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jeudi 28 mars 2019

Super Formula race cars, championship headline Gran Turismo Sport’s 1.36 update

Our second free content update for March, Patch 1.36, is now available for all GT Sport drivers, featuring classic Italian supercars and two stars of the Japanese Super Formula.

Gran Turismo Sport

New vehicles

Five new vehicles have rolled into the Brand Central garage, including the iconic Lamborghini Countach and two cutting-edge Super Formula race cars by Honda and Toyota.

  • Lamborghini Countach 25th Anniversary ’88
  • Ferrari 250 GT Berlinetta passo corto CN.2521 ’61
  • Lancia Stratos ’73
  • Dallara SF19 Super Formula / Honda ’19
  • Dallara SF19 Super Formula / Toyota ’19
Gran Turismo Sport Gran Turismo SportGran Turismo Sport
 

GT League

To support our Super Formula stars, we’ve added the new Super Formula Championship (Amateur League) event – a one make race event using the Dallara SF19. In addition, a number of new rounds have been added to some existing league events.

Beginner League

  • 2 new rounds added to the FF Challenge
  • 2 new rounds added to the MINI Challenge

Amateur League

  • 2 new rounds added to the Nostalgic Car Festival
Gran Turismo Sport Gran Turismo SportGran Turismo Sport
 

Professional League

  • 2 new rounds added to the La Festa Cavallino
  • 2 new rounds added to the Lamborghini Cup

Endurance League

  • 1 new round added to the Gr.1 Prototype Endurance Series

Finally, in Scapes mode, we’ve added “Cherry Blossoms – Heralds of Spring” to the specially featured section. In the Museum, Super Formula has been added, and in Circuit Experience – we’ve added the Autopolis circuit from this month’s 1.34 update.

We hope you enjoy this March’s second GT Sport content drop, and if you missed any of the action from our first 2019 World Tour event in Paris this weekend – you can catch up on all the action right here:

 

Remember you can find all the latest GT info here on PlayStation Blog and on the official Gran Turismo website. Until next time, drivers, we’ll see you out on the track.

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Take a hilarious mini-game filled holiday with Vacation Simulator, coming to PS VR on 18th June

Hello, VR explorers! I’m Chris and I do design, programming, and art at Owlchemy Labs. We’re counting down the days until Vacation Simulator comes to PlayStation VR and I’m writing this to share what I’m most excited about from the project: emergent gameplay!

Emergent gameplay is when mechanics combine together in complementary ways, often making a new experience that is greater than the sum of its parts.

Building a game this way is awesome, because it helps players create unique and memorable moments and adds lasting depth.

We’ve experimented with these concepts in our earlier titles: facilitating mayhem with loads of interactable physics items to play with in Job Simulator and Rick and Morty: Virtual Rick-ality. (Did you know there are more than 30,000 first-order item combinations possible in our Combinator?)

In Vacation Simulator, we dug even deeper and filled our open world with tons of interactive objects and connected systems to encourage emergent gameplay.

You’ll see all these surprising and delightful mechanics when you play this summer, but I’m excited to share two examples from our Vacation Forest destination.

First, let’s look at the Waffler, which lets you turn any object in the game into a delicious waffle:

The waffles you make in this machine aren’t just for eating. You can stack them in sandwiches, feed them to fish to change their colour, or even give them to hungry Bots.

We made sure waffles seamlessly integrated with other systems in the game to give you those magic moments where “it just works!” Maybe you need a pink fish but can’t find any pink food around — but there is that pink flamingo statue by the garden. With a bit of creativity, you can use the waffler to turn that pink flamingo statue into an edible pink waffle, and voila… pink fish!

Encouraging this kind of exploration is key to making our world a place where you’ll want to keep coming back for more.

Interconnected systems also help you tell your own vacation story in our game.

Are you the type of person who wants to create the perfect authentic breakfast, or would you prefer a waffle made of twigs you found floating downstream? Whether it’s a buttery waffle covered in jam and honey or sprinkled with trail mix and a dash of coolant, the waffler makes it possible and gives everyone who plays their own unique experience.

Next up is the Shrubafier, a machine that lets you turn any item in the game into a shrub for your garden:

By comparison, turning things into waffles was easy: objects were flattened, made edible, and lost all of their prior properties besides colour. Building the Shrubafier brought up so many tough questions that the entire thing was almost cut — multiple times! What happens if you shrub an edible item? A watering can? A wearable hat? Ultimately, we decided to double down and embrace chaos instead of playing it safe, and we’re happy with the result.

The key with this feature was meeting expectations. Would you expect food to be edible, hats to be wearable, and a mug to still hold liquid after being shrubbed? Of course you would!

So we had to make that work. VR experiences are unique and powerful — you aren’t just pressing buttons and looking at a screen, you’re in the world and using your own hands to manipulate objects. This makes it all the more disappointing when things don’t respond the way you expect. We met as many expectations as we could, and when we couldn’t, we relied on our other tried and true Owlchemy strategy: jokes!

These are just two examples of emergent systems, but you can already imagine a world of shrubbed hats with purple flowers being waffled into food for picky bots, hungry fish, or even your own avatar.

There’s a lot more interconnected chaos where that came from, and I hope you’ll check out the game and explore the rest of Vacation Island this summer.

Mark your calendars, Vacation Simulator comes to PlayStation VR on 18th June!

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Dreams Early Access starts on 16th April

Hello, CoMmunity! There’s one big piece of information we need to share with you about Early Access and of course, that’s when it’s happening!

So, without further ado, we’re thrilled to announce:

Dreams Early Access Starts on 16th April 2019!

We can’t wait to welcome you in to get creating and be able to have a game jam with all of you! We’ve been working on Dreams for a long time now and the core of Dreams – the creation bit – is ready. There is so much we want to do with and add to Dreams – but to start, we want players to be able to see their creations on their own TV screen and be able to have all the tools they need to make games or stories or art or music accessible from their couch.

The future for Dreams is exciting – so we hope that Early Access gives us the feedback we need to make Dreams an amazing space for creators and players alike for years to come. We know you may still have questions…we’ve highlighted some key points below to help you navigate Early Access and beyond!

  1. What is included in Early Access?

    Early Access is exactly that. Early entry into Dreams, designed for creators to get hands on with the tools. It won’t feature everything that the full release will have (our story mode being a big piece of that) but you’ll get our full tool set for creating, our interactive tutorials and arcade games, templates and additional content created by Media Molecule and access to what you, the CoMmunity, made during our Dreams Creator Beta. You’ll also be getting the first hands-on with new features and content as we add them.

  2. When is Dreams Early Access launching?

    Dreams Early Access will be launching April 16th!

  3. How much will Dreams Early Access cost?

    Dreams Early Access will cost £24.99/€29.99/$29.99/CAD$39.99.

  4. What is the age rating for Dreams Creator Early Access?

    Dreams Creator Early Access is PEGI 12

  5. Which territories will Dreams Early Access be available for?

    Initially, Dreams Early Access will be available in the US, Canada and all European territories.

  6. What languages will be supported by Dreams Early Access?

    At launch, Dreams Early Access will be in English, German, French, Spanish and Italian. We plan to implement more languages, such as Japanese, as Early Access progresses.

  7. How do I participate in Dreams Early Access?

    That’s an easy one! You’ll be able to purchase Dreams Early Access from the PlayStation Store from 16th April 2019.

  8. Can I pre-order Early Access?

    No, but you can sign up for updates here.

  9. If I buy Dreams Early Access, does that mean I get access to the full version of the game when it’s released, without paying any extra/twice?

    Early Access is intended for Creators who will participate and contribute to Dreams Early Access, and in return, will have the full version of Dreams upon release.

  10. ….and when would that be? ;)

    Ooo, cheeky! We don’t have a release date for the full version of Dreams to share right now. But when we do, you’ll know about it! And then we’ll keep telling you. And then probably tell you another 5,672 times.

  11. Will my Early Access / Beta creations carry over to the full game?

    Yes. Early Access is the launch of the creation tools of Dreams and this will then roll into the full version of the game.

  12. Will Early Access include VR?

    Dreams VR is not included in the initial Early Access offering. It’s still planned for Dreams and we’re super excited for it. We’ll be sure to share more details about it as soon as we’re ready.

  13. Is there any NDA for Early Access?

    No! You can stream, share and create to your hearts content.

  14. How can I stay up to date on everything Dreams?

    We’ll update you on all things Dreams as and when new things happen! We’ll detail new features through blogs, streams and on our social channels, as well as on our feedback forums on indreams.me.

  15. Is there a cap to Early Access? Is there a chance I won’t get in?

    Dreams Early Access is limited yes, but it’s a big limit. That being said, to avoid disappointment, we do recommend you purchase as soon as you can to enjoy all of the creator tools available.

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Help Space Channel 5 VR’s creator find Ulala’s original voice actor so she can star in the upcoming PS VR remake

“For all the people who love music, dance, and games” is the motto of the original musical action game, Space Channel 5, which was first released in December 1999.

Set in outer space during the 25th century, Space Channel 5 stars top reporter Ulala, who must solve an incident involving the Morolians, a mysterious race of aliens who are forcing people to dance. In the game, you’ll fight against the invaders by dancing, and win dance battles to gain more viewer ratings for Ulala.

The award-winning Space Channel 5 is considered one of the most popular games from Sega and for Dreamcast. Interestingly, most of the original creators of Space Channel 5 are currently working at our studio Grounding, so Space Channel 5 VR is being remade by the people who know the game best — including the main designer of Ulala and the original motion actor for Ulala.

Space Channel 5 is not only a love letter to the fans but also a passion project for everyone working on the game.

Why VR?

When thinking about the latest console for Space Channel 5’s retro-futuristic, funky 60s sci-fi world, we thought VR would be a great fit for Ulala’s style.

Space Channel 5 VR is not simply a port of the old game, but reborn as a “Space Channel 5 VR Kinda Funky News Flash!”

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This new game will revisit characters and stages from two decades ago. Graphics back then for the Dreamcast were not the high-definition 3D models we are used to; they were simple planar pictures. We are recreating the game from scratch as well as the story for PS VR.

Soundtrack and voice actors

The music of Space Channel 5 VR has a 60’s spy-style sound and pays homage to “Mexican Flyer” in the music and sound of Space Channel 5. Grounding not only paid attention to the music and sounds of the world, but has been working with the people who truly know and love Space Channel 5.

Want to do a big favour for Team Grounding? We’ve been looking for Apollo Smile, the voice actor who made Ulala special from the very beginning. She may have retired… but if anyone knows anything about Apollo Smile, please email us at press@g-rounding.com!

We want to bring the original voice actor English voice actor back again! Any help and information would be appreciated to help Ulala become the number one reporter in the entire galaxy!!

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Gameplay

In Space Channel 5 VR, the player (YOU) becomes a rookie reporter and joins the report show with Ulala. You might wonder why we didn’t want the player to be Ulala herself in this game. This is because we wanted the player to interact with Ulala in the game. We’re sure it’s going to be more exciting if the player can see her close by and feel that they’re working with her to dance against the aliens to save the earth and march to the end of the galaxy together.

Also, “striking a pose” is a new feature! When an enemy’s beam is coming, let’s dodge with a pose! Beat them with your groove!

Characters

Ulala (pronounced ooh-la-la) is Space Channel 5’s top reporter. A news reporter saved her life when she was young, and it inspired her to become a reporter for the Space Channel. She carries around her trusty microphone and two guns.

The Chu Beam is used for shooting aliens, robots and other attackers while the Rescue Beam is used to rescue hostages being forced to dance. When ratings are high, she emits a pink aura, signifying she is full of groove energy.

Lou & Kee (player’s character) are identical twins. Rookie reporters assigned to cover a breaking dance news story. Ulala is their boss.

Morolians are alien creatures. They have invaded Earth, forcing people to dance. In Space Channel 5 VR, they invaded earth, forcing people to dance again.

New characters appear to the game later!

Stories behind the development

In order to evolve characters from the low polygons for Dreamcast into the current style, the development team creates and destroys each character repeatedly. We’re carefully creating and developing the game, so that it shows the love we poured into the game.

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The demo for Space Channel 5 VR Kinda Funky News Flash will be available at PlayStation’s booth at PAX East in Boston, MA from 28th – 31st March. By playing the demo, you will see the nostalgic but strangely new Ulala and Morolian to this time and age.

Development status

We’ve completed roughly 40% of the game. This is the information that nobody in the world knows. Stay tuned for more info and updates!

The post Help Space Channel 5 VR’s creator find Ulala’s original voice actor so she can star in the upcoming PS VR remake appeared first on PlayStation.Blog.Europe.



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mercredi 27 mars 2019

Conan Exiles and The Surge are your PlayStation Plus games for April

Two new titles join the PlayStation Plus monthly games line-up on 2nd April, each distinct but offering their own unique spin on what it means to survive. Let’s dive in and take a closer look.

Conan Exiles

 

Drawing inspiration from classic barbarian tales, survival adventure Conan Exiles winds back the clock to the very dawn of civilisation, casting you as a forgotten exile abandoned alone in the desert for crimes unknown.

Starting out with nothing but a loin cloth, you’ll have to explore this vast, hostile world, gathering materials, crafting tools and carving out a new life for yourself.

Exploring a shared online space, you’ll have the chance to meet other players, build settlements and bases together, and even raise your own armed fortresses as you advance your mission to dominate this treacherous environment.

The Surge

 

From the creators of brutal medieval action-adventure Lords of the Fallen comes a challenging sci-fi spin on the hardcore action RPG genre.

Take on the role of new staff member Warren who, following a trying first day on the job, awakens to the aftermath of some unknown cataclysm to find his new workplace devastated by out-of-control machines.

Explore the twisting maze-like environment of the CREO research facility, fending off haywire tech, scavenging new parts and weapons, rescuing survivors and unlocking the secrets of this vast, abandoned facility.

Both titles will be available to download from PlayStation Store on 2nd April.

In the meantime, you still have a few days left to pick up March’s two PlayStation Plus titles.

Call of Duty: Modern Warfare Remastered is a great chance to revisit one of the grand-daddies of the FPS genre, while The Witness is a mesmerising slow-burn of smart puzzle design.

If you haven’t tried them, there’s time yet: both will be available to download for PS Plus members until 1st April (no foolin’!).Let us know how you get on with March and April’s titles over on Twitter and Facebook and we’ll see you again next month.

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Enter the Gungeon marks its three year anniversary with massive Farewell to Arms update, out 5th April on PS4

Next month marks the three-year anniversary of the initial release of Enter the Gungeon on Playstation 4, and the release of its final update, A Farewell to Arms. And yes, it is free.

It has been quite a ride over the last few years, but we are finally at the closing chapter of Enter the Gungeon. We wanted to take some time to go over what is new in the Farewell to Arms update before it arrives on 5th April, and thank you all once again for supporting Dodge Roll.

We are well aware that when we initially announced the plan to do a smaller update instead of a larger paid DLC, we said that we hoped to have it out by the end of 2018. The reason that didn’t happen is the same reason our previous updates have released a bit later than we intended: we kept adding new stuff.

This is the final update to Enter the Gungeon, and as such the content included carries the weight of the end of an arc, the very legacy of the game. That is to say: we wanted to make sure Enter the Gungeon went out with a bang.

With that in mind, we didn’t think just a new randomized “Paradox” character and some new guns and items were enough. Since the announcement of the update, it has grown considerably in size, and is now something more comparable to our first update, Supply Drop.

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Specifically, we’ve added a second new character with a wild starting item, a new variant of a very powerful enemy, and a new secret floor with its own very special boss that we really can’t wait for the community to experience (make sure you have your sound on!).

This boss is in some ways the ultimate form of every joke or reference in Enter the Gungeon. It holds a particular place in our hearts, and it is something we probably would never have been able to do if you all hadn’t helped make Enter the Gungeon the success it has become. Thank you, and I hope you all enjoy it as much as we do.

There is a new NPC named Bowler that brings with him a new gameplay mode inspired by the Gungeon community: Rainbow Mode! When you play a run in this mode, at the beginning of each floor a Rainbow chest will drop, from which you can only take one gun or item.

However, these are the ONLY items you will get other than pick-ups and Master Rounds for the whole run- so choose wisely. As usual with the Gungeon, this mode can be combined with other gameplay modifiers, like the new Paradox character, Challenge mode, or Turbo mode.

TITLETITLE
 

We’ve fixed a number of lingering issues since the last update, along with a few performance improvements. We’ve also made a number of quality of life improvements like boss health bars turning transparent when you go under them, and giving rewards for pedestal and wall mimic kills, among several others. Certain rare NPCs are now somewhat less rare, and the boss dps cap is ever-so-slightly weaker than it previously was (I am imagining cheers to this).

After gathering community feedback we did a substantial rebalance pass that buffs several of the less interesting low-tier items, some drastically changing their function, and evens out the Red chest tier of loot to be more consistently good. This is in keeping with the philosophy of our last update, which was to make the player feel “more powerful, more often” and we predict that loot quality will be more consistent run-to-run with these changes.

We’ve also spent more time testing this update than the last one. Gungeon fans may remember that our last update came out of the gate a little rockier than we would like to admit. We can’t promise zero bugs, but we confidently anticipate much less, and we will, of course, be supporting this update with bug-fixes as quickly as we can.

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Also, we want to clarify that A Farewell to Arms is a free update to Enter the Gungeon, and will automatically download if you have auto-update turned on in your PS4. You do not have to go looking for it in the store, and once it is installed all of the content integrates seamlessly, so just play and you’ll begin seeing new stuff!

Enter the Gungeon has been so much more successful than we ever dreamed to imagine. Its success has changed our lives and allowed us to support it for years with free content, which in turn has made the game much better than it was at launch. The Gungeon community has been nothing short of inspiring, and in our opinion,  it continues to be one of the nicest game communities we have ever interacted with.

Personally, it never gets old to read the fan theories, or see the awesome fan art. The fact that there are still so many people interested in Gungeon three years in is truly amazing… thank you sincerely, from everyone at Dodge Roll for the support of this game, thank you for laughing at our puns, and enjoying, or at least tolerating, our Die Hard,  Metal Gear and other references.

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Enter the Gungeon is Dodge Roll’s first real game release and while we are very proud of the game, we are also extremely excited to move on to new projects, full time. Hopefully we will be able to apply all we’ve learned during Gungeon’s development to make something even better.

If you enjoyed Enter the Gungeon, we sincerely hope you will check out whatever we make in the future, Gungeon related or otherwise. This may be the end of Enter the Gungeon, but the Gungeon remains.

Thank you for playing.

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Kerbal Space Program Enhanced Edition’s new DLC launches tomorrow

History and Parts Pack is the first DLC available on PS4 for the award-winning multi-genre space exploration game, Kerbal Space Program Enhanced Edition!

In addition to 10 exciting missions inspired by humankind’s own space exploration, this content-filled console-optimised DLC includes more than 60 new parts and an astronaut suit inspired by the historic Space Race! These parts will not only allow you to be creative and build all sorts of imaginative spacecrafts, but also replicate the iconic Saturn V and Soyuz Rockets!  

Below is a basic guideline of the parts you will need to build these rockets. The rest will depend on you (can’t make things too easy).

Saturn V

Kerbal Space Program

The Saturn V was an American human-rated expendable rocket used by NASA between 1967 and 1973. Developed to support the Apollo program for human exploration of the Moon, the three-staged rocket remains the tallest, heaviest, and most powerful rocket ever brought to operational status, and holds records for the heaviest payload launched and largest payload capacity to low Earth orbit, which included the third stage and unburned propellant needed to send the Apollo Command/Service Module and Lunar Module to the Moon. To date, the Saturn V remains the only launch vehicle to carry humans beyond low Earth orbit.

In order to build a Saturn V replica, you’ll need these parts, and a few more, like decouplers and probably a heat shield, just to name a few:

  • Mk1-3 Command Module
  • SM-6A Service Module (DLC exclusive)
  • Launch Escape System
  • SM-25 Service Module (DLC exclusive)
  • E-J10 “Wolfhound” Liquid Fuel Engine (DLC exclusive)
  • Munar Excursion Module (M.E.M.) (DLC exclusive)
  • Kerbodyne S3-14400 Tank
  • RE-I2 “Skiff”Liquid Fuel Engine (DLC exclusive)
  • Kerbodyne S3-S4 Adapter Tank (DLC exclusive)
  • Kerbodyne S4-256 Tank (DLC exclusive)
  • Kerbodyne S4-512 Tank (DLC exclusive)
  • Kerbodyne Engine Cluster Adapter Tank (DLC exclusive)
  • Kerbodyne KE-1 “Mastodon” Liquid Fuel Engine (DLC exclusive)
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Soyuz

The Soyuz is a family of expendable launch systems designed in the 1960s. Originally commissioned as part of the Soviet human spaceflight program, the Soyuz is the most frequently used launch vehicle in the world with over 1700 flights since its debut in 1966. Since the retirement of the Space Shuttle in 2011, all human spaceflights to and from the International Space Station have been carried out using Soyuz.

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In order to build a Soyuz rocket replica, you’ll need these parts, and a few more! Don’t forget your decouplers and a parachute!

  • KV1 “Onion” Reentry Module (DLC exclusive)
  • KV2 “Pea” Reentry Module (DLC exclusive)
  • KV3 “Pomegranate” Reentry Module (DLC exclusive)
  • Size 1.5 Decoupler (DLC exclusive)
  • FL-TX440 Fuel Tank (DLC exclusive)
  • FL-TX1800 Fuel Tank (DLC exclusive)
  • FL-A151L Fuel Tank Adapter (DLC exclusive)
  • FL- T800 Fuel Tank
  • FL-C1000 Fuel Tank (DLC exclusive)
  • RK-7 “Kodiak” Liquid Fuel Engine (DLC exclusive)
  • <li>RV-1 “Cub” Vernier Engine (DLC exclusive)
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If you need more help building these historic rockets, be sure to check out some of the tutorials available on the KSP Forums and YouTube. The History and Parts Pack DLC is available now and we’re excited to see all of you PS4 astronauts exploring the vastness of space!

Happy launchings!

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mardi 26 mars 2019

Crazy PS VR adventure Trover Saves the Universe launches 31st May on PS4

Hey everyone, Tanya Watson here. I’m the CEO and co-founder of Squanch Games, a weirdo comedy game studio started by myself and the co-creator of Rick and Morty, Justin Roiland.

Trover is a crazy comedy adventure in the vision of Justin, through and through. He started a game studio because he’s been a lifelong gamer, and when he had the opportunity to use a VR headset, it opened up his eyes as to how he could bring storytelling to video games. So, we built Squanch from the ground up to support his method of comedy and storytelling, and it’s been one helluva ride.

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We’ve been keeping our heads down for the last two years working on Trover Saves the Universe — our first full-length game — but we’re now to the point where we can really start talking about the game because it’s almost done! We even have a release date…

Trover Saves the Universe will debut exclusively on PlayStation 4 and PlayStation VR on 31st May!

TITLETITLE

Trover Saves the Universe is a story about you — your dogs have been dognapped by a beaked lunatic named Glorkon who stuffed them into his eye holes. Your cute little pup pup boys give him insane power that will allow him to destroy the universe, unless you can stop him.

You can even choose how to play — on TV or PlayStation VR.

Many people have asked me what it’s been like to work with Justin, to create this studio, and make this bizarre adventure. There’s not nearly enough room to go over all of that here, but I love being a part of making funny and unique games.

If you want more insights into how we did it for this one, you should tune into our Comedy in Games panel at PAX East, hosted by Justin Roiland, on 28th March at 8.30pm GMT. It’ll be in the Main Theater as well as streaming on twitch.tv. He’s going to be talking a lot more about how he’s brought his own perspective to comedy in video games, and will be asking a number of hilarious creators to chime in as well.

Until then, stay Squanchy!

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10 developer tips to survive Path of Exile as the action RPG launches on PS4 today

Path of Exile is set to launch on PlayStation 4 today and with so many new exiles set to wash up on the shores of Wraeclast in the coming days, we wanted to make sure you’re well prepared.

Life in Wraeclast is unforgiving at the best of times, especially for new players, so, we’ve compiled a list of 10 simple tips that will ensure you start off on the right foot.

1. Decide on a playstyle

Path of Exile has hundreds of skill gems and due to its sprawling passive skill tree and deep item customisation, it also has thousands of potential playstyles.

It can be tempting to try to do a little bit of everything, but you may end up being good at nothing. Picking a specific playstyle (such as a fire spell-caster or bow-wielding ranger) you want to use and sticking with it will get you much farther than spreading yourself too thin.

2. Support your skills

Support Gems can drastically alter a skill’s performance. Not dealing enough damage with Ground Slam? Try using the Brutality Support to increase your physical damage. Ice Shot not hitting enough monsters? Lesser Multiple Projectiles Support will fix that by turning your single projectile into three to decimate a crowd. Make sure that the skills you are using are properly supported.

3. Don’t neglect your life

Killing things is fun, but dying isn’t. Make sure you have enough life to survive a few big hits. The passive tree is filled with life modifiers, but they won’t do much if your items don’t also supply life. Keep an eye out for things that keep you alive and make use of them!

4. Resistances are amazing

Got a lot of life but still keep dying? Check your Elemental Resistances in the character panel! You can visit your character panel by pressing on the touchpad to go to your inventory and then navigating to your character list from there.

Elemental damage can be lethal if you don’t have enough elemental resistances. Luckily, resistances are plentiful on items and can even be temporarily supplemented with auras and flasks! Cold Resistance is particularly useful in Act 1, and Lightning in Acts 2 and 3.

5. Upgrade your flasks

As your character grows stronger and tougher, your life flasks will refill proportionally less and less of your life. Keep an eye out for better life flasks as you slay monsters, as a well-timed flask use can be a literal life-saver.

6. Uniques aren’t always an upgrade

It’s exciting when you see that orange flash of a Unique item dropping, but remember that Unique items are often very specialised. They might be able to take your build to the next level, but it’s no good equipping a Unique bow to your mace-wielding character. Don’t fret, because…

7. Items can be valuable

The Trade Board will let you sell items you don’t want to other players. You can find it by pressing “Options” and going to “Trade Board”. Consider using it if you’re looking for an upgrade or have an item you just can’t use.

8. Use your stash

Your stash comes with four tabs by default and is shared by all characters on the same account. You can stash items you want to use later, or even on a different character entirely, and it’ll still be there when you check it in the future. Many players save gear for their other characters in their stash.

If you run out of space, it’s possible to purchase more in the in-game store. Some even come with extra features to make organising your wares even easier.

9. Ascend

Special Trials are hidden throughout the campaign that unlock access to the Lord’s Labyrinth — a difficult, ever-changing dungeon. It’s not easy, but completing the Lord’s Labyrinth is well worthwhile, as it unlocks access to your Ascendancy classes.

Ascendancies come with very powerful role-defining perks! All but one of the character classes has three Ascendancy classes available to it. The seventh class only has access to one while simultaneously having access to them all… you’ll just have to wait and see what we mean.

10. Don’t get discouraged

Path of Exile has a steep learning curve, but balanced by nearly bottomless depth. If you feel like you’re getting stuck, ask for help or check online for tips (like these!). Or even try starting a new character! You’d be surprised how much farther you get on a second character with the lessons learned on your first.

We’re so glad you’re joining us on this journey and we’re looking forward to playing with you!

The post 10 developer tips to survive Path of Exile as the action RPG launches on PS4 today appeared first on PlayStation.Blog.Europe.



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10 reasons to play MLB The Show 19, out tomorrow on PS4

The week has finally arrived — MLB The Show 19 is available from tomorrow! It’s been an exciting year for all of us at San Diego Studio. We’re thrilled to have you finally get your hands on MLB The Show 19 and experience all the hard work that went into this year’s game.

Before we jump into the top 10 reasons to play The Show 19, Ken Griffey Jr would like to tell you about one of our new game modes: March to October.

Here are 10 reasons you should play MLB The Show 19:

  1. Experience the excitement of your favourite MLB team’s season in less time, with March to October
     
    In March to October, pick your favourite team and play only the most important pivotal games of the season, so you can focus on taking your squad to postseason and beyond. More action and excitement, and less time chipping through the regular season.

  2. Relive and rewrite baseball’s most iconic Moments*
     
    Play the most exciting moments in baseball history and some of the biggest modern MLB plays, with new Moments. From Babe Ruth to Bryce Harper, you can face off with some of the biggest players to ever play the game to relive and rewrite history.

  3. Diamond Dynasty makes building your fantasy squads more interactive and flexible*
     
    Diamond Dynasty is back with more players, more customisable options, and more streamlined rewards, to make your custom elite online roster better than ever.

  4. Define who you are as a player and teammate, as you chase the big-league dream in Road to The Show
     
    This year’s Road To The Show features a refined RPG system with deeper character development, training mini-games, and game-changing personality attributes to give you a more unique and epic rise MLB superstardom.
  5. Another wave of Legends step into the spotlight, led by Willie Mays, Lou Gehrig, Rickey Henderson and Ty Cobb
     
    More legendary ballplayers means more legendary games.
  6. Sweeping gameplay updates focus on defensive intelligence, user skill and player differentiation
     
    The Show 19 feels more realistic than ever. More unique experiences with individual players and defensive intelligence in the field means you’ll get to experience the most enhanced gameplay in MLB The Show yet.
  7. MLB Network’s Heidi Watney joins the broadcast crew as MLB The Show’s first on-field reporter
     
    Realistic on-field media coverage makes every play of every game feel even bigger.
  8. Lots of new items and unlockables: bat skins, stadium sounds, home run celebrations and more*
     
    Show off to your friends and flex on the competition with more customisable in-game swag.
  9. Hitting engine advancements increase the significance of user skill and player tools
     
    The biggest hitting engine update in the history of The Show. Hitting is more refined and unique to each player making every at-bat feel better than ever.
  10. New Flashback players
     
    Play as your favourite big-league players when they had career-defining seasons.

We couldn’t be more proud or excited for you all to jump into The Show 19. For those of you who haven’t purchased yet, head to PlayStation Store to pre-order your copy now.

Please make sure to check The Show Nation, our Twitter, Facebook and Instagram accounts to be the first to know about all the new content coming to The Show 19 throughout the year.

*Internet Required

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New on PlayStation Store this week: MLB The Show 19, Assassin’s Creed III Remastered, Outward, more

A new week, a new snappy intro to write about the incredible PlayStation Store releases coming up. Build a baseball career in MLB The Show 19, get an unconventional history lesson in Assassin’s Creed III Remastered or duke it out in Space Junkies’ lethal orbital arenas.

There’s a lot going on in this week’s highlights, so don’t spend too much time up here. Check out our full list of highlights below.

1. MLB The Show 19


Join the major leagues and play alongside the best of the best in Sony San Diego Studio’s baseball simulator. Enjoy the updated player customisation, brand new game modes, online multiplayer and an RPG-style career mode.

2. Assassin’s Creed III Remastered


Ubisoft’s open-world adventure is back and looking better than ever with improved graphics and gameplay mechanics. Join the American revolution and use your lethal skills to take down those who threaten your liberty. Meet a few historical figures and explore chaotic city streets, blood-soaked battlefields and the American wilderness.

  • Available: Friday 29th March

3. Outward

Outward
Unlike many other games, Nine Dots Studios’ open-world RPG doesn’t put you in the shoes of a great mage or chosen hero. You’re nothing more than an ordinary citizen trying to survive hazardous environments, hostile creatures and infectious diseases. It’s perfect for those of you who are up for a challenge.

4. Space Junkies


Look around! Enemies will come at you from all angles in Ubisoft’s skill-based PS VR arcade shooter. Be bold and dual-wield two weapons, or swap one of them for a shield allowing you to block attacks from any direction as you battle it out in 1v1, 2v2, free-for-all and King Mode matches.

5. Xenon Racer


In the age of flying cars, people still can’t get enough of old school thrills in this arcade racer by 3DClouds. Drift through iconic cities including Tokyo and Dubai at breakneck speed in futuristic electric cars as you compete for championship glory.

This week’s pre-orders

1. Mortal Kombat 11


NetherRealm Studios’ brutal fighter returns to the PS4 arena with a roster that mixes past favourites with new faces. If you can’t wait to start perfecting those Brutal Finishers and amazing combos, pre-order to get access to a private beta running from 28th to 31st March.

*All release dates are correct at time of publication.

PlayStation StoreOut this week

ps4

 

 

 

 

 

 

 

 

 

 

PS4 DLC

25th March

26th March

27th March

29th March

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