divided for the past few months, our team at Eidos-Montréal has been hard at work on the game. We’re excited to be back in the spotlight today with our brand new 101 trailer, which will give you an overview of what you can expect from the game. Enjoy!

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So how does Deus Ex: Mankind Divided perfect the action-RPG formula? Here are 10 ways:

  1. Deus Ex is all about letting you play the way you want. Combat, stealth, hacking and social approaches will always be at your disposal to tackle your objectives.
  2. Every choice you make in the game will have a consequence, and every decision you make will ultimately have an impact on the ending you witness.
  3. Adam Jensen will have a whole new set of augmentations, and it’ll be up to you to choose which ones to invest in to support your play style.
  4. Weapons are now customisable on the fly with different attachments and ammo types.
  5. Our team has taken a lot of care to craft meaningful side quests. No generic objectives and situations here – every one of our side quests will introduce you to different characters and their own stories, and involve moral choices.

     

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  6. Dialogue choices are also an important social feature in the game, with one augmentation providing you with information on how to best handle certain conversations to reach your objective.
  7. Our hacking mini-game comes with a slew of new possibilities. We’re also introducing a remote hacking augmentation, which lets you manipulate certain devices on the fly.
  8. The game will take you to diverse locations around the world. So far, we’ve revealed Dubai, Prague and a fictional ghetto called Golem City. Dense and rich environments are our motto.
  9. Layers are at the core of our music system, which will dynamically adapt to what you will be doing in the world – exploration, infiltration, combat, and so on.
  10. When you finish the game, you’ll be able to access the New Game Plus mode. In this mode, we’ll encourage you to make different choices and mix up your play style to experience what you might have missed the first time around.

Deus Ex: Mankind Divided is releasing on 23rd August 2016 for PlayStation 4, with the Digital Standard and Deluxe editions being available for pre-order right now on PlayStation Store. Which aspect of the game are you most excited about?

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Psychological thriller Asemblance announced for PS4, from Destiny alumnus

You wake to find yourself trapped inside an experimental machine.
A machine built to simulate memories.
You have no idea how you got here…
But to break the cycle, you must look into a past that you may not want to remember.

Hi everyone. My name is Niles and I’m the creative director at Nilo Studios. We’re excited to announce Asemblance, a single-player, first-person psychological thriller for PS4. It’s the first episode of an expansive franchise inspired by The Twilight Zone, The X-Files and the Black Mirror television series. These series show a unique ability to pull the viewer into a narrative that isn’t always logical and keeps you engaged by asking what is really true.

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We’ve also found inspiration in games like P.T. and The Stanley Parable – experiences that allow players to explore different theories and ultimately engage one another to learn the truth. We were inspired by this approach to create a narrative where you’re never quite sure what’s real or what’s not. We hope we’ve accomplished that in Asemblance.

We’re just about done with development and are currently optimising the game, polishing the audio design, and adding the final touches to the game’s multi-layered narrative.

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Nilo was founded in Seattle, Washington just last year, so we’re a relatively new studio. That said, the developers here have years of experience making games, writing books, and producing music in the Seattle area. I was a designer at Bungie for almost ten years before founding Nilo. While I’m proud of the work I’ve done on bigger games like Halo and Destiny, it’s incredibly exciting to start something new where we can experiment more with narrative game design.

Thanks for reading. We can’t wait to see what you think of Asemblance. Keep an eye out for more updates and feel free to post questions in the comment section below.

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Ratchet and Clank Join Dead Star on PS4, Advanced Tips

It’s been a busy month for us at Armature Studio with the PS4 launch of Dead Star via PlayStation Plus, and while we have plenty to talk about, we want to kick this off with some extremely exciting news: the stars of Ratchet & Clank are coming to kick some asteroid in Dead Star across a series of community events!

Yes, that’s right! Soon – as soon as tomorrow, actually – you’ll be able to use everyone’s favourite Lombax in Dead Star, with Clank coming shortly thereafter. All you have to do is play Dead Star during the below times, and you’ll instantly unlock the respective pilot portrait.

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Ratchet Event Weekend
Friday, 29th April at 16:00 PM BST (What time is that for me?) through Monday, 2nd May.

Clank Event Weekend
Friday, 6th May at 16:00 PM BST (What time is that for me?) through Monday, 9th May.

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These pilot portraits will be accompanied by additional in-game events that will occur throughout the above weekends, so keep an eye on the official Twitter page for more details!

When last we posted here on PlayStation.Blog, Dead Star had just launched and we had revealed a handful of tips and tricks as you were just starting out. Now that everyone’s had some time to get familiar with the game, we wanted to offer a few more advanced pointers – especially since we just added three new playable ships to the game as part of the Kurg Ship Expansion.

Without further ado, let’s take a look…

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Kurg Pilot Tips

  1. The Kurg Stinger’s Welding Beam may not deal high damage on impact, but it adds burn damage even at the lowest rank, preventing enemy shields from regenerating. A favourite tactic is to burn an enemy ship with a quick blast of the Welding Beam, then launch the Stinger’s Service Drones to finish them, while you’re flying off to your next target.
  2. The Kurg Engineer can drop a Construction Probe that acts as a spawn and repair location for your team. While the Construction Probe requires multiple upgrades to spawn raiders and frigates, even a Rank 1 version is a threat to the enemy crew. Try placing your Construction Probe deep in enemy territory just outside an outpost’s scanner range, allowing your team to make surprise attacks near your foes’ home base.
  3. The Kurg Juggernaut’s powerful Graviton Field slows enemy ships caught in its area of effect. When used in conjunction with the Juggernaut’s high damage Energy Cannon, you can pin passing ships and bombard them from a distance.

General Tips

  1. Commandeer AI – Every outpost has a group of Guardian AI ships that patrol its perimeter. If your team owns the outpost, you can commandeer the ships by pressing the right button on the directional pad. Commandeered ships will follow you and fight alongside your ship. You can also direct commandeered ships to attack a specific target by holding right button on the D-pad and aiming at the target with the right stick.
  2. Communication – Communication is key to winning battles. You can communicate with your team even without using a mic by accessing the Quick Comms menu. Hold the down button on the D-pad to bring up the menu, then select the order you want to give using the right stick. Release the down button and your ship will send out the order to anyone nearby. Certain orders, such as Attack Here will also drop a waypoint that your teammates can see on their scanner and as a directional icon on the edge of their screen.
  3. Cargo Containers – At the start of every match, as you head out to capture outposts, be on the lookout for Cargo Containers, which appear as grey boxes on your scanner. In addition to holding ore, Cargo Containers may generate Artefacts, which grant you and any nearby teammates valuable XP when picked up.

If you’re enjoying Dead Star, please take a moment to tell your friends, family, neighbours, pets, stuffed animals, pretty much anyone who’ll listen; each and every mention helps our community grow. Conversely, if there’s something you don’t like about Dead Star, please let us know.

That’s it for now, pilots – we’ll see you out in the battlefields of space!

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mercredi 27 avril 2016

Sky Force Anniversary blasts onto PS4, PS3 & PS Vita this summer

Hello Pilots! My name’s Marek, I’m the co-founder of Infinite Dreams. I’m extremely proud to announce that Sky Force Anniversary, our modern air-based shooter, will launch on PS4, PS3 and PS Vita this summer!

Sky Force Anniversary is a recreation of Sky Force, a title we made more than a decade ago — it made quite an impact on the whole mobile gaming industry. When creating Sky Force Anniversary, our main goal was to preserve the old school, arcade shooter feeling of the original and make the game bigger, bolder, and more intense than ever. And to be honest — we think we did it.

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Sky Force Anniversary features an extensive single-player campaign where your main objective is to save the world from General Mantis — the nasty leader of evil forces. In order to defeat him you will have to blast through hordes of enemies, collect funds, rescue civilians, and constantly upgrade your ship with new, devastating power-ups.

Throughout the game you will have access to various types of weapons, passive skills and power-ups, starting from the impenetrable magnetic shield and ending with the mighty mega-bomb which annihilates all visible enemies with a huge blast.

What about enemies? Well, a game can’t call itself a shoot ’em up without a plethora of opponents and bosses waiting for you around every corner. In Sky Force Anniversary there are tanks, fighters, jets, ships, turrets, bombers — we have them all.

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Okay, but what happens if you complete the whole single-player campaign? Well, there’s still plenty to do — you can invite your friends and play the game with local co-op, you can fulfil additional goals like completing a mission without a scratch, and finally, you can compete with other players by participating in weekly tournaments that take place on unique new levels, updated every seven days.

We’re all super excited to join the world of PlayStation with Sky Force Anniversary — it’s a really big thing for us and we all hope you enjoy the game when it launches on PS4, PS3 and PS Vita this summer. And yes, it will most definitely support cross-buy.

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Coming to PlayStation Plus in May: Tropico 5, Table Top Racing and more

The PlayStation Plus team is excited to present your next batch of games, available for download on 3rd of May.

First up is tongue-in-cheek dictator sim Tropico 5 – a fully-fledged city-building game set on a fictional island nation. Stepping into the boots of virtual dictator, El Presidente, you’ll guide and direct the everyday life of your beloved Tropicans. Farm llamas, build textiles plants, and occasionally concern yourself with the well-being of your residents, while secretly funneling money to your Swiss Bank Account. Tropico 5 also has four-player online multiplayer where you can battle it out with other would-be dictators online.

Next up, Table Top Racing: World Tour is a high-octane combat racer from Nick Burcombe, the co-creator of the all-time classic Wipeout series. Get behind the wheel of one of 12 ultra-cool, fully-customisable miniature cars and attempt to master 24 race tracks in Championship mode. There are a series of Special Events to beat, or you can go online and challenge up to eight friends to find out who is the ultimate racer.

And that’s not all. Here’s the full line-up of games available for download on 3rd May:

I’ll see you in the comments section. Enjoy.

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Supernatural adventure Oxenfree possesses PS4 next month

Hi, I’m Sean from Night School. We are losing our minds over here. We’ve been driving towards this day for a long time, and are ridiculously hyped to announce that soon, everyone can enjoy Oxenfree in its coolest, scariest, most mind-freakiest form on PS4.

A quick catch-up on Oxenfree: it’s the debut game from our studio, and centres on a girl named Alex who brings her new stepbrother Jonas to a decommissioned military island for an overnight party which goes horribly wrong.

It’s a supernatural mind-screw of an adventure with tons of different outcomes and story paths that let you shape Alex’s life, the fabric of time and space, and the fate of a bunch of really pissed off ghostly creatures. Think Freaks & Geeks but with possession, time loops and terror.

When my cousin Adam and I started the company a couple years ago, we set out to make a game where players could interact with a big, dangerous story in new ways. With Oxenfree, we wanted to cast you in a thriller that was frightening, funny and meaningful in varying doses. And unlike many other narrative driven games, we wanted you to play through it all with no cut scenes; freeing you up to explore, talk, and solve mysteries fluidly.

We’ve added all kinds of improvements to push the experience beyond anything the public has seen yet, including transforming your DUALSHOCK 4 into the game’s supernatural radio via the controller’s speaker and light bar. But the most thrilling addition is the creation of a surreal New Game+ mode that will continue Alex’s story with a new purpose.

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I’m gonna try to do this without getting all spoilery. When you ________ the game the first time and come back to the game anew, Alex will have different, déjà vu-tinged dialogue choices. Suddenly you realise that Alex is ________, and now you must ________ if you want to see tomorrow.

Okay, this is proving more difficult than I thought! Just know that with this new content, Alex’s story will continue beyond the traditional ‘ending’ into different locations, conclusions, and a completely tweaked understanding of the events on the island.

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We are extremely grateful for all of the love the game is getting, and honoured to have received the IGF award for Excellence in Visual Art a few weeks back. Since we humbly agree that the game is pretty purty too, we’ve created a dynamic theme, also debuting on 31st May. It’ll showcase an evolving Edwards Island, changing to reveal timed events from the game. So turn on your PS4 at 8.00pm and you’ll see the boat arriving. But turn it on at 1.00am and you’ll probably see something crazier.

Can you tell we are stupidly giddy for you to play it? WELL, WE ARE. This release can’t come soon enough! May we suggest you stock up on adult diapers, or at least bring a couch buddy before diving in?

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How Hello Games created the lore of No Man’s Sky

Hello there! Sean Murray here, one of the programmers working on this game called No Man’s Sky, the upcoming science-fiction title coming soon to PlayStation 4.

Today, I wanted to show you something new, a little bit of how we approach lore and storytelling in our universe. It’s a bit different to what you might be used to with some other games.

With a universe as open as ours – with a near infinite number of planets out there to see – we want players to discover everything on their terms. We don’t have huge cut scenes or a traditional linear story.

There is, however, a real lore in the game. Hopefully everything you find has a reason for existing. When you see a building, we’ve tried to think of who might have built it, and why. It’s something we’re excited to see fans uncover as they play, and put their own interpretations on.

I’ve been lucky enough to have had the privilege of working with two very talented storytellers, people I’m a huge fan of – Dave Gibbons (Watchmen, Kingsman, 2000 AD) and James Swallow (Deus Ex: Human Revolution, Star Trek). They have tried to create their own stories in our universe, hopefully just like players will. We called it the ‘Adventures in No Man’s Sky’ comic (part of the game’s Limited Edition).

We all share a deep love of sci-fi, so for them to create their own tales in our universe – and to share their knowledge and help us develop some of the nitty gritty of the lore at the same time – felt like the perfect collaboration. You’ll see why in the following video, which Dave was gracious enough to let us film in his studio…

If you found that interesting, you might like seeing this other video, where we chatted about the game’s art, explaining its inspirations and how procedural generation makes it happen.

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Classic NEOGEO fighter The Last Blade 2 hits PS4 and PS Vita next month

The Last Blade 2 originally came out in 1998 as the sequel to The Last Blade. Together with Samurai Shodown, the blade-based fighting game genre was born on NEOGEO together with this groundbreaking series. A true arcade classic featuring masterfully crafted 2D dot-pixel graphics and gameplay, over the years The Last Blade 2 has become one of the most highly revered, unique, and competitive fighting games in the genre’s history.

Recently, on 19th March 2016, a yearly tournament for The Last Blade 2 (and Garou: Mark of the Wolves) was held in Tokyo, and SNK continued to be impressed at how many people still play this game here in Japan as well. There was much excitement around the tournament.

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Since its announcement at PlayStation Experience 2015 in San Francisco, little has been revealed regarding this new PSN version of The Last Blade 2. However, we are happy to announce that we are now ready to bring this masterpiece back to all of you in Europe/EMEA territories this May, with PS4 and PS Vita versions including Cross-Play and Cross-Save functionality, and online multiplayer. We at SNK would like to thank you for your great patience over the past few months.

Code Mystics Inc., based in Vancouver, Canada, has worked very hard on the development for the emulation and online multiplayer for this release. We first considered if the “rollback” online netcode would be a good fit with The Last Blade 2’s gameplay. The rollback basically minimises lag from local user input over the internet. However, when you play the game with a friend who lives on the other side of the world you may see your opponent character “teleporting” due to huge online latency between players.

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We discussed this with SIE Third Party Productions and Code Mystics and made the decision to focus on how players can experience the original NEOGEO gameplay during online multiplayer in the best way. This is why we have ultimately avoided rollback netcode, and moved forward with using Code Mystics’ proprietary online technology instead.

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You can pre-order from today – and bonus original PS4 and PS Vita themes will also be available for those who purchase this Cross-Buy bundle on PlayStation Store. Don’t miss this wonderful opportunity!

Sharpen your sword in readiness for The Last Blade 2’s release on 25th May, and get ready to cut down all your rivals in multiplayer.

Ready… SLASH!

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Uncharted 4: A Thief’s End update

We have some unfortunate news to report that a number of copies of Uncharted 4: A Thief’s End were stolen while in transit. While we are continuing to work with the police to resolve the matter – which is the subject of an ongoing criminal investigation – it appears that a few copies of the game have surfaced in the UK.

We know that very many of you have been looking forward with great anticipation and excitement to the latest masterpiece from Naughty Dog. From what I have played of Nathan Drake’s latest adventure, I can tell you that it is very much worth the wait. As with most Naughty Dog games, the unfolding story is such an integral part of the experience and for this reason we wanted to warn you to beware of the potential for spoilers to be posted by people with access to stolen copies of the game. An extremely talented team has worked long and hard to bring Nathan Drake’s greatest adventure to life and we would urge you to help us prevent this from being spoilt by purchasing copies of the game ahead of the launch date. Please rest assured we will be very vigilant to protect you from this as far as we can so you can enjoy Uncharted 4’s experience to its fullest on May 10th.

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mardi 26 avril 2016

Handsome JRPG Stranger of Sword City arrives on PS Vita this week

This Friday see the release of Stranger of Sword City on the PS Vita, and it looks like reviewers are really enjoying it! I thought it would be fun to provide you all with a quick guide to a couple of parties recommended by the developer!

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Feeling Safe with Strangers

The first team composition the game’s director suggested is pretty well balanced and includes a bunch of characters from the Strangers Guild. If you’re the kind of person who gets a little nervous playing, this is probably the party for you!

You’ll want to start by setting up a front row which includes a Human Fighter, Dwarf Knight, and Human Samurai. That combination will provide a decent amount of offensive power, along with a solid defense. In the back row, you’ll want to be running a Migmy Ranger, Human Wizard, and Human Cleric. And there you go! You now have a team built to last.

Now, there’s no Elf on this team, but if you’ve got a hankering for one, feel free to change the Wizard from a Human to an Elf. The basic strategy with this party is to work on the growth of the front row’s Knight. He’ll be acting as the tip of your team, so he needs to be tough. At some point, you’ll probably want to class change the Wizard or Cleric to help your progression. As you reach further into the game, it might also be helpful to work a Dancer that can sing into your party to help you make it through the labyrinths as you start feeling more comfortable.

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Testosterone to the Max

One of my favorite things about Stranger of Sword City is that not only can you create a fun and cute team, but you can also create a team of grizzled old veterans to challenge the labyrinths with, and this team is exactly that.

When you’re creating this team, you might want to avoid setting all of their ages to match their looks, that is unless you’re the masochistic sort that is just looking for a huge challenge. If that’s the case, go ahead and make them old, just be careful not to let them get killed in battle since old characters can’t be revived as many times as young characters before they’re lost forever. Most of you will want to set their ages a bit younger to avoid playing what would basically be hardcore mode.

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Final Thoughts

Welp, those are the two parties I’d recommend you try out when you start, dood! One for newcomers of the genre, and one for grizzled veterans. Of course, it could be fun to try putting together your own Operation Abyss team in Stranger of Sword City too…

Stranger of Sword City is out today on the PS Vita. If you haven’t picked it up already, I recommend doing that and putting your own party to the test! If you want to know more about the game, check out our official website. Now, back into that labyrinth…

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Alienation touches down on PlayStation Store today

Hello Earthlings, Tommaso from Housemarque here. The time to stand up for your planet has finally come! Alienation was announced at GamesCom in 2014, and since then we and Sony XDev have been working hard to make this the best game we’ve ever released together. Alienation is not only a testament to PS4’s raw power, but also an important milestone for the arcade games of the future.

Fans of Dead Nation will find the same ruthless gunfights and overwhelming tide of enemies they loved to hate in our zombie title – with a boost: there’s no place to hide or escape, only skill and planning can get you out of the carnage in one piece!

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At the same time, those who appreciate Resogun will be mesmerised by the same familiar brand of total destruction and kinetic neon action that our 2013 title is famous for. And then there is all the new stuff, propelling Housemarque to new heights and players into a vicious loop of “one more game and then we’ll stop…”

Alienation features three fully customisable classes, four players drop-in/drop-out online multiplayer (but you can play solo!), a bunch of game-changing active and passive abilities, loot of various rarity, XP and character leveling, an Invasion mode where you hunt other players down or defend from invaders, fully configurable weapons and gear and much more…

Like what, you ask?

We never really mentioned it before, but did you know that Alienation is geared for replayability, offering randomised enemy spawns including stronger alien “bosses”, challenges sprinkled all over the levels, post-campaign procedurally generated levels, alien hideouts to explore, and different “World States” (our own version of New Game+) unlocking new things to do?

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All this makes the game fresh each time you pick it up, because you can’t just learn enemy patterns, events and maps by heart: on the contrary you’ll have to figure out how to face different configuration of obstacles at every playthrough.

It doesn’t end there either, as in a typical Housemarque fashion you’ll compete against others for country XP, Invasion ranking and best completion times. Expect great things in the months to come, as we work to add more features in a similar fashion as we did for RESOGUN. Particularly, we have had a few requests for local multiplayer and so I am pleased to say that we are looking into this already and we will announce full details of the plan to support the game further very soon. Just keep watching this space.

​Go to PlayStation Store today and show the Xenos they’ve come to the wrong planet!

E3_2015_Mediakit_018

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New on PlayStation Store this week: Alienation, Severed, Hitman ep. 2 more

It’s another busy week for new releases on PlayStation Store, with some really interesting new titles hitting the virtual shelves. On PS4, look out for Alienation – the brand new action game from the talented team at Housemarque, who were also behind the likes of Resogun, Dead Nation and Super Stardust. Meanwhile, over on PS Vita, Drinkbox Studios debuts its long-awaited follow-up to Guacamelee! – touch-screen dungeon crawler Severed.

Elsewhere, look out for new episodes for Hitman, The Walking Dead Michonne and King’s Quest. See below for the full list of new releases.

PlayStation StoreOut this week

ps4

 

 

 

 


  • The Sun and the Moon
    27th April

 

psvita


  • Severed
    26th April

  • The Sun and the Moon
    27th April

PS4 DLC

26th April

  • Rocket League
     
  • NBA Flag Pack
  • King’s Quest
     
  • Chapter 3: Once Upon a Climb
  • The Walking Dead: Michonne
     
  • Ep 3: What We Deserve
  • Hitman
     
  • Episode 2: Sapienza

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store.

Free for PlayStation Plus subscribers in April

The post New on PlayStation Store this week: Alienation, Severed, Hitman ep. 2 more appeared first on PlayStation.Blog.Europe.



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