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vendredi 27 décembre 2019

Editors’ Choice 2019: A Plague Tale: Innocence weaves a beautiful and macabre story

Early on in A Plague Tale: Innocence, the De Rune siblings pause in the middle of a silent church yard. After their ancestral home was attacked, they’ve been on the run through the fields and villages of war-torn, plague-infested medieval France, with angry villagers and the Inquisition hot on their trail.

Older sister and protagonist Amicia is determined to keep her sickly brother Hugo safe, urging him to keep moving forward, but Hugo runs off to marvel at a flower growing in the weeds. He picks it up, placing it in Amicia’s hair, and whispers, “It will protect you. And it’s pretty.”

Cue: my heart breaking.

A Plague Tale: Innocence on PS4

A Plague Tale is a moving experience from start to finish, its characters the spark of light in the darkness, a reminder of humanity in the midst of horror.

Amicia is a formidable and smart young girl, taking on responsibility that most would sooner throw themselves to the rats over rather than face. Moving through the world and protecting Hugo is no easy task, but she’s level-headed through the mayhem.

Protection often comes in the form of her slingshot, which becomes increasingly more threatening as she discovers new alchemical concoctions to toss at soldiers and rat swarms alike. It’s a simple but satisfying mechanic, like in an early battle where Amicia must target the boss’ armor hinges until she can brain the brute directly.

While I took glee in finding new ways to unleash my slingshot prowess, Amicia herself will question her own morality, commenting in horror when she realises she’s killed someone. Her moments of reflection were a refreshing reminder of what makes us human.

A Plague Tale: Innocence on PS4

Her brother Hugo stands as the biggest reminder. A sickly child with little knowledge of the world outside his bedroom walls, Hugo takes in every environment with fresh eyes.

Like his flower picking moments, he also chases after animals, giggling with delight despite their grisly surroundings. There are natural moments of sibling rebellion, but their relationship is believable and Hugo never feels like a burden.

Hugo is often the key to solving environmental puzzles, pulling levers and crawling through tiny openings to keep them moving forward. It also helps that his voice actor is absolutely adorable. As the origins of his illness come to a head, Hugo becomes center of some of the game’s most enthralling sequences, adding a supernatural twist on an otherwise grounded tale of woe.

A Plague Tale: Innocence on PS4

Beyond the De Rune siblings, A Plague Tale’s biggest stars are those dang rats.

Y’all, these are some very good video game rats. They erupt from the shadows in bloodthirsty swarms, moving together like waves crashing against the walls and one another. Seeing the carnage they unleash if Amicia and Hugo step out of the light and into their tiny, frenzied clutches is a sight to behold.

Their presence make environmental puzzles come to life, whether it’s lighting bonfires to clear a path or perfectly timing Amicia’s steps during lightning strikes. I’m endlessly torn between whether their introduction scene or the end-game sequence where they are controlled by the vile Grand Inquisitor is one of my favorite moments in gaming this year.

Asobo Studio’s macabre stealth adventure is filled with these harrowing enemy encounters, intriguing environmental puzzles, and a LOT of rats. But it’s the quiet moments in the middle of the madness where humanity and hope rise above the horror that makes A Plague Tale a favorite.

The post Editors’ Choice 2019: A Plague Tale: Innocence weaves a beautiful and macabre story appeared first on PlayStation.Blog.Europe.



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jeudi 26 décembre 2019

Editors’ Choice 2019: Sayonara Wild Hearts defies action-rhythm genre boundaries

I’ve always had a soft spot for music-driven games. Rhythm games like Guitar Hero, Rez, or Thumper play almost subconsciously for me as someone with a musical background so I first approached Sayonara Wild Hearts with a similar mindset.

However, as I made my way through the game I discovered that it’s so much more than just pressing a button to the beat. Sayonara Wild Hearts not only fuses music and gaming together, it’s also a nuanced love letter to both mediums.

What starts as an on-rails “endless runner”-type experience with simple shiny object collection morphs into a Panzer Dragoon-like shooter, then into a mind-bending multi-dimensional track racer, then into a 2D platformer, then into a… well, I shouldn’t spoil too much of the ride.

Sayonara is a celebration of dozens of gameplay mechanics you’ve likely experienced in your personal gaming journey, all fused into a simple, yet deceptively layered, control scheme involving just one button and one analog stick.

Developer Simogo conducts a clinic on how to layer in more nuanced gameplay concepts to the player without ever using explicit on-screen button prompts or tutorials.

This clean control scheme lets the real star of the show — the music — shine. Sayonara Wild Hearts is presented over the course of a couple dozen 2-4 minute levels (similar to a music album) with original songs propelling you through each one. The game is sequenced like a proper album, with tempo changes, memorable hooks, and upbeat melodies buoying moodier, more contemplative tracks.

Sayonara Wild Hearts on PS4

My playthrough of Sayonara was a sublime one, melding equal parts anticipation and bewilderment over the adventure’s developing narrative, the aforementioned music, and the mind-bending visuals that accompanied each track. Vibrant neon cityscapes melted away into high-speed robotic animal chases through verdant forests. It was impossible to guess where the game was going to take me next, so I happily let go and gave in to its propulsive ride.

Sayonara Wild Hearts is fast-paced and some levels get pretty tricky, but the game will offer to assist you if you fail too many times. I always declined, as each challenging section seemed within reach of my abilities, but it’s reassuring that the option exists for a simpler gameplay experience. Multiple score ranking tier goals kept me revisiting levels to optimize routes and scan for hidden pickups.

Sayonara Wild Hearts on PS4

The more I play Sayonara Wild Hearts, the more it dawns on me just how seamlessly its gameplay, music, and story complement each other. This is a game that defies a single genre, but the sum of its parts makes it unforgettable and is perhaps the most unique, yet naturally playable title I’ve experienced all year.

The post Editors’ Choice 2019: Sayonara Wild Hearts defies action-rhythm genre boundaries appeared first on PlayStation.Blog.Europe.



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The best PlayStation trailers of 2019

We hope you’re having a wonderful holiday! We’re taking it easy over at PlayStation HQ, but we couldn’t resist looking back at some of the biggest and best trailers of 2019.

We’ve gathered a few of our favourites below; feel free to reminisce with us! Did we miss any? Share your faves in the comments and head on over to PlayStation Europe’s YouTube channel for more.

Ghost of Tsushima | The Ghost trailer

Resident Evil 3 | Announcement trailer

Untitled Goose Game | Announcement trailer

Godfall | Reveal trailer

Final Fantasy VII Remake | E3 2019 trailer

The Last of Us Part II | Release date trailer

Iron Man VR | Announcement trailer

Mortal Kombat 11 | Old Skool trailer

Death Stranding | The Drop

Cyberpunk 2077 | E3 2019 trailer 

Humanity | Announcement trailer

Sekiro: Shadows Die Twice | Launch trailer


Days Gone | Sarah & Deacon’s Wedding

Predator: Hunting Grounds – Reveal trailer

Devil May Cry 5 | Final trailer

Dragon Ball Z: Kakarot | Buu Arc trailer

Marvel’s Avengers | A-Day E3 2019 trailer

FIFA 20 | Official gameplay trailer

Watch Dogs Legion | E3 Reveal trailer

Resident Evil 2 | Launch trailer

The post The best PlayStation trailers of 2019 appeared first on PlayStation.Blog.Europe.



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lundi 23 décembre 2019

Editors’ Choice 2019: Intense duels reign supreme in Sekiro: Shadows Die Twice

As someone familiar with FromSoftware’s prior works, I approached Sekiro: Shadows Die Twice with (what I believed to be) earned confidence. After all, surely those who’ve conquered the Souls series and acquired Bloodborne’s Platinum Trophy would be adequately prepared for a stealthy shinobi adventure through 15th Century Japan.

For the first several enemy encounters, this feeling held true.

Whether I was sneaking across rooftops or engaging foes head-on, Sekiro’s agility and unique Prosthetic Tools made quick work of simpler foes. Their basic spears and melee weapons just couldn’t compete with deadly shuriken, a massive retractable axe, or Sekiro’s own legendary blade.

But then some heavy-duty baddies mopped the floor with me, followed by a boss riding a horse so large it appeared like someone described an animal they’d only read about in ancient texts. And somewhere in there I stumbled across Lady Butterfly’s lair. Humbling encounters, one after the other.

Rattled but resolute, I kept playing. And soon, the combat clicked. Each slice, footstep, and movement had to be a deliberate action. Am I whittling away at their health or dealing progressive Posture damage to stagger them? Maybe it’s a combo as I weave in Prosthetic Tools and various Shinobi Arts into a fluid, overwhelming assault. The right use of tools, weapons, and abilities led to victory, while missteps or bad parries could deplete my own Posture and, well, down I go yet again.

This constant fear of a mistimed counterattack or an unexpected enemy maneuver made every weapon in the game feel lethal. We’ve all played games with swords, guns, gun swords, laser swords — just about every modifier “gun” or “sword” could ever have attached to them — yet in Sekiro: Shadows Die Twice anything with a pointed edge felt suitably dangerous. And every duel, whether in a dusty wooden temple or a forest bursting with fall colors, demanded full attention.

Sekiro: Shadows Die Twice on PS4

These intense feelings coalesce in the game’s formidable boss battles. Anyone who triumphed over Genichiro or stood their ground after “defeating” the Guardian Ape should recall the nail-biting mania of each showdown, where the momentum could shift at any second and victory quickly becomes a cocktail of futility and despair. And hoo boy that final boss. I leapt up from my couch upon dealing the final Deathblow.

If that all sounds difficult — it is! FromSoftware’s reputation is alive and well in Sekiro. But it’s the feeling of victory, seemingly against all odds and against enemies expertly designed to ruin your day, that makes the uphill struggle worth it. I was frustrated. I nearly gave in. But unforgettable moments of victory, imaginative enemies, and the omnipresent “one more try-ness” of the game kept pulling me back in.

Without a doubt, Sekiro leapt out to me as one of the most memorable games of the year, constantly knocking me down but always providing the means to pull myself up again.

The post Editors’ Choice 2019: Intense duels reign supreme in Sekiro: Shadows Die Twice appeared first on PlayStation.Blog.Europe.



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samedi 21 décembre 2019

Editors’ Choice 2019: Death Stranding delivers an addictive open world journey

Where do I start? Death Stranding, as is true of just about anything Hideo Kojima works on, has been the subject of intense speculation since it was first revealed on stage at PlayStation’s E3 2016 press conference.

With Kojima-san striking out on his own, starting a new studio (upon which he has staked his very name), and entering a partnership with Sony Interactive Entertainment to publish his studio’s first project, expectations were high. Is it even possible to live up to that level of hype?

I think it is.

Death Stranding on PS4

In particular, there are two kinds of players who I think will get a particular thrill from this bizarre, ambitious experience:

  1. Players who enjoy the organic, deliberate, and meditative qualities of open-world games.
  2. Players who love to optimize, min-maxing their way to victory regardless of the task at hand.

The world of Death Stranding is one that begs to be explored and discovered, home to sweeping vistas and hidden nooks alike, and dotted with Preppers: people who live their lives in isolated bunkers following a cataclysmic event known as the — you guessed it — “Death Stranding.” As rugged everyman Sam Bridges, your task is to find and reconnect these people and, with any luck, instill hope for the future of America along the way.

Death Stranding on PS4

Preppers are generally few and far between, which means Sam needs to be well-prepared before setting out on a delivery.

Planning your route is a surprisingly tactile and thoughtful process, achieved with the help of map you can tilt in 3D space by holding your finger on your DualShock 4’s touch pad.

Of course, there’s always Plan B: set a marker for your destination and wing it. This becomes more of a practical option later in the game once you’ve unlocked plans to build more tools and vehicles, many of which are situation-specific, but all of which will ease your travels considerably. Delivering medicine to someone posted up in the mountains? Bring a few ladders and climbing anchors. Expecting to run into resistance from hostiles? Pack a Bola gun for quick, non-lethal takedowns. Think you’ll need to trek through an area plagued by supernatural, nearly invisible creatures trapped between the planes of life and death? There are ways to make that less daunting, too.

Making sure Sam gets rest between big deliveries or after a narrow escape is imperative to your mission’s success. Your stamina meter behaves mostly as you’d expect, but your maximum endurance will decrease over time as you perform more strenuous tasks, necessitating a nap in a private room located at any of the game’s major destinations.

Stamina can also be recovered by simply letting Sam sit down anywhere in the world. If you spot a cairn in the wild, that means another player is resting there and you’ll recover more quickly there — a hint of Death Stranding’s asynchronous play at work. One nice touch: if you don’t interact with the game for a bit, Sam will take it upon himself to take a break wherever he’s at, making for a pleasant sort of quasi-screensaver while he rests up.

Death Stranding on PS4

The way Death Stranding approaches character progression feels like a more organic and nuanced evolution of the traditional XP-based leveling system we’re all oh-so-familiar with. When a delivery is completed, Sam is graded in various areas like delivery time, cargo weight, and cargo condition.

Excelling in these (and other) areas will make Sam more proficient at them, eventually granting him bonuses to things like stamina, maximum cargo capacity, and balance. Making multiple highly rated deliveries to Preppers will strengthen Sam’s bond with them, too, often leading to new tools and cosmetic bonuses gifted to him as he earns their trust.

This is an open world you can explore at your own pace — I spent over a hundred hours making deliveries all over America, strengthening bonds and hoarding materials to build roads and upgrade structures, before I decided to wrap up the main story. The gameplay loop here is an addictive one, especially if discovering new tools and upgrades to further tighten that loop sounds like your kinda jam.

Death Stranding on PS4

But the real magic of Death Stranding becomes apparent once you realize you aren’t just building these structures and paving these roads for yourself.

Everything you do has the potential to help other players during their own travels, and as you make your way further into Sam’s odyssey you’ll start thinking less about how to make your own trek easier, and more about how you can help those who follow in your footsteps.

The confidence with which Kojima Productions has executed on the vision of its namesake is admirable. Nobody has made a game like this before, but Death Stranding feels so absolutely sure of what it is, sending players on a journey that, in some ways, seems to mirror the one Kojima-san himself embarked upon a few short years ago: a quest to bring people together through sheer force of will, striving to deliver things nobody thought possible.

The post Editors’ Choice 2019: Death Stranding delivers an addictive open world journey appeared first on PlayStation.Blog.Europe.



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vendredi 20 décembre 2019

This year’s best Christmas cards created by PlayStation developers

Whoa, it’s already the end of the year? Apparently, time flies when amazing games drop one right after the other!

In these final holiday weeks of 2019, we’d like to say thank you for all your support throughout the year. Both the PlayStation Blog team and the creators of the aforementioned amazing games hope your holiday season is full of happiness, cheer, and (of course) lots of downtime to work on the backlog.

Grab some nog, coffee, cider, or whatever your holiday drink of choice may be and scroll through our delightful collection of cards from our friends and partners around the world.


The joyous image above came with a special message from the artist: “With The Rage of the Gods driving my pencil, I combined my love of the God of War series with my passion for 2D art and animation to create this image. I’ve been a huge fan of Kratos ever since I experienced the original game back in my hometown of Bristol, England many years ago. His sanguinary tale of revenge was truly compelling and, over the years, has grown into so much more. Working on this illustration was a huge honor!” – Romina Tempest

Konami on PS4

Sega on PS4


Ghost Recon on PS4

llfonic on PS4

CDPR on PS4

Mortal Kombat 11 on PS4

LEGO on PS4

The post This year’s best Christmas cards created by PlayStation developers appeared first on PlayStation.Blog.Europe.



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