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vendredi 30 octobre 2015

Dragon Fin Soup arrives next week on PS4, PS3 & PS Vita, free for PS Plus

Hey, everyone! It’s finally time! After three long years of nonstop development by five indie developers, Dragon Fin Soup is finally ready to be served! For those of you who haven’t heard of Dragon Fin Soup, you can check out our previous PS Blog posts here and here, or just let us give you a refresher :)

Dragon Fin Soup

Dragon Fin Soup is a tactical-action RPG with roguelike elements set in a twisted tongue-in-cheek fairytale world. Inspired by those ingredients, the game features a 2D top-down camera and fluid turn-based movement that allows you to set the pace.

Dragon Fin Soup seamlessly blends genres to create a fresh experience: half story-driven tactical RPG and half high-stakes roguelike, with a pinch of crass humor and a heaping helping of murder & madness set in a procedurally generated fantasy world.

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Meet Red Robin, a charming, raging alcoholic bounty hunter who would rather get into a bar fight than deliver baked goods. Players must take up Robin’s blades and set out across Asura — a lushly colorful, fantasy world that sits on the back of an enormous space turtle — on a journey to discover the secrets of her bloody past.

Warning: This game is not for the casual player and can be highly addictive. We really went overboard with Dragon Fin Soup and threw in everything we found fun:

  • Superfluid turn-based tactical combat
  • Raging alcoholic bounty hunter heroine
  • Traces of dark majesty from the original Grimm tales
  • New procedurally-generated world each time you play
  • Mercenaries for hire and awesome pets to collect
  • Over 60+ hours of gameplay in Story, Survival, and Labyrinth modes
  • Gorgeous 2D world, all created by award winning artist Randis Albion

Dragon Fin Soup is the first of what we hope to be many RPGs we create and share with you. With your patronage and support we will continue to expand the world of Dragon Fin Soup and listen to your feedback.

To show our everlasting appreciation, enjoy these HD wallpapers painted by Randis Albion! You can download them here.

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We are very excited to finally be launching our baby and hope you enjoy Dragon Fin Soup as much as we enjoyed making it.

If you’re on the fence as to whether Dragon Fin Soup is right for you, have no fear! Here is a candid in-depth gameplay showcase from PAX Rising 2015.

The post Dragon Fin Soup arrives next week on PS4, PS3 & PS Vita, free for PS Plus appeared first on PlayStation.Blog.Europe.



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PlayStation Plus in November: The Walking Dead Season 2, Magicka 2, more

Hello fellow Gamers! In the spirit of Halloween we’re bringing you the spooks with November’s line-up of spooktacular (see what I did there?… okay, I’ll stop) monthly games.

Here’s what you can get your hands on come 3rd November:

The Walking Dead Season 2

This title needs little introduction; it’s Season 2 of the critically-acclaimed Walking Dead series from the masters of episodic adventures, Telltale Games. Season 2 continues the story of Clementine, a young survivor in a world gone to hell. The dead have risen to feast on the living, and the living cannot be trusted. You will be tested by situations and dilemmas that will test your morals and your instinct for survival.

Magicka 2

Dressing up as a wizard this Halloween? Why not become one with the world’s most irreverent co-op action adventure, Magicka 2. Experience a Midgård almost wiped free of Wizards after the Wizard Wars. Up to four Wizards and their guild Vlad can rid the world of evil, armed with a dynamic spellcasting system.

Be careful not to fall too deeply under the spell of Magicka 2, or be consumed by your choices in The Walking Dead Season 2, as there are still more games to play if you own a PS3 or PS Vita.

The stellar action RPG sequel Mass Effect 2 (PS3), award winning action adventure Beyond Good and Evil (PS3), fast-paced tactical RPG Dragon Fin Soup (PS4, PS3 and PS Vita) and animal battle adventure InviZimals (PS Vita).

Last chance!

These titles are leaving PlayStation Plus on 3rd November, so be sure to add them to your download list now so you don’t miss out!

Community

Are you passionate about PlayStation Plus? Then why not join the conversations in our dedicated forum.

Congratulations go to our PlayStation Plus October Champion:

SanaitoDecemNoc, the first ever person to get the Super Meat Boy platinum achievement during our Super Meat Boy Challenge.

Do you have what it takes to be number one? Take part in our upcoming tournaments and challenges via the community forum.

Introducing the Topic of the Month: You’re in a zombie apocalypse; your only item for survival is the weapon you were using in the last game you played? Sound off in the comments section below.

Not a PlayStation Plus member? The fun awaits you from just £5.49/€6.99 per month. For more information, visit our PlayStation Plus site here.

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store.

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Civilization Revolution 2 Plus comes to PS Vita

Hi, I’m Joe Faulstick from 2K – and I’m excited to officially reveal that we’ve been working hard on bringing a great, strategic experience to PS Vita on 3rd December with Sid Meier’s Civilization Revolution 2 Plus.

If you’re not familiar with the Civilization Revolution games, but love turn-based strategy, you owe it to yourself to check it out. Basically, in Sid Meier’s Civilization Revolution 2 Plus, you can build up a civilization from scratch with an interface designed specifically for touchscreens and consoles, or follow along with specific scenarios and see how well you fair against historical world leaders.

Civilization Revolution 2 Plus on PS Vita

Sid Meier’s Civilization Revolution 2 Plus, coming exclusively to PS Vita, introduces a number of scenarios, units and world leaders coming from Japan’s history that you won’t find anywhere else.

In one particular scenario (“Journey to the West”), you’ll use TaiZong against Saladin (AI) to capture Byzantium. The other scenarios, “Wrath of Emperor Kublai,” “Samurai Invasion of Korea,” “Z-flag Swirls,” and “Dark Clouds in the Pacific” all take place at different points in Japanese history.

And the same goes for the new Japanese leaders we introduce in this game:

  • Oda Nobunaga: Focused on medieval era/samurai bonus
  • Heihachiro Togo: Naval combat related bonuses
  • Himiko: More diplomatic related, governmental related bonuses
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Personally, my favourite is the new Japanese unit – the Yamato battleship. If you’re a history buff like me (or just have fond memories of the Anime, Space Battleship Yamoto / Star Blazers), this unit is particularly cool.

For reference, the Yamato class ships of Imperial Japanese Navy World War II battleships were feared on the open sea. They were the heaviest and most powerfully armed battleships ever constructed, displacing 72,800 tons at full load and armed with nine 46 cm (18.1 inch) 45 Caliber Type 94 main guns. (From Wikipedia). In our game though, the Yamato has much improved attack strength, at the cost of compromised defense capability, compared to normal battleships.

Anyway, if you’re ready to conquer the world, one bus stop (or plane ride) at a time, keep an eye on PlayStation Store‎ for Sid Meier’s Civilization Revolution 2 Plus.

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jeudi 29 octobre 2015

Learning the ropes in Uncharted 4: A Thief’s End multiplayer

The brutal pace and ferocious gunplay in the Uncharted 4: A Thief’s End multiplayer suite was recently detailed by one of Naughty Dog‘s Lead Game Designers Robert Cogburn here on PlayStation.Blog. But his team’s work was perhaps best showcased by this increasingly out-of-control footage that debuted during the PlayStation press conference at Paris Games Week. Uncharted 4 drew long lines on the show floor as players sampled the competitive component for the first time, and I was happily among them.

This early build of Uncharted 4 competitive packed in characters from across the Uncharted series — a crucial pillar in Naughty Dog’s approach to multiplayer this time around. Nate, Sully, Elena, Cutter, and other familiar faces smirked and scowled from the loading screen. Although the final version of the game will have a more robust loadout editor, I picked “support” (I do love being helpful) and brought Elena into the field (#TeamElena).

As Cogburn illustrated in his post, the biggest new additions to the Uncharted multiplayer are the Sidekicks, Mysticals, and the grappling hook. All things that I failed at using properly while being shot in the neck. Matches are immediately compelling, as teams move through maps together and establish “fronts” in order to exchange fire and explosives with the opposing side.

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This highlights Naughty Dog’s map design, which facilitates intense battles between sides and an ever-changing firefight that makes nearly every moment worthwhile. Ducking and weaving behind cover, opening fire on your enemies, leaping from the lethal range of a grenade — all of it felt great right from the start.

As was the case with previous Naughty Dog games, Uncharted 4 demands teamwork (and competency) from its players. A team of stray soldiers will be gunned down in seconds, whereas a coordinated group can move fluidly through cover, help downed friendlies, and survive the match much more efficiently.

Uncharted 4, Image 11

The Paris Games Week demo only scratched the surface of what Uncharted 4 multiplayer has to offer. If you want to try it for yourself, you can play the beta on December 4th with a purchase of Uncharted: The Nathan Drake Collection, or swing by PlayStation Experience in San Francisco and come play with us! I’ll be the one dying a lot.

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Celebrate Halloween with creepy goings on in Until Dawn

Hi everyone, I’m pleased to be back on PlayStation Blog to give you a heads up about how we’re celebrating Halloween with Until Dawn.

The latest update to Until Dawn has added 11 hidden pumpkins within the game that will only appear around Halloween. We’re challenging you to find them all. They aren’t all easy to find and you might have to move the camera around to spot all of them. If you find one, take a screenshot and tag it with #UntilDawnPumpkin. We’ll be keeping an eye on how many people spot them and will retweet some of our favourites – so get searching!

We’ll also be doing a Director’s Commentary live-stream on 30th October through the PlayStation Events app introduced in version 3.0 of the system software. Be sure to tune in and watch us play through and talk about how we created certain scenes and what we were trying to achieve.

The guys at PlayStation have also created a new Until Dawn dynamic theme for the PS4 being released for free just in time for Halloween on 30th October.

Have a happy Halloween all!

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New Alienation trailer debuts at Paris Games Week

Hi PlayStation fans. After invading E3 earlier this year, Xenos have now descended upon Paris Games Week where so many exciting announcements have been made that I think I might even have died and gone to heaven already!

Playing Alienation live on stage at the start of the PlayStation press conference was initially a somewhat terrifying prospect, but the game was so cool to play on that huge screen that after just a few seconds of play, I never wanted it to end!

Our goal for Alienation is simply to create the definitive top-down shooter with awesome visual effects and layers of gameplay that will keep you coming back for more.

The game is also designed to encourage players to work together, combining their skills and firepower to avoid getting caught in a situation as shown in the image below.

In Alienation, up to four players can join forces online, each assuming the role of a Bio-Specialist, Exo-Skeleton or Saboteur. There are tons of things to shoot and loot as you blast Xenos in chaotic firefights in order to complete a variety of interesting mission objectives and campaign goals, designed with collaboration in mind.

Here is a trailer that we created to show you more. . . .

If you watch the trailer very carefully you might just spot a secret cypher that we’ve not been able to decode ourselves and would love to hear about on twitter at #alienationps4.

Another highlight of the week for me was of course the announcement of yet another new Housemarque game called MatterFall that I have seen brought to life from sketches made by our artists made just a few months back. Check out the PlayStation Blog post about that now.

Last but not least, the positive feedback and recognition that our friends at PlayStation extended to Housemarque during the presentation is hugely appreciated.

It really is an amazing coincidence that the 20th anniversary of both PlayStation and Housemarque are in the same year and it is a huge privilege for me to work with such amazingly talented people, both at Housemarque and PlayStation.

Alienation is available to pre-order now from PlayStation Store.

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Watch new Shadow Of The Beast footage from Paris Games Week

Hi PlayStation fans. It’s been a great week for gaming news! Lots of wonderful announcements from Paris Games Week, and so many things to look forward to. We’re once again humbled that Sony asked for our game, Shadow of the Beast, to be in attendance amongst such illustrious company.

We’ve been pushing hard since E3 to get the other parts of the game up and running. So many things need to come together for the game to work and it’s been quite an adventure as we want to offer you a diverse and interesting experience as you traverse the world of Karamoon.

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On the gameplay side, we’ve been very lucky to get lots of feedback from people who took the time to play our previous demo at various shows, and we’ve been working out how best to use that to improve the game. To that end, we’ve been iterating and tweaking our combat system further, as well as making adjustments to help the platforming flow better. We’re trying our best to make sure that the combat in particular has layers to discover and that truly mastering the game is going to be something that players can enjoy doing as they uncover the secrets of Aarbron’s world.

So with immense nervousness, but quiet excitement, we’d like to share a new trailer with you. Hopefully any fans of the original game will spot a few nods to familiar locations, but also some new things to make returning to Karamoon an exciting prospect!

Thank you again for looking at the game, we’re still working hard to improve it and hope to share more news with you as soon as we can.

Yours gratefully,

Matt and the team at Heavy Spectrum.

Shadow of the Beast is available to pre-order now from the PlayStation Store.

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New NieR: Automata trailer and details from Paris Game Week

Earlier in the year at E3, we unveiled a brand new game in the NIER franchise coming exclusively to PS4 in 2016. Today, we’re proud to unveil not only the official title of the game but also first ever gameplay footage!

So without further ado, check out the first gameplay footage of NieR: Automata!

I’m sure you guys have lots of questions about NieR: Automata so here’s a quick Q&A to get you all up to speed.

What is NieR: Automata?

The original NIER is a very unique action RPG that struck a chord with many passionate gamers when it came out five years ago. The story revolves around the main protagonist Nier as he searches for a cure for his daughter who is infected with the Black Scrawl virus, a seemingly incurable disease.

To this day, gamers around the world still talk about NIER fondly and the soundtrack and design book are still selling so there’s clearly something special about it. If you haven’t played the original NIER, do try and track down a copy because it has one of the most memorable and emotional casts, stories and music in recent memory.

NieR: Automata is the next game in the NIER franchise and it’s a collaboration between Square Enix and PlatinumGames. You can probably recognise PlatinumGames’ distinct action style in the gameplay trailer but if you look closely, you’ll be able to spot gameplay elements from the original NIER as well. It’s still an action RPG so don’t worry if you want more RPG mechanics in the game, they’re still there!

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What is the story in NieR: Automata?

Earth has suddenly been invaded by beings from another planet and mechanical life forms with overwhelming power were used as weapons of war which forced mankind to flee to the moon. In order to take back the earth, a resistance force of android warriors has been created by humanity to fight these invaders.

The world that you see in NieR: Automata is one where androids and mechanised weapons clash in ferocious combat in a barren and deserted wasteland. It’s set after the original game but the story is written in a way which means you don’t have to have played the first one.

The world/universe is still linked between the two NIER games though so if you have played the original, you will no doubt recognise some of the locations and characters who may or may not be returning. The locations in particular will look different as they’re now more like ruins after the alien invasion but there will also be areas where you get the sense of a very advanced civilisation.
Most of the story is still shrouded in mystery though so there’s more to look out for and discover further down the line.

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Who is the girl/female character in the gameplay trailer?

She’s not actually a girl, or maybe it’s more accurate to say she’s not actually human. Her name or serial number is 2B and she’s an android. In the world of NieR there are strict rules meaning this kind of android is not allowed to have emotions. However, each different model has its own quirks and characteristics and 2B has a comparatively cold and level headed personality.

Keen fans and eagle eyed readers might have noticed that at the end of the E3 announcement trailer there were three words that popped up – “doll”, “human” and “machine” so there were hints from the start…

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Who is behind NieR: Automata?

Fans of the original NIER will be happy to know that all of the key members of the creative team are back for NieR: Automata! Below is a quick rundown of who is who on the team:

  •  Yoko Taro (Creative Director) & Yosuke Saito (Producer)
    I don’t think it would be a proper NIER game if Yoko Taro wasn’t directing it and Yosuke Saito producing it! They are the original duo behind the first NIER game.
  • Keiichi Okabe (Composer)
    Keiichi Okabe was the composer of the first NIER and the music is such an integral part to the game. It really helped shape and form the games identity so it was really important to the team to get Keiichi Okabe on board for NieR: Automata.
  • Akihiko Yoshida (Character Designer)
    Akihiko Yoshida has worked on many monumental Square Enix games like Final Fantasy XII, Final Fantasy XIV, Final Fantasy Tactics and Vagrant Story among others.

Yosuke Saito actually suggested Akihiko Yoshida as the character designer for NieR: Automata as a crazy idea as expected him to say no and turn the idea down. Yoko Taro is also a big fan of his work and as luck would have it, the CEO of the company that Mr Yoshida is affiliated with is a hardcore NIER fan so this really helped getting him on board with NieR: Automata!

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PlatinumGames (Developer)

Of course, I should give a special mention to the team at PlatinumGames who are developing the game! You’re probably already aware of who they are but they’re the developers behind incredible games such as Vanquish and Metal Gear Rising: Revengeance. Yoko Taro describes them as “really young, talented hotshots” and when it comes to action gameplay, they are world class, so it’s super exciting to see their contributions to the gameplay.

Yoko Taro also moved to Osaka for this project and practically lives in the PlatinumGames studio which is about 400km away from his actual home. It’s all for the greatness that is NieR: Automata though!

So that is a brief introduction to NieR: Automata! I hope you guys like what you’ve seen so far. There’s plenty more to show and talk about the game so do keep an eye out for future updates. If you’ve got any questions, I’ll be sure to try my best to answer them in the comments.

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Vidzone Update: New videos from Drake, One Direction, Demi Lovato and celebrate Halloween with VidZone!

The spookiest night of the year is nearly upon us so celebrate Halloween with VidZone! In addition to our regular Artist Of The Week feature and Zone Highlights, this week’s update includes an amazing bunch of brand new videos AND a whole host of spooktastic treats for everyone planning a frightfully good party this weekend!

…Read on for all the info and watch the latest Video Highlights trailer to see what else is new this week … And Happy Halloween!

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Artist Of The Week: Drake

It’s one of the biggest tracks around right now and VidZone are pleased to bring PS users the colourful video for Drake’s newest hip-hop anthem ‘Hotline Bling’. Check out the Canadian rapper busting some serious moves on the dancefloor in the video by Director X who also helped create Flo Rida’s ‘I Don’t Like It, I Love It’ and Kendrick Lamar’s iconic ‘King Kunta’ videos. Watch it now in his Artist Of The Week playlist now!

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Featured Zone

It’s that time of the year again! And what better way to kick off your Halloween than to watch VidZone’s Halloween Hits TV featuring classic terrorific videos from Michael Jackson’s ‘Thriller’ and Alice Cooper’s ‘Feed My Frankenstein’ to more recent bewitching hits like Little Mix‘ ‘Black Magic’ and Maroon 5’s bloodthirsty ‘Animal’. Plus be sure to check out our specially created Halloween Playlists with the spookiest pop, alternative and rock music videos around!

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Pop Zone

Demi Lovato is preparing for the release of her fifth solo album titled Confident and has already stormed charts across the globe with its seductive lead single ‘Cool For The Summer’. Now with a brand new video for its title track directed by Robert Rodriguez and starring action star Michelle Rodriguez (The Fast and the Furious, Resident Evil) she’s fighting for the top spot again. Check it out now in her VidZone Recommends playlist on VidZone!

  • Demi Lovato – ‘Confident’
  • One Direction – ‘Perfect’
  • 5 Seconds Of Summer ‘Hey Everybody!’
  • Olly Murs – ‘Kiss Me’

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Latest Videos

Check out our great selection this week…

  • One Direction – Perfect (Featured)
  • Olly Murs – Kiss Me (Pop)
  • Drake – Hotline Bling (Hip-Hop)
  • Fifth Harmony – I’m In Love With a Monster (Halloween)
  • Halsey – New Americana (Alternative)
  • Bring Me The Horizon – Happy Song (Live) Explicit
  • Dillon Francis Ft. Skrillex – Bun Up the Dance (Dance)

EVERYTHING ELSE

As always, please keep in touch with the following fun ways to communicate. We read everything and love your comments so don’t be shy!

• Facebook – http://ift.tt/JfxnIu
• Twitter – http://twitter.com/VidZone
• YouTube – http://www.youtube.com/vidzone
• Official VidZone Site – www.vidzone.tv
• Issues – Email ps-problems@vidzone.tv
• Requests – Email playstation@vidzone.tv

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mercredi 28 octobre 2015

New Hitman trailer shows off Sapienza location

Hi, I’m Travis the Community Manager at Io-Interactive and today I’m very excited to share our brand new Hitman trailer on behalf of the entire development team.

The trailer introduces you to a new location in the game, the sunny coastal town of Sapienza in Italy. It’s a large location that is packed full of buildings and streets for you to explore as Agent 47 and there are plenty of things to do whilst you’re there.

The trailer is titled ‘Welcome to Sapienza’ and gives you a glimpse of what the location has to offer. Enjoy!

In Hitman, Agent 47 is at the peak of his career, travelling around the world to exotic locations to perform contract hits on powerful, high-profile targets. These are the sorts of people that are unreachable to anyone other than 47.

Our aim is to put the power that Agent 47 has at your fingertips and give you the freedom to choose how, when and where to pull off the perfect hit – or the bloodiest of murders. We give you the tools, what you do with them is up to you.

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The trailer shows you some of these options in action. Agent 47 can use a large variety of disguises to infiltrate and approach his targets. Chose hand-to-hand combat or wait for the perfect moment and take them down with a long-range sniper rifle shot. We’re giving you the creative freedom to do all of this, and a whole lot more, in the high definition sandboxes that we’re building.

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Hitman is releasing digitally on 11th March 2016 – and PlayStation 4 will be the only console where you can experience the Hitman beta. All pre-orders through PlayStation Store are guaranteed beta access and we’ll be sharing more details about it soon. Until then, check out our official website for more details on Hitman.

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Dead Secret delivers dread to PS4 & PS3 in January

Who killed Harris Bullard? Delve into a dead man’s bizarre past to solve the mystery of his death before you become the next victim. Dead Secret will land on PS4 and PS3 in January 2016 and later on PlayStation VR.

Harris Bullard, a reclusive man with a mysterious past, was found dead in his study five days ago. Nobody suspects foul play, least of all the police. But you know better — this is murder, and it’s up to you to prove it. Designed for console and VR, Dead Secret is a mystery thriller in which you play as an ambitious journalist on a mission to make headlines. To get the story, you’ll have to comb the crime scene for clues and decipher the mystery of Bullard’s twisted past. Uncover secret documents, explore the dead man’s home, and piece together the puzzle to name the killer. But keep your wits about you — Bullard took his secrets to the grave, and somebody wants them to stay there.

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Dead Secret has been in development for several years. The project began in 2013 and has gone through many iterations and mutations. In 2014, the team at Robot Invader decided to focus on VR, a change which required them to rip Dead Secret apart and piece it back together bit by bit. The result is a uniquely hybrid game, one designed specifically for virtual reality yet firmly connected to its console roots.

Dead Secret is also the product of many years of research into the inner workings of horror and mystery games. Chris Pruett and Casey Richardson, founders of Robot Invader, were deeply influenced by titles such as Clock Tower, Siren, and Deadly Premonition. “Casey and I have been thinking and writing about scary game design for over a decade,” Pruett said. “Dead Secret is focused on mystery, but we made sure that there’s a hefty dose of dread in there too.” Pruett describes Dead Secret as “something of a love letter” to classic horror and mystery games. “It’s a game anybody can play and enjoy, but I hope that fans of the genre will be particularly delighted.”

Dead Secret will arrive on PS4 and PS3 in January 2016 with Cross-Buy support. The PlayStation VR version will launch later in the year.

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Battlezone will launch first on PlayStation VR

It may seem silly to say this after 23 years in the games industry, but it still surprises me just how much can happen in four months! The last time PlayStation Blog invited me to write we’d just announced Battlezone at E3 in June, showing off a very tiny, very early slice of the game to select press.

Come the summer, Battlezone has been put through its paces by the gaming public at events across America, Europe and the Middle East!

And today marks another landmark. During PlayStation’s Paris Games Week media briefing it was announced that Battlezone is going to be a launch exclusive for PlayStation VR, and we’ve released a thumping new gameplay trailer and some beautiful new screenshots to celebrate!

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The first thing you’ll notice is that the footage shows off some stunning new environments, from sleek cities to lava-scarred industrial wastelands and sub-zero frozen wastes, all translated into Battlezone’s trademark retro-futuristic visuals.

We’ve got some amazing tech powering these huge levels (something we’ll talk a little about that in the future hopefully) but for now what I can tell you is the aim is to use VR to make each environment feel as awe-inspiring and monumental as possible from the cockpit of your tank.

Look more closely at the trailer and a few more details start to emerge as well, including new enemy tank variants, new artillery weapons, and some striking new power-ups that allow the player to deploy special area of effect attacks, boosts and other modifiers.

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We’re still very much at the experimental stage so most of these abilities don’t even have official names yet, but we want to deliver a blend of fast, intense arcade vehicle combat with more tactical, customisable elements and really exploit the amazing battlefield awareness and sensations that VR provides.

If you’re lucky enough to be heading to Paris Games Week make sure you head to the PlayStation VR stand and give Battlezone a try. For those of you who may have already played it, we’ve worked closely with PlayStation’s tech team over the last few weeks on some important techniques so the virtual reality experience will be even smoother, even for those not yet accustomed to VR.

Of course, if you’ve played Battlezone at a recent event feel free to get in touch with me @RebellionJason or @Rebellion on twitter and let us know what you think of the game!

We can’t wait to release Battlezone alongside PlayStation VR next year, it’ll be a huge moment for gaming, and we hope you’ll join us for the ride.

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New RIGS Mechanized Combat League video: how Guerrilla Cambridge is creating a VR FPS

Last night in Paris, we showed off a full RIGS Mechanized Combat League match and debuted a new trailer for Guerrilla Cambridge‘s upcoming PlayStation VR shooter. Not watched it yet? Head on over to the dedicated guest post from Guerrilla now to take a look. Still want more? We called in at the studio in the run up to Paris Games Week to find out a little more about why PlayStation VR is such a great fit for the FPS genre. Check it out.

The post New RIGS Mechanized Combat League video: how Guerrilla Cambridge is creating a VR FPS appeared first on PlayStation.Blog.Europe.



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David Cage discusses Detroit in new video

If you caught our Paris Games Week press conference last night, you’ll have witnessed the public unveiling of Detroit – the ambitious new PS4 exclusive from Quantic Dream, the studio behind Heavy Rain and Beyond: Two Souls.

No doubt the spectacular reveal trailer posed a few questions – some of which I hope will be answered in the video above. We stopped by the Paris studio last week to discuss Detroit with director David Cage – check out the footage now to see what he had to say.

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Mix, match and mutate in Rocket League!

Longtime Psyonix fans already know that Rocket League‘s origins are firmly rooted in the modes and mods of Unreal Tournament and its beloved sequels, and we’ve never forgotten that; Which is why we’re celebrating our UT heritage by unleashing a new, 100% FREE, update this November that allows players to “Mutate” their matches with a multitude of cool presets and custom settings!

Want to play low-gravity “Moonball” with extra boost? It’s possible! Want to relive classic Supersonic Acrobatic Rocket-Powered Battle-Cars game modes like “Cubic” and “Time Warp?” You can!

Whatever your preference, you’ll be able to find your favorite gameplay combinations in just a few short weeks from now when Mutators invade Rocket League! Once they arrive, you’ll be able to create new Custom Matches with the rules and settings made especially from your tastes, while our sweet “Mutator Mashup” playlist allows you to enjoy pre-determined weirdo matches in public games like you’ve never seen them before.

Want even more details about how Mutators work? Tune into our official Twitch channel — http://ift.tt/1MTwFMQ, tomorrow, 29th October, at 9.00pm GMT/10.00pm CET, as we go in-depth with our new Mutator modes, or check back with us on again on Reddit, 3rd November at 8pm GMT/9pm CET for an AMA you won’t soon forget!

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Don’t miss the broadcast, AMA, and the FREE update itself in the next couple of weeks.

Looking forward to the reactions!

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First person superhero sim, Megaton Rainfall, coming to PS4 and PS VR

Hi there, I’m Alfonso del Cerro, Spanish indie game developer, and I’ve been working for three years on the superhero game of my dreams: Megaton Rainfall.

I have always enjoyed superhero movies. Ever since I saw Richard Donner’s Superman 1 and 2 when I was a child, I have always waited for a game that would give me absolute freedom of movement. A game that would allow me to fly from New York to Paris at supersonic speed, fly out of the atmosphere, and engage enemies in real-size cities in epic firefights producing massive collateral damage. Like in the movies.

Many years passed and my dream game had not appeared, so I was compelled to make it myself!

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Yes, there are cool superhero games out there like Batman and Spiderman, but the action is mainly beat’ em up style, and the landscapes are limited to one city. In Megaton Rainfall the playground is an entire real-sized Earth, featuring procedurally-generated cities and terrain.

You control an interdimensional, indestructible super being, and your goal is to stop an alien invasion by shooting energy blasts. You can’t die… But the cities have life bars, and if you let the aliens destroy them, you lose! You also lose if you unintentionally kill too many humans, because every time you miss your target you can make a skyscraper collapse! And that’s just with your first weapon; you will acquire more superpowers throughout the game.

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To turn that vision into reality, a lot of custom technology has been implemented, from the seamless, planet-scale rendering to the full destructibility of every building you see on the horizon. Not to mention the even crazier events that will take place later in the game.

I know what you’re thinking: isn’t this a bit too ambitious for a small indie team? Not at all! That’s why I’m also adding VR compatibility to the mix, thanks to the PlayStation VR device. People who have played the VR version of Megaton Rainfall at GDC, EGX and MGW loved the sense of speed and scale that the game conveys. They also liked the innovative concept, so different from your standard superhero game. So I hope you PlayStation fans also enjoy my game when I release it next year.

The post First person superhero sim, Megaton Rainfall, coming to PS4 and PS VR appeared first on PlayStation.Blog.Europe.



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mardi 27 octobre 2015

21 must­-watch trailers from Paris Games Week 2015

So, we’ve just wrapped up the Paris Games Week 2015 PlayStation Press Conference. If you were watching our livestream, you’ll have seen a host of exciting new titles unveiled, alongside new trailers and gameplay footage from a number previously announced games.

For those of you who didn’t catch it, here’s a quick summary of everything that you missed. Click through to read more information and see the trailers:

  1. Detroit: Your very first look at the stunning new PS4 exclusive from Heavy Rain/Beyond: Two Souls studio Quantic Dream. Find out more…

  2. Uncharted 4: A Thief’s End: Naughty Dog took to the stage to detail its plans for Uncharted 4’s multiplayer component. Find out more…

  3. Gran Turismo Sports: Polyphony Digital’s Kazunori Yamauchi unveils the first PS4 entry in the iconic PlayStation racing franchise. Find out more…

  4. Tekken 7: On a great night for fighting fans, Katushiro Harada announced a keenly­awaited new entry in the long running series. Find out more…

  5. Street Fighter V: Capcom’s Yoshinori Ono reveals a new addition to the roster and a release date for the upcoming PS4 sequel. Find out more…

  6. Dreams: Media Molecule followed through on its E3 promise to delve into the details of its tantalising new PS4 game with a fascinating on­stage gameplay demonstration. Find out more…

  7. Until Dawn: A Rush of Blood: Just one of a number of big PlayStation VR titles on show, the team behind the hit PS4 horror take the wraps off its upcoming ghost train arcade shooter, set in the Until Dawn universe. Find out more…

  8. Robinson: The Journey: Crysis studio Crytek presents its own VR project; an immersive adventure set on a mysterious – and treacherous – alien planet. Find out more…

  9. MatterFall: Resogun studio Housemarque returns in glorious fashion, with a brand new action title for PS4. Find out more…

  10. Driveclub Bikes: Surprise! Evolution Studios unveils a brand new superbike expansion for its hit racer – and it’s available right now on PlayStation Store. Find out more…

  11. WiLD: At Gamescom 2014 you got your first glimpse of WiLD – a PS4 exclusive from Wild Sheep, the new team started by Rayman and Beyond Good & Evil creator Michel Ancel. And at PGW this year, Michel debuted gameplay footage for the first time. Find out more…

  12. No Man’s Sky: Hello Games’ feverishly anticipated space exploration epic now has a release date – and a fantastic new trailer. Find out more…

  13. Boundless: And if exploring enormous open worlds is your thing, this hugely ambitious project from Wonderstruck is another one to keep an eye on. Find out more…

  14. RIGS: Mechanized Combat League: Guerrilla Cambridge showcases a brand new stage from its breathlessly exciting new VR team shooter. Find out more…

  15. Horizon Zero Dawn: And parent studio Guerrilla Games talks us through a new chunk of gameplay from its open word adventure, following a great reception at E3. Find out more…

  16. Avicii: Vector: The superstar EDM icon used our stage at Paris Games Week to unveil his first foray into videogames, with an fresh new take on the music game genre. Check it out. Find out more…

  17. Ratchet & Clank: Time for a new trailer for Insomniac Games’ return to its platforming series’ roots ­ and what a feast for the eyes it is. Find out more…

  18. Gravity Rush 2: It was an absolute pleasure to see creator Toyama­san debut new gameplay footage from the upcoming sequel to Kat’s memorable 2012 adventure. Find out more…

  19. Call of Duty: Black Ops 3: Your first look at The Giant map in this year’s ever­popular Zombies mode.

  20. Star Wars: Battlefront: Is it possible to be any more excited for this game. As it turns out, yes. Check out the magnificent new trailer that debuted at PGW.

  21. Battleborn: PlayStation gamers will be the first to gain access to the upcoming beta for the new shooter from the team behind Borderlands. Whet your appetite with a new trailer. Find out more…

As above, check out the individual guest posts for more detail and exclusive video. Beyond that, keep your eyes on PlayStation Blog over the coming days for posts on additional titles you might have glimpsed during the livestream, including Battlezone and Megaton Rainfall, alongside updates on upcoming digital exclusives, Shadow of the Beast and Alienation.

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Street Fighter V release date announced, Dhalsim joins roster

Hi Street Fighter fans, Matt Edwards here from Capcom. This week, the team and I will be showcasing Street Fighter V at Paris Games Week, and hot damn, what an eventful show it’s due to be!

We’ve just announced the release date of Street Fighter V and throughout the week we’ll be giving the Street Fighter community its first taste of Dhalsim, the iconic Yoga master who’s gained a lot of new tricks since we last saw him flexing and stretching in Ultra Street Fighter IV.

Not only that, we’ve just pulled back the curtain on some of our post-launch plans for what’s undoubtedly the most anticipated fighting game of this console generation.

The big news is that Street Fighter V launches 16th February 2016! But the surprises won’t stop there – not by a longshot! You can look forward to six additional characters in the 2016 Season. This will bring the total roster up to 22 fighters by the beginning of 2017.

The characters will be released individually and will be spaced out throughout the year after the core game launch. Who will these characters be, you ask? That’s not something we’re revealing right now, but whether you’re new to the series or a diehard fan that’s looking for a new chapter to get trapped in, there’ll be something for everyone.

 

These new characters, along with all our post-launch content, with be earnable with our new currency system. The purpose of Fight Money is to reward players who stay engaged with Street Fighter V over time. We’re still ironing out the details in terms of pricing and accumulation rates, but you’ll be able to earn Fight Money by levelling up your characters (something which won’t affect gameplay balance) and completing daily challenges. These challenges range from winning three matches in a row to landing 10 Screw Pile Drivers with Zangief, and by motivating players to engage with a steadily growing roster across a plethora of online and offline modes, the hype will build for many years to come.

Volcanic hype is one thing, but in the here and now, I want to tell you about the return of Dhalsim. With his arsenal of lingering projectiles, teleports and long-range pokes, he instantly stands out as the first true zoning character in Street Fighter V. But far from relying on former glories, his V-Skill and V-Trigger offer lots of new strategies. The Yoga Float is the next evolution stage of Dhalsim’s spiritual mastery. It’s a V-Skill that lets him float in the air for a few seconds, and during this time, he has access to all his airborne attacks and special moves.

If the idea of a levitating yoga master doesn’t get you excited, then how about a V-Trigger that turns the floor into a sole-smouldering danger-zone? The Yoga Burner does exactly that. Once the V-Gauge is full, Dhalsim can fire off a jet of flames that sticks to the ground for an extended period of time. If the opponent walks into this area, they take grey damage. This can be recovered by moving out of the flames, but then again, when has backing away from Dhalsim ever been a good idea? All we know for sure is that Dhalsim is back, and this time, he’s going to watch the world (warriors) burn.

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