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mardi 2 juin 2020

Battling from the other side of the dungeon in Skelattack, out today

Raiding dungeons for riches and glory has always motivated adventurers as they slashed down skeletons, monsters, and magical creatures. Kill the monsters, get the bounty, and become lauded across the land. Easy right? But has anyone asked the monsters how they feel? In Konami and Ukuza’s newest title, Skelattack, we flip the genre on its head as a reverse dungeon crawler where you play as that skeleton NPC you are used to slashing down as an adventurer.

Play two characters in the bustling underworld of Aftervale: Skully, an enchanted skeleton, as well as his feisty bat companion Imber. As Skully prepares for his Remembrance to come to terms with who he was in his past life, Aftervale is raided by humans and the elder is kidnapped. Throughout the adventure, players will jump, flap, and slash their way through the underworld to save their neighbors and eliminate the humans.

As a team, we always felt an immediate connection to Skully and Imber. They are best pals that exchange bad jokes as they traverse Aftervale. Aftervale itself is a magical bustling hub in the deepest part of the dungeon inspired by the likes of The Nightmare Before Christmas. Tim Burton was a big inspiration for our team to turn the ghoulish creatures of Aftervale into lovable characters that you’d be happy to call your dungeon neighbors.

Our hand-drawn art style and quirky dialogue helps build the richness of the game even further. As a bag-o-bones, players find Skully’s charm in his cute styling, friendship with Imber, and journey of self-discovery as he sets out to help his friends and neighbors. While players get their fix of fun platforming and unique mechanics in this metroidvania, the story provides a rich backdrop of discovery, doubt, friendship, and peril.

While the dungeon dwellers are quirky, humans aren’t known to send shivers down your spine. But push their personalities past their limits and we get something quite ridiculous. We took inspiration from movies like Monty Python and the Holy Grail and made the humans over-the-top parodies of themselves with the warrior, bard, assassin, paladin, and more. This played out extremely well with quirky dialogue and humans that puff up their chest to lay claim to your dungeon dwellings. By the end of the game you are rooting for the dungeon denizens and demolishing the humans with some extremely skillful abilities.

Skelattack is unique in the fact that there are no game overs and players respawn instantly at Blue Flame checkpoints, where they can jump right back into the fight after using up all of their life. This mechanic ended up exploding into a rich story where the mysterious Blue Flame allows the undead to live forever. Don’t just take that death on the chin. Pick up your sword and keep swinging instantly!

As a metroidvania, expect to run, jump, and wall jump to make your way upward through the realms of the underworld. New challenges await in every corner. Hazards and unlockable abilities allow for varied gameplay styles. Traverse the watery depths of The Sewers, the lush forests of The Greenery, the molten rock of The Lava Forge, the torturous Prison, the haunted Crypts, and the high-class ruins of The Grand Halls. As Skully progresses upward in the dungeon, he begins to sense the growing human presence within his home.

As Aftervale and the realms are filled with magic, Ukuza didn’t want a run of the mill brick dungeon. The art direction was important to give variety to the characters and the levels. Our team’s hand-drawn assets go from pencil sketch to digital sprite, providing us with a classic ‘Saturday morning cartoon’ look with crisp frame-by-frame animation. When designing the game, we felt pixel art was everywhere and 2.5D loses some of the charm of classic retro games and cartoons. Hand-drawn assets allowed us to give a unique look to Skelattack along with layering, lighting, and particle effects.

The overall design aesthetic evolved from a test project into a very rich world with rich characters, environments, and props. Skully originally came to life through various napkin-style sketches where he went from a lone skeleton to being a duo with Imber, ready to take on an epic adventure.

Ukuza is very excited to share the world and story of Skelattack with you. We are extremely grateful to partner with Konami where classics like Castlevania, Contra, Goemon, and Metal Gear were brought to life. Together we’ve been able to harp back to that golden age of 2D games with the quirky, fun, and hand-drawn world of Skelattack, now on PlayStation Store.



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Metro Exodus, Dishonored 2, NASCAR Heat 4 join PS Now in June

Can you survive a danger-filled trek across a nuclear wasteland? Perfectly play the part of a supernatural assassin? Take pole position on the race track? These are all questions you can answer today, thanks to the newest trio of titles joining PS Now. 

Uncompromising survival horror Metro Exodus, stealth action adventure Dishonored 2 and racing sim NASCAR Heat 4 are all ready to play right now. Let’s find out more about each PS4 game below. 

Metro Exodus 

Metro Exodus, Dishonored 2, NASCAR Heat 4 join PS Now in June

Loaded with suspense and action, 4A Games’ return to the nuclear wastelands of post-apocalyptic Russia shouldn’t be missed. Multiple dangers await you in this gripping, story-driven first-person adventure: Mutated monsters. Aggressive human factions. Deadly radiation. Yet all need to be fought as you flee Moscow and journey across the vast wilderness in a continent-spanning search for a safe haven in the East.  

●    Available to download (PS4 system only) and stream until Tuesday, November 30, 2020   

Dishonored 2   

Metro Exodus, Dishonored 2, NASCAR Heat 4 join PS Now in June

Arkane Studios returns with another supernatural slice of first-person stealth action in this fantastic sequel. Whether you choose to play as Empress Emily Kaldwin or royal protector Corvo Attano, you will need to combine their unique set of powers, weapons and gadgets to eliminate their enemies in a quest to strike back against an otherworldly usurper. With a world whose perception of you is shaped by your actions within it, you need to think hard about every choice you make. 

NASCAR Heat 4    

Whether you’re just curious about stock car racing or an ardent fan, the officially licensed thrills of NASCAR Heat 4 is a fine representation of the sport. Long-time franchise developer Monster Games has perfected its craft, and presents drivers with a wealth of modes to prove their driving skills in, including a robust Career, tricky Challenges and tense Multiplayer* clashes. 

*Internet connection required for online multiplayer



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jeudi 28 mai 2020

Inside the creation of Tetris Effect’s original soundtrack, out today

Today is a big day for us — as big and exciting as the day Tetris Effect was first announced on stage at the PlayStation conference at E3 2018, and even when it was released later that fall.

From all of us on the Tetris Effect team: Thank you for your support, for playing the game, and for sharing your experiences with us. Since its release, we’ve received an overwhelming response from fans around the world to both the game and its music.

When I was first briefed on the project, the concept was very clear: Mizuguchi-san (our producer) and Ishihara-san (our director and art director) expressed the idea of taking you on a journey through your mind, consciousness, and emotions. “This is like zen Tetris,” they said. From there, I set the theme for the sound and music as elements that enhance your immersive experience or soothe, calm, and make you relax. Mizuguchi-san also emphasized “timelessness” — sounds and compositions that are not “on-trend,” but can be appreciated for many years to come.

In the early stages of development, we created a rough demo showcasing the general mood and atmosphere of the sound. This was then implemented into the game, and from there our designer would alter elements or make visual adjustments to better align with the music, incorporating synesthetic changes. This is when we started to get a better picture of details such as particle movement, which in turn allowed us to make further adjustments to improve the balance between visual and aural elements.

Tetris Effect - Original Soundtrack on PS4

Just to share some insight into one of the stages and tracks, for the “Deep Sea” stage (the first stage), we wrote over 10 music tracks; because development started with this stage, the engineers and designers spent the most time working on it.

Similarly, there was a ton of trial-and-error on the sound and musical side of things. At first it was ambient music with no vocals, next it became something with a beat, and then we experimented with both male and female vocals. It gradually developed into the present version of “Connected (Yours Forever)” featuring Kate Brady.

Tetris Effect - Original Soundtrack on PS4

Of course, we had many discoveries along the way, specifically related to tempo and time signatures. When creating the feeling of excitement, for instance, we ended up gravitating towards a 4/4 time signature, with the tempo set around 135 BPM. When creating something designed to be calming, an uncommon 6/4 time signature felt more appropriate, with the tempo set around 100-120 BPM.

Tetris Effect is the culmination of all of our musical work up to now — it lets us harness all of the ideas we’ve accumulated and express them in a new way. This wouldn’t be possible without the group at Enhance and the Tetris Effect team, who really understand and deeply appreciate music.

Tetris Effect - Original Soundtrack on PS4

We feel fortunate and grateful to have reunited with Mizuguchi-san when he started working on Rez Infinite back in 2015. At that time, the idea of “Area X” and being able to work in VR immediately sparked my interest; although they are two very different games, both Rez Infinite and Tetris Effect have made us recognize even more how sound can be an essential part of our experience.

We hope our work resonates in your heart, and that we’ll have a chance to share more soon. We look forward to your thoughts on the soundtrack. Please enjoy, and happy listening!

The original soundtrack is now available for download at Bandcamp.

The post Inside the creation of Tetris Effect’s original soundtrack, out today appeared first on PlayStation.Blog.Europe.



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Star Wars Battlefront II and Call of Duty: WWII are your PS Plus games for June

PS Plus members face a tough question this month: do you prefer your action to be down-to-earth, or in a galaxy far, far away?

If the former, Sledgehammer Games invites you back to the dramatic backdrop of World War II as the Call of Duty series returns to its roots. If the latter, join huge Star Wars battles across three eras, and rebel against the Empire, or crush the Resistance in Star Wars Battlefront II. Whether you want to be the hero, villain, or an elite trooper, there’s a Star Wars battle fantasy for everyone.

Regardless of what choice you make, buckle up: both boast explosive story-driven campaigns and thrilling multiplayer modes* to lose yourself in.

Star Wars Battlefront II

Meet your destiny as Luke Skywalker on Death Star II. Get boots on the ground in massive Clone Wars conflicts. Lead the First Order to dominance as Kylo Ren. Rebel against the Empire. Crush the Resistance.

Join the action and enjoy more than 25 free game updates since launch – including online Co-Op, massive offline battles against AI foes in Instant Action, and the non-linear, multiplayer tug-of-war between planetary surfaces and capital ships in Capital Supremacy. Be the hero in the ultimate Star Wars battle fantasy.

Star Wars Battlefront II will be available from Tuesday, 2nd June.

Note: This is the base edition of Star Wars Battlefront II

Call of Duty: WWII

It’s a return to the past in more ways than one as Call of Duty once more reimagines the theatre of war that first inspired the blockbuster franchise. In the game’s riveting campaign, play a vital, frontline role across Europe in multiple missions directly inspired by key moments from the real world conflict. Switch over to multiplayer to battle it out alongside – and against – other players.

Eager to play? Good news – Call of Duty: WWII is already available for download!

Note: This is the base edition of Call of Duty: WWII

Both games will be available until Monday, 6th July.

Last chance to pick up May’s PS Plus games

As a reminder, you’ve still got time to download this month’s PS Plus games. Turn a small community into a sprawling megacity in Cities: Skylines – PlayStation 4 Edition, or embrace the country lifestyle in rural sim Farming Simulator 19.

Find out more here. Both titles are available to download until Monday, 1st June.

*Internet connection and PS Plus membership required for online multiplayer.

The post Star Wars Battlefront II and Call of Duty: WWII are your PS Plus games for June appeared first on PlayStation.Blog.Europe.



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Final Fantasy Crystal Chronicles Remastered Edition launches 27th August with new features

We’re excited to announce the release date for Final Fantasy Crystal Chronicles Remastered Edition. The beloved RPG will arrive on PS4 on (dramatic pause)…

…27th August, 2020!

As the name implies, this is a remaster of the classic Final Fantasy Crystal Chronicles, which originally released in the West back in 2003.

That means this is the first time the game will be available on PlayStation — and believe me, it’s been well worth the wait because this is far from a simple re-release.

The team has refined and improved the adventure, enhancing numerous elements and even adding entirely new features. We’ll talk about them here, but you can see some of them in action in the new trailer above.

Before we dig into the laundry list of enhancements though, we should probably introduce the game for any of you who aren’t already familiar with it.

What is Final Fantasy Crystal Chronicles?

Final Fantasy Crystal Chronicles is a 1-4 player RPG that focuses on a young group known as the Crystal Caravans, as they embark on an epic journey to search for myrrh. This precious and rare liquid is desperately needed to cleanse and maintain a crystal that protects them, and their world, from a poisonous gas.

You – either on your own or with up to four friends – will embark on perilous quests, explore beautiful lands full of secrets and face the dangerous monsters that lurk within.

Final Fantasy Crystal Chronicles Remastered Edition on PS4Final Fantasy Crystal Chronicles Remastered Edition on PS4

 

What’s been added to Final Fantasy Crystal Chronicles Remastered Edition?

As mentioned, a host of enhancements and features have been added to this new game — so much so we should probably call it Remastered Addition. I mean, yes, that’s a terrible pun that barely makes sense, but the overall point stands.

Here’s just a sample of what’s in this new and improved edition:

Improved visuals and audio: Final Fantasy Crystal Chronicles’ always had a unique sense of style, and on PS4 it’s never looked — or sounded — better. You’ll be able to explore this expansive world with updated HD visuals and even enhanced audio.

Character voiceovers: the inhabitants of the game have been brought to life with new voice acting.

Online multiplayer — with crossplay! Final Fantasy Crystal Chronicles is an amazing co-operative multiplayer experience, and Remastered Edition makes it easier than ever before to join people to play with. You’ll be able to travel with up to three other players (four players total) — and crossplay support means anyone who owns the game will be able to join!

New challenging dungeons: This updated version of the game also features new dungeons for you and your friends to battle through. We could say more, but we’d rather let you discover them for yourselves.

An entirely new ‘Mimic’ feature: By collecting stamps, visiting Moogle Houses or completing difficult dungeons, you’ll get Memory Crystals which you can use to change your characters’ appearance to that of various characters you’ll meet on your adventure. If you want to add a bit more pizazz to your party, now you can!

Final Fantasy Crystal Chronicles Remastered Edition on PS4

As you can see, there’s a lot to look forward to with Final Fantasy Crystal Chronicles Remastered Edition. You won’t have long to wait before you can experience it all for yourself — the game will be available to download from PlayStation Store on 27th August, 2020.

So look forward to that — and perhaps we’ll see you online!

The post Final Fantasy Crystal Chronicles Remastered Edition launches 27th August with new features appeared first on PlayStation.Blog.Europe.



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Three tiny heroes go on a big adventure in Bug Fables: The Everlasting Sapling

Hi everyone! We are so thrilled to finally bring Bug Fables: The Everlasting Sapling to PlayStation 4! It has been a passion project for the developer at Moonsprout Games since 2015 and is truly a heartwarming, charming RPG for players of all ages. We’d like to introduce a little bit about the world of “Bugaria” to you today.

In Bug Fables, players take the role of three aspiring heroes, Kabbu the beetle, Vi the bee, and Leif the moth, as they embark on an epic quest to find the Everlasting Sapling, a mysterious treasure that is said to grant immortality. Their journey will take them to various locations in the kingdom of Bugaria, where they will meet a colorful cast of NPCs, traverse vast fields, explore dark dungeons, fight off evil mushrooms, even cook their way to victory! Though Bug Fables is an RPG at its core, it also offers clever puzzle solving in dungeons and action command mechanics in battle.

Bug Fables: The Everlasting Sapling on PS4

Small heroes with BIG personalities

One of my favorite aspects of RPGs are the characters and getting to know their personalities as they progress through their journey. Bug Fables makes no exception with its charismatic cast of main characters and wide range of wacky, adorable NPCs you will encounter as you explore the various locations of Bugaria. Here I’d like to introduce our three main heroes and show off their unique abilities and special attacks.

Kabbu, the righteous Beetle!

Bug Fables: The Everlasting Sapling on PS4

Kabbu comes from the far off Northern Continent, which neighbors Bugaria. Level headed, altruistic and a bit self-conscious, Kabbu looks out for his team above all else. Drawn by the grandiose legends of the land, Kabbu seeks to unearth every artifact and make sure no bug goes missing looking for them!

Bug Fables: The Everlasting Sapling on PS4

With his Horn, he can cut down bushes or push rocks to open a path!

In battle, Kabbu is robust and can deal extra damage by charging his Horn attack!

Vi, the sassy Bee!

Bug Fables: The Everlasting Sapling on PS4

Vi comes from the Bee Kingdom, the hive resting at the top of the largest tree in Bugaria. Easy to anger and quick to jump at the chance for riches, Vi is a crafty, sassy, and talented explorer. But don’t tick her off, or she’ll sting you in the face! (!!!)

Bug Fables: The Everlasting Sapling on PS4

Vi can use her “Beemerang” to get items out of reach or hit switches! She always gets her mark.

In battle, Vi can hit enemies multiple times with well-timed button presses!

Leif, the serious Moth!

Bug Fables: The Everlasting Sapling on PS4

Leif is a resident of the Ant Kingdom, who meets up with Vi and Kabbu during their expedition in Snakemouth Den. Confident and unfazed by almost anything (except delicious food and cute things), Leif doesn’t have much to say. But when he does…

Bug Fables: The Everlasting Sapling on PS4

With his Freeze ability, Leif can encase water or enemies into blocks of ice which can be used as stepping stones! What other uses does it have?

In battle, Leif makes use of his magic to blast multiple enemies at once!

People are bugging out over Bug Fables

When we released Bug Fables for the PC in November of 2019, we were surprised (and overjoyed) at the overwhelmingly positive response it received. Here are some of our favorite quotes from players.

“This game is full of bugs. *laughter*”
“UNBEELIEVABLY good”
“4 in 5 beetles love this video game!”

The popularity of the characters has even brought about some amazing fan art and creations.

Bug Fables: The Everlasting Sapling on PS4 Bug Fables: The Everlasting Sapling on PS4Bug Fables: The Everlasting Sapling on PS4

 

Moonsprout Games

Moonsprout Games is the culmination of a childhood dream. A small group of creators with the aim of evoking the same magical feeling of exploring new lively worlds everytime a new game boots up, all while keeping minute attention to details and balanced gameplay.
Bug Fables development started in 2015 and was successfully funded on Indiegogo. Although Bug Fables began as a fun passion project, the great work dynamic and the potential of this IP was enough reason for the developers to bet on opening a company and delivering many more experiences.

Lead developer Jose Fernando Gracia states, “When we started making Bug Fables as a passion project, we never expected the response and encouragement we’ve received. We’re extremely grateful to our Indiegogo backers, and to everyone who’s sent a like or a message our way. Although we’re a small team, we’ve worked hard and hope everyone will get to enjoy this love filled adventure RPG!”

Bug Fables: The Everlasting Sapling on PS4

Mark your leaves!

We hope this gives players who are new to Bug Fables a small insight into the world of Bugaria and we can’t wait for PS4 players to give it a try. If you’re looking for a heartwarming RPG to start your summer off with, check out Bug Fables: The Everlasting Sapling, out today!

The post Three tiny heroes go on a big adventure in Bug Fables: The Everlasting Sapling appeared first on PlayStation.Blog.Europe.



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Putting jump scares in the back seat: Dissecting Those Who Remain’s atmospheric horror

Those Who Remain is a psychological thriller that appeals to the primal fear of the dark.

It’s an emotional journey through a broken man’s mind and a town shrouded in darkness, that’ll have the player question his beliefs and hopefully achieve a good ending.

Talking about journeys, it’s been a long one for us, our three-man development team. We started this project more than three years ago, and one of our clear aims was to do something different, by creating a game that could bring something new to the horror genre. To say we are excited to have the game release today, on PlayStation 4, would be a massive understatement.

When we set out, one of our important goals was to create a scary game without resorting to jump scares. I don’t have anything against jump scares per se, but I feel that it is an overused trick, both in videogames and movies.

A jump scare only lasts for a moment. A frightening experience cannot be built around isolated moments, especially when the player is expecting something to happen when he opens a door or turns around a corner. After a while, it gets predictive, loses its impact, and for me, it gets annoying.

With Those Who Remain, we set out to create an environment that would be tense and oppressive, that could be scary in itself. The main premise of the game is that the player cannot go into the dark. There are strange shadowy figures roaming in the darkness, who will kill whoever gets close. Light is the only thing that scares them away.

Everywhere that it is dark, the shadow figures are there. And with the action taking place in a town shrouded by darkness… there are a whole bunch of them around.

This means that the player is always surrounded by them, constantly being watched, their gaze always following.

And while light provides an apparent safety, one knows that all it takes is for a lightbulb to fail…
As the player gets used to this, we introduce new creatures and mechanics. Previous rules will be shattered, forcing the player to adapt and rethink their strategies.

We don’t need to show severed heads to enact fear. We just need to stimulate the right emotions. Gore can have more shock value, but we believe it is the psychological that can have a longer effect.

Mix fear of the unknown, fear of the dark and fear our own human emotions (the character’s) and you’ll get Those Who Remain.

That is not to say that we do not have monsters or sequences where the player has to hide. We do, but that is not the basis of the game.

Oh, and did I mention unknown?

This town has a connection to the ‘other place’, an alternate reality that looks like a twisted version of our world. Just like a mirror, both realities are connected. What happens in one place affects the other.

The shadow figures do not exist in the ‘other place’, but there are other dangers there, and the rules are different when you cross over.

We didn’t just want to have a scary setting, though. We wanted to tell a meaningful story, in a way that we could address sensitive subjects that we feel that should be talked about more openly in society, like bullying and suicide.

The characters support the story. We do not have good and evil characters. We have people who made a few bad choices or actions. But something led them to that. No one in Dormont is evil just because the narrative needs that person to be evil. Even the villain is not completely evil. His actions are debatable too. We would love to hear your opinion after playing the game.
Even though this is an original story, you’ll probably get some familiar vibes while exploring Dormont.

The setting is heavily inspired by Twin Peaks and Stranger Things – while not exactly horror, both feature that kind of small American town with dark secrets that we wanted to have here.

We are huge horror geeks, and we placed a few references and Easter eggs throughout the game. We had a lot of fun placing them — we hope you will have fun finding them.
Most of all, we hope you enjoy your trip through Dormont.

Remember that some things are not what they seem, and that every action has a consequence.
It is up to you to decide if Edward has a good ending, or not.

We are incredibly excited to open the doors to Dormont and let you in.

Oh, don’t forget to leave a light on.

The post Putting jump scares in the back seat: Dissecting Those Who Remain’s atmospheric horror appeared first on PlayStation.Blog.Europe.



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Blood & Truth: how to script a PS VR blockbuster

I’m Colin Harvey, Lead Writer on London Studio’s ode to action cinema, Blood and Truth. In the past I’ve worked across different media such as books, comics and audio.

My games work includes writing and narrative design for Rebellion’s Sniper Elite 4, as well as uncredited work on The Getaway 2 and the ‘lost classic’ Eight Days, both for Sony. I even have a PhD in video game storytelling (yes, really).

I got the gig on Blood and Truth because I’m fascinated by the possibilities of VR, both for the challenge of developing a storytelling language for this new medium and to work with actors on the mo-cap stage.

As today marks the game’s first anniversary, I wanted to share with you some of those experiences. If you’re an aspiring writer or interested in learning more about the medium, this hopefully will shed some light on the work that goes into crafting a first person PS VR title.

Do… expect to join the party late

I joined the game part way through development. This is pretty common in terms of game writing. This can be a nightmare as you’re having to make a story work with pre-existing characters, locations and missions, but in the case of London Studio, there were loads of clever people at different levels of the organisation willing it to succeed. Working within that tight remit, I was given a lot of agency to work up the story.

Don’t… be afraid to rework the story structure (if you can)

Our remit was ‘Be the Action Hero’, so we knew we wanted to take the player and place them in the midst of action sequences familiar from Hollywood movies. This meant building an equally thrilling story that could facilitate these sequences. All the missions were already designed [by the time I joined the project], but, climax aside, there was some flexibility about playing with the order [they appeared in] for maximum impact.

Do… add your own spin on your chosen genre

We wanted to reference action cinema greats, but obviously make our own mark on the genre.

We gave our characters a unique spin so they weren’t stereotypes, giving them these interesting back stories. As a result, we ended up with a very diverse cast. [As example, we had] really interesting, positive female role models in this story. The kid sister is the brains of the operation, you’ve got the indomitable mum character. How often do you see a mum in videogames?

Don’t… treat narrative and gameplay as two separate development pillars

You establish the narrative which sets up the gameplay sequence. That then dovetails nicely into the next narrative scene, and so on. Do it right and you’re progressing the story within those gameplay sections. The comparison I always use for people who don’t play games is it’s like a musical: you’d have some story, then a song, then some story. The best musicals move the plot along within the song.

Blood & Truth on PS4

Do… always consider your player’s point of view

VR isn’t like a film – we can’t cut to a close up or a long shot, everything is told from the player’s point of view.

We discovered, though, that we could get a similar effect by having a dramatic action cut across the scene, like when your kid sister Michelle sweeps into the scene to tell you your Mum’s been kidnapped by the villainous Tony Sharp. VR is more like theatre in that regard.

The POV is one thing we had to make the actors aware of when shooting their scenes during mo-cap. As you can’t guarantee where a player will look, everybody is potentially in close up.

Blood & Truth on PS4

Don’t… distract the player (too much)

Getting the balance right in terms of interactivity is key. We’d shot these drama sequences and worried the player didn’t have enough to do with their hands. But add too many interactive objects and the player doesn’t play attention to what’s unfolding.

Interactions need to be tied to the drama. The classic Hollywood comparison would be someone playing baseball. You’re using the bat while getting the info at the same time. Or the Matrix ‘kung fu’ scene: you’re learning martial arts while being told about the Matrix by Morpheus.

Blood & Truth on PS4

Do… look to your performers to bring something you didn’t expect

We workshopped the scenes with the actors first. Let them extemporise a bit. Sometimes we incorporated their improvisations into the script, so things looked naturalistic. For certain scenes that were central to making them work, because a lot is built on the interplay between the characters, how they spark off each other.

Do listen to your actors. We were blessed with a brilliant bunch of performers who would often suggest alternative ways of doing things, or even resurrect lines from earlier drafts! Working with an actor of the calibre of someone like Colin Salmon was extraordinary, especially as this is someone who’s always been at the forefront of new storytelling developments, and someone who’s equally at home with Hollywood as he is more experimental stuff.

Blood & Truth on PS4 Blood & Truth on PS4Blood & Truth on PS4

 

Do… factor in last minute challenges

You can miss things.

One critical challenge we had was a sequence when you chase the villain’s brother down a corridor. We realised that some players would just shoot him and escape. But doing so meant you didn’t get a piece of key information.

Blood & Truth on PS4

We couldn’t go back and reshoot it. That was literally a case of me writing something, going into the recording booth, recording the line and dropping new dialogue with that key information in elsewhere in that sequence. Voice-over was our catch-all that covered what would have been a plot hole.


The above are observations I discovered over the course of the project. Given what we were doing was so new in so many regards, we’re pretty pleased with the results – certainly the fanbase response and critical response suggests we succeeded.

Going forwards we’ll be looking to tell more sophisticated stories that really utilise the strengths of VR. Sure we borrow from films and theatre, but we’re different from both those mediums. We’ve also assembled an in-house team of Narrative experts dedicated to exploring the possibilities of storytelling for VR, which is incredibly exciting.

To also celebrate Blood & Truth’s one year anniversary we also have a never seen before treat for everyone.

The below video is an 80 piece orchestra re-imagining the Diplo vs Autoerotique track ‘Waist Time’ (it features beats & vocals the original track too).

We originally wanted a short piece that could transition between the commercial track & the original orchestral score, but it worked so well we ended up getting full orchestral versions of this Diplo track by MJ Cole & Tim Deluxe. It was all recorded at the world famous Air Studios.

This joins the original grime reworks on the soundtrack, featuring production by Zdot and rappers such as JME, Eyez, Kamikaze and Ocean Wisdom.

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mercredi 27 mai 2020

Atomicrops out tomorrow: 5 tips to survive the apocalypse

Mere moments after inheriting your uncle’s farm an atomic bomb wipes out all civilization except your irradiated farm. If you’re going to survive this you’re going to have to be prepared to get your hands dirty.

To celebrate the launch of Atomicrops we wanted to welcome you to the new world with a few handy tips, so you don’t get cornfused and killed.

Atomicrops on PS4

1. Harvest every day

Harvest every single day! Harvesting crops is the only way you make money in this game, and money is the only way you can purchase better weapons or progress further into new environments, so it is imperative that you spend time farming.

2. Don’t get eaten

Radiation hasn’t been kind to everything in the wasteland and it’s a mutated buffet out there. The trick to survival is to notice when something is coming at you with an open mouth and a hungry look in its eyes. We always find it’s useful to keep shooting and moving.

Atomicrops on PS4

3. Make farmyard friends

Out there in the wasteland you’ll come across various farm animals. Aside from being majestic creatures, they’ll help to automate farming which allows you to concentrate on killing enemies and finding more seeds. Cows automatically water crops for you while you’re away, saving you from having to run back and forth to your farm, whilst Pigs till soil and help expand your farm without needing to use shovels. Be sure to keep an eye out for other friendly creatures too.

Atomicrops on PS4

4. Find love on the battlefield

Having a partner during these troubled times is really beneficial! You can court and marry different partners, each with their own skills. These corny companions will help tend your farm, give you extra items and even help you in the heat of battle.

How do you get married? Grow roses and give them to potential partners when you visit town at the end of each night!

5. Pet the cat

It won’t do anything, but it’s super cute and it’s one of the few things trying not to eat you.

The post Atomicrops out tomorrow: 5 tips to survive the apocalypse appeared first on PlayStation.Blog.Europe.



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mardi 26 mai 2020

PlayStation Store’s Double Discounts promotion starts today

The Double Discounts promotion begins on PlayStation Store today! “What exactly is Double Discounts?”, you ask. It’s a fair question, with a fairly simple answer. A range of PS4 games are now on sale for a limited time. However, the percentage saving on each title is doubled if you’re a PS Plus member.

So let’s say you’re eager to blast across the open world of The Crew 2 (Deluxe Edition), have a stadium of fans roar their approval at your skills on the pitch on Football PES 2020 (Standard Edition) or race the world’s best bikers in MotoGP 19. You can save up to 35% on these and numerous other titles just by purchasing them from PlayStation Store before 23.59pm BST on Wednesday, 10th June. PS Plus member? Even better. Your potential saving is up to a whopping 70%.

Check out the full list of titles on offer during the promotion below, and click through to PlayStation Store to find out your regional saving.

The post PlayStation Store’s Double Discounts promotion starts today appeared first on PlayStation.Blog.Europe.



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Mortal Kombat 11 Aftermath, Minecraft Dungeons headline this week’s PlayStation Store releases

PlayStation Store comes bearing gifts this week. Gods and sci-fi icons do battle in Mortal Kombat Aftermath, a new PvP shooter enters the multiplayer arena in the form of Warface: Breakout. Cute RPGs are represented with Bug Fables: The Everlasting Sapling, while a modern day phenomenon reimagines itself as a dungeon crawler in Minecraft Dungeons.

Let’s dive right in to the highlights, then to the full release list.

Mortal Kombat: Aftermath Kollection | Out: Tuesday 26th May

Aftermath builds on the already content-rich package that was the original Mortal Kombat 11. New storylines and stages, returning fan favourites (characters, stage Fatalities) and the presence of sci-fi icon RoboCop makes for a compelling expansion. Newcomers can buy both game and expansion together.

Minecraft Dungeons | Out: Tuesday 26th May

Minecraft Dungeons on PS4

As the name suggests, this offshoot of Mojang’s ultra-popular building sim focuses on dungeon crawling. Trek solo or with friends into the dark heart of underground lairs, battling beasties and collecting loot as you go. A super fun and family friendly introduction into a genre popularised by the likes of Diablo.

Warface: Breakout | Out: Tuesday 26th May

Just announced and launched today, Breakout is a new, standalone competitive PvP shooter in the Warface franchise. Inspired by Counter-Strike, the game’s launch edition comes with five maps and 30 realistic weapons to get to grips with. More content is due over the coming months.

Bug Fables: The Everlasting Sapling | Out: Thursday 28th May

Bug Fables: The Everlasting Sapling on PS4

The promise of immortality compels three insectoid adventurers to set out on a quest across the vast kingdom of Bugaria. Colourful characters, dangerous foes and turn-based combat await in this eye-catching RPG. Use each hero’s unique skills to tag-team your way to victory in battles and uncover secrets and side-quests in an explorable overworld.

The full range of titles releasing this week are:

The post Mortal Kombat 11 Aftermath, Minecraft Dungeons headline this week’s PlayStation Store releases appeared first on PlayStation.Blog.Europe.



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