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vendredi 31 mai 2019

Get your first look at Crash Team Racing: Nitro-Fueled’s PlayStation exclusive track

Today’s I’m happy to give you guys a little more of a deep-dive to one of our favourite remastered tracks from Crash Team Racing Nitro-Fueled, Dragon Mines, as well as the PlayStation-exclusive track, Retro Stadium

Breathing fire into Dragon Mines

At Beenox, Dragon Mines has turned out to be one of our favourite tracks in CTR Nitro-Fueled, because we feel it really exemplifies the injection of personality that we’ve tried to put into every facet of the game. Back in the original CTR, Dragon Mines was a fun track from beginning to end, with awesome details of being down in the caves, minecarts whizzing by you, the beautiful glow of the subterranean lake, the giant gears making the whole operation run – – racing in this track really enveloped you in the setting.

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Yet, with ’90s-era technology, a lot of the heavy lifting had to be done with your own imagination. The pieces were there to help inspire this, but it was really your mind taking the relatively limited detail and creating a beautiful and immersive landscape out of it.

With the tools at our disposal today, we don’t have to rely on imagination, alone, to fill in the gaps.

Like all of the other tracks In CTR Nitro-Fueled, we have tried to give Dragon Mines an incredible level of detail and life that will envelop you like it never has before. Aside from the graphical updates and the art direction that went into the 2019 version of the track, a huge part of this process was giving a story to the track.

 
 
This is something we’ve done with a lot of the tracks for the game – – providing context to the detail that we have added. For Dragon Mines, the original track didn’t actually have any dragons in it (although it gets its name from being Komodo Joe’s home track). For CTR Nitro-Fueled, we felt it would be fun to bring that element into it.

The track’s story is simple: a group of miners have discovered an aging dragon’s treasure deep under the earth and have now built an entire community to harvest the treasure out. Creating this story gave us the direction to start animating a ton of fun details into the track, like miners working to the beat of the music, mischievous rats getting into trouble, and even a slumbering dragon, sitting on what’s left of his treasure, trying to breathe fire on the racers as they pass by (but unfortunately, only mustering a feeble puff of smoke before he loses interest and goes back to sleep).

A miner desperately reaches for a stubborn bat at the starting gate. Another tries to engage in a (literal) game of whack-a-mole while being mocked by a family of them. A whole underground town bustles as the workday goes on.

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Going old school for PS4 players

Now, switching gears entirely, I’m excited to talk to you about another track in the game which is on the opposite end of the spectrum in terms of modern-day detail – – Retro Stadium.

Fully revealed today, this track rounds out the set of retro content offered exclusively to PS4 players of the game. Together with the retro skins for Crash, Coco, and Cortex, and their retro karts, this bonus track brings you back to the days of low-polygons and minimal-pixel textures!

 
 
The track is based off the original Turbo Track in CTR, and to create it our team had a lot of fun reversing the mindset we were taking with all the other tracks in the game.

While we’ve been spending most of our time seeing how we can bring the original tracks from CTR and CNK into the next stratosphere in terms of graphics and detail, with Retro Stadium we turned off the texture filtering in the level, scaled back details with a “less is more” mindset, and embraced the pixelated look of video games of the late ’90s.

With the high-fidelity qualities that we’ve been putting into all the other tracks in CTR Nitro-Fueled, we felt it would be fun to offer PlayStation players a way to step into the past with this track if they wanted to.

In addition to this, we really did want to make this track an homage to the PS1, and the history of the Crash franchise on the PlayStation platform.

 
 
The platform and the franchise essentially got their start together and have both created a ton of great memories for me, for all of us at Beenox, and for millions of players across the world. This track is a way to hearken back to the early days of these two gaming icons, and it is simply fun to be able to think back to when graphics like these were blowing you away!

With Dragon Mines and Retro Stadium, we have highlighted two tracks that are polar opposites in terms of graphics and detail, but both of which we have tried to pack with the spirit and fun that CTR Nitro-Fueled is all about. We can’t wait for PlayStation players to try them both out on 21st June!

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Justin Roiland’s wild PS VR platformer Trover Saves The Universe is getting post-launch DLC

Hey, Justin Roiland here. I co-created a show called Rick and Morty and now I’m sitting here typing a thing about my first ever REAL life video game: Trover Saves the Universe.

Can you imagine? You partner up with Trover and you travel the cosmos meeting weird characters along the way. You’ll fight and platform across crazy levels all to save your dogs and stop a bad guy. Pretty clever concept, huh? Save dogs? Stop a bad guy? I mean… we’re like the Christopher Columbus of game devs, charting new territory.

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Trover is a funny and fun game. I swear. I wouldn’t be saying that if so many people hadn’t told me. Like, at least 30 different people, so unless they are ALL lying… the game is ACTUALLY funny and fun.

Unless all 30 of those people are lying. But I don’t think they’d be able to coordinate a lie like that. Not in 2019.

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Maybe if this were like… the mid ’80s or even ’90s I could buy it. Not today. Way too hard. God. This write-up is horrible. Who am I kidding with this? Anyway.

The game plays great on the TV. I keep hearing about that, too. From lots of people who don’t have VR. They are playing on the TV and they love it, and the people who do have PS VR love it, too. Seriously.

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I also hear that the price is perfect. Right on the money. IF anything, people tell me it’s TOO cheap! Can you imagine? Like we should have made it more expensive!

But instead of that, we will be adding fun side adventures to Trover in the form of DLC packs ALL FOR FREEEEEE!!! We’ll be releasing those as time marches forward and we slowly decay and eventually die. Do you think the cosmos gives a **** about you? We are nothing.

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Hope you like Trover! Buy more video games!

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jeudi 30 mai 2019

Call of Duty: Modern Warfare launches on PS4 25th October

Developed by Infinity Ward and scheduled for global release on PlayStation 4 on Friday, 25th October, Call of Duty: Modern Warfare is a powerful, reimagined experience and all-new title, built from the ground up. Take on the role of highly-skilled Tier One operators in an exceptionally raw and gritty narrative affecting the global balance of power.

Call of Duty: Modern Warfare Call of Duty: Modern WarfareCall of Duty: Modern Warfare

 

A Visceral and Heart-Pounding Campaign

What can PlayStation 4 players expect from the Campaign mode? The new Modern Warfare ratchets up the intensity with an emotionally-charged and thought-provoking single-player experience. Edgy, culturally relevant, and shining a light on the changing nature of modern war, players will fight alongside a diverse cast of international special forces and freedom fighters. You’re working within the grey area of the rules of engagement, whether you’re venturing through Europe or trekking into the expanses of the Middle East, expect a number of heart-pounding operations. These operations include long-range combat with a reliance on tactical decision-making, close-quarter, and stealth missions.

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A Unified Narrative Experience

Continuing beyond the edge-of-your-seat single-player campaign, prepare for a unified narrative experience and progression across all elements of the game, whether that’s single-player, online multiplayer, or co-operative experiences.

Additional Intel: Don’t Be Kept in the Dark

Be sure to check both here, and the Activision Games Blog in the coming days and weeks for the latest Call of Duty: Modern Warfare announcements and content.

Pre-orders at participating retailers are available now, and at .

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Bloodstained: Ritual of the Night’s DLC character is voiced by David Hayter, and 9 other things you need to know about Iga’s return

Created by gaming legend Koji “Iga” Igarashi, Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in an 18th-century demon-infested castle. Before you journey into this “Igavania” platformer, there are a few things you should know.

1. Zangetsu DLC character is voiced by David Hayter

Zangetsu, a vengeful, demon-hunting samurai, has been revealed as the first of two playable characters that will be available as a free post-launch DLC for Bloodstained.

Brought to life by veteran voice actor David Hayter, best known as the voice for Solid Snake in the Metal Gear franchise, Zangetsu will will offer players who complete the game new ways to fight and explore. Using a deadly katana and his own unique abilities, Zangetsu will be able to slash his way through demon hordes with steel and elemental talisman magic.

2. Pre-order now to get a Dynamic Theme

Pre-order the game through Playstation Store and you’ll receive and exclusive Bloodstained: Ritual of the Night Dynamic Theme! It’s only available for pre-order, so make sure you get yours before the game launches on 18th June.

3. Alternative game modes offer different ways to play

Bloodstained: Ritual of the Night

A hallmark of Igavania games is playing various ‘modes’ that drastically change the game. On day one, the modes will include:

  • New Game+
  • Nightmare Mode
  • Speedrun Mode
  • Boss Rush Mode
  • Retro-level

4. Free post-launch DLC is coming

Bloodstained has an extensive post-launch development plan that includes plenty of free content.

  • Online and local co-op and vs. modes
  • Roguelike mode
  • Chaos Mode
  • Classic Mode
  • Boss Revenge Mode
  • Two extra playable characters: Zangetsu and an as yet unnamed third character.

5. It’s the biggest Igavania ever

Bloodstained: Ritual of the Night

Iga had a goal to make Ritual of the Night his largest game ever. He hit that goal and then kept going. Ritual of the Night is roughly twice as big as previous Igavanias.

As you make your way through the castle, an automated map will show you where you’ve been and where you still need to explore, among other useful information.

6. Play with either Japanese or English VO

In addition to David Hayter, Ritual of the Night includes a full cast of voice-over artists who bring the characters to life in both Japanese and English.

Subtitles and menus will be available in Japanese, English, French, Italian, German, Spanish, Russian, Brazilian Portuguese, Simplified Chinese, Traditional Chinese, and Korean.

7. Enjoy a live orchestral score

The soundtrack for Bloodstained includes tracks by well-known composers including Michiru Yamane, veteran of multiple classic Igavania games, Ryusuke Fujioka, composer for World of Final Fantasy, and Keisuke Ito, who wrote his tracks near midnight to stay true to the game.

Once written, an orchestra was assembled to record the music resulting in a vibrant and exciting score to accompany your adventures.

8. Find & upgrade ‘Shards’ to expand your arsenal

Bloodstained: Ritual of the Night

Miriam is a Shardbinder, scared by an alchemist’s curse that allows her to absorb the ability of her vanquished foes. These abilities come in the shape of crystal shards that mark her body. Using these shards, Miriam is able to bring an array of deadly abilities and effects against her enemies. From balls of flame or sheets of ice to familiars that will defend her, collecting, upgrading and using the shards you find is an important part of the game.

9. Get crafting and cooking for stat boosts

Not just a hack and slash game, you can collect ingredients as you explore and defeat various demons. Use your ingredients to create new or upgrade existing food items, weapons, armor, potions and shards.

Cooking can grant permanent stat boosts while weapons can become more and more powerful as you collect rare ingredients. And there’s also health potions. You’ll probably need a lot of those.

10. Customise Miriam with powerful gear

Bloodstained: Ritual of the Night

It isn’t enough to simply fight for the future of humanity, you should look good while doing it. Miriam will have customisable hair, eyes, skin and outfit color choices. Slots for helmets/hats, scarves and boots will allow you to upgrade your gear in power as well as visually.

Fight, explore, collect, craft and unlock an array of weapons, equipment and loot to defeat the countless minions and bosses of hell that await.

Pre-order now so you can experience the world of Bloodstained: Ritual of the Night and collect your exclusive dynamic Theme!

The post Bloodstained: Ritual of the Night’s DLC character is voiced by David Hayter, and 9 other things you need to know about Iga’s return appeared first on PlayStation.Blog.Europe.



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Ghostbusters: The Video Game Remastered is coming to PS4 later this year

Hello to all PlayStation Blog readers! I’m Matt McKnight the biz dev director and producer on the upcoming Ghostbusters: The Video Game Remastered. That’s right, we’re breaking some news globally today. The game that’s been known as a love letter to Ghostbusters fans is making a comeback in full high-resolution glory!

I still remember the first time I ever heard about Ghostbusters. It had launched in cinemas in the summer of 1984 and I knew had to catch it on the big screen. It was playing at the great old Coronet Theater in San Francisco which is now a senior housing facility.

What followed was a smash hit in creativity, comedy, and universe building. Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson had starred in one of the most successful action comedy films of its time, a film written by Aykroyd and Ramis themselves.

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Over two decades later, Ghostbusters: The Video Game released, and I was excited but cautious. Licensed games can often be an afterthought, but I couldn’t have been more pleasantly surprised.

The game was also penned by Aykroyd and Ramis, and featured a story set shortly after the events of Ghostbusters II. Murray, Aykroyd, Ramis, and Hudson are all in the game with their voice and likeness. It became a game beloved by players that really made you feel like you were joining the team and participating in a Ghostbusters movie.

We’re incredibly honoured and excited to announce Ghostbusters: The Video Game Remastered will be launching on PS4 in 2019. All of the -in-game videos and cutscenes were found on a hard drive in storage from one of the original creators and remastered in 4K HD. The great storytelling and audio has all been preserved while enhanced textures and lighting complete the package.

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For those who haven’t played the original game, you’ll join the Ghostbusters as the new rookie recruit. Using tools like the PKE Meter and trusty Proton Pack, you’ll learn to hunt, wrangle, and trap ghosts with the team across iconic New York City locations like Times Square and Central Park. You’ll upgrade your ghost traps and Proton Pack. The Proton Pack will have alternate firing modes such as Shock Blast and Slime Blower.

Getting into wild, funny, and exciting ghostly adventures with the Ghostbusters through all the action brings a big smile to my face, and we hope it does the same for you. We can’t wait to announce more details about the game soon. Until then, don’t cross the streams!

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mercredi 29 mai 2019

DayZ hits PS4 today – what will you do to survive a zombie apocalypse?

Chernarus was once been a popular tourist destination. Now it’s a post-apocalyptic wasteland struck by an unknown epidemic – and you’re one of the survivors immune to the virus, desperately trying to make it through another day.

We’re excited to introduce you to the authentic open world of DayZ – available today on PlayStation 4 in our most complete release so far! Get a quick intro to the gloomy, post-apocalyptic country of Chernarus in our brand-new live action trailer:

What if the zombie apocalypse actually happened?

DayZ is a persistent, 60-player online survival game, but when you immerse yourself into Chernarus, everything immediately feels disturbingly real. The fear of other survivors, the growling sounds of the infected, and the looming danger of permadeath makes you behave like you were actually there, surviving the apocalypse.

To achieve this feeling, we based many of the stunning locations you see across Chernarus on real places (as seen in the live action trailer!), and the environment design closely follows the landscape of a small region in the heart of Europe. DayZ is as real as it gets.

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No laws, or rules – it’s pure survival

When society falls, it brings out both the worst and the best of mankind. In DayZ, we give players the ways and means to demonstrate what we’re capable of as human beings when following our basic survival instinct. There are all the ugly things of course (have you been force-fed a disinfectant spray before?), but at the same time, DayZ players can forge true friendships, or restore your faith in humanity through random acts of kindness.

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How far will you personally go to survive? Are you a hero, or a bandit? The choice is yours. We don’t hold your hand or give you any artificial goals or rules to follow. The game is your playground, an online social experiment with one ultimate consequence for making bad decisions: in DayZ, when you die, you die.

This is DayZ, this is your story

A way to survive is to get a couple of friends together and play DayZ as an adrenaline multiplayer shooter, killing every survivor before they have the chance to get the better of you. You’ll have loads of fun (and loot!) for sure, but doing this, you’re missing out on the best: interacting with strangers and experiencing unscripted moments as they naturally enfold.

So while we don’t force you into anything, here’s a piece of advice on how to play DayZ: put yourself out there and try to talk before you shoot! From direct voice chat to public address system loudspeakers, DayZ offers a variety of communication tools to let the situation play out.

Yes, you will probably die often, but then, it’ll all click together once or twice, leaving you with an epic story to tell. And exactly this is DayZ – it’s your survival story. Make it a good one!

See you in Chernarus, Survivors!

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Death Stranding release date confirmed, special editions revealed

It fills me with joy to announce that Death Stranding, the latest project from legendary game creator Hideo Kojima, will be available 8th November, 2019 on PlayStation 4.

In Death Stranding, play as Sam Bridges and traverse a ravaged nation to reconnect a fractured society and save mankind from the brink of extinction.

A special message from Hideo Kojima:

“People have created ‘Walls’ and become accustomed to living in isolation.

“Death Stranding is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the ‘Strand’ or connection.

“As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or ‘Strands’ with other players around the globe. Through your experience playing the game, I hope you’ll come to understand the true importance of forging connections with others.

“Now, please enjoy the latest Death Stranding trailer.

We’re also revealing that pre-orders for Death Stranding begin today. You’ll have the option to choose between the Standard Edition, Special Edition, Digital Deluxe Edition and Collector’s Edition – all of which include the full game and bonus incentives for pre-ordering.

Standard Edition

Pre-order the Standard Edition and immediately get a voucher to download a Chibi Ludens PSN Avatar – a stylized version of the iconic logo for Kojima Productions – plus, a Death Stranding PS4 Dynamic Theme at launch.

Pre-orders also receive special gold versions of in-game items earned through gameplay:

  • Gold “Sam” Sunglasses
  • Gold Hat
  • Gold Speed Skeleton: Increase the speed of Sam’s movement when equipped
  • Gold Armor Plate: Increase protection against any damage Sam takes

Special Edition

Death Stranding Special Edition

The Special Edition includes a collectible Steelbook case. Pre-order and receive all incentives offered through the Standard Edition. The Special Edition also includes –

A special gold version of the Gold “Ludens Mask” Sunglasses earned through gameplay.

As well as these digital bonuses:

  • Death Stranding: Timefall (Original Music from the World of Death Stranding)
    • Music Album Digital Download
    • Behind the Scenes Making Of Digital Video

Digital Deluxe Edition

Death Stranding Digital Deluxe Edition

Pre-order the Digital Deluxe Edition and receive all digital pre-order incentives offered via the Standard Edition. The Digital Deluxe also includes:

Special gold versions of in-game items earned through gameplay:

  • Gold “Ludens Mask” Sunglasses
  • Gold Power Skeleton: Enhance Sam’s ability to handle heavy cargo
  • Gold All-Terrain Skeleton: Enhance Sam’s ability to balance himself on uneven terrain
  • Gold Armor Plate (Level 2): Stronger protection for Sam against falls, gunfire, and more

As well as these digital bonuses:

  • Death Stranding: Timefall (Original Music from the World of Death Stranding)
    • Music Album Digital Download
    • Behind the Scenes Making Of Digital Video

Collector’s Edition

Death Stranding Collector's Edition

Also available for pre-order starting today is the Death Stranding Collector’s Edition , which includes all Digital Deluxe Edition in-game items and bonus contents, the Special Edition Steelbook, plus:

  • Life-sized BB Pod Statue
  • BRIDGES Cargo Case
  • Ludens Keychain

And one more thing – Sony Interactive Entertainment and Sony Music Entertainment have partnered to create a full album of all-new, original music inspired by Death Stranding. Stay tuned to our official channels for details on Death Stranding: Timefall (Original Music from the World of Death Stranding).

I am excited for you to experience the cinematic adventure of Death Stranding. See you in November!

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Sonic Mania and Borderlands: The Handsome Collection are your PS Plus games for June

June’s monthly games for PlayStation Plus, available to download from Tuesday 4th June, offer a heady mix of high-speed retro platforming and over-the-top shoot ‘n’ loot FPS action.

Let’s take a closer look at the two games on offer.

Sonic Mania

The blue blur returned in style in 2017 with this lovingly crafted throwback to the Sega icon’s 2D side-scrolling roots, tailor-made to put an ear-to-ear grin on the faces of the Sonic faithful.

You know the drill: Sonic, Tails and Knuckles face off against their old nemesis, Dr Eggman, across a mix of brand new zones and re-imagined classics. Expect lightning-fast left-to-right platforming thrills, countless collectibles, hidden areas, and both competitive and cooperative multiplayer modes for two players.

Borderlands: The Handsome Collection

Getting excited for the freshly announced Borderlands 3? Now’s the time to revisit Borderlands 2 and Borderlands: The Pre-Sequel, and get up-to-speed with Gearbox’s fan-favourite loot-focussed FPS series.

Not only does The Handsome Collection include all DLC for both titles, enhanced local multiplayer and remastered visuals, but if you played either title on PS3 your game save will carry over so you can pick up where you left off (see here for more detail on this feature).

While you’re waiting for those to drop, you’ve still got a few days left to download May’s line-up: award-winning narrative adventure What Remains of Edith Finch and madcap couch co-op hit Overcooked!. Both titles will be available until 3rd June.

Let us know how you get on with June’s games over on Twitter and Facebook!

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Eat your way to victory in comedy action-RPG Super Cane Magic ZERO, out 30th May on PS4

Hello, I’m Marco from Studio Evil, the creative director for Super Cane Magic ZERO. I’m super excited to announce that our game is soon to be released on PS4 on 30th May. Super Cane Magic ZERO is a comedy action-RPG featuring a couch co-op Campaign Mode and a competitive Arena Mode, both up to four players in local.

Today I’m not going to tell you about “classic” dungeon crawling stuff like battling monsters, pulling levers and getting wrecked by traps. No, I’m here to talk about one of the weirdest mechanics we have in our game. Eating.

Okay, okay, wait a second… I know you can eat stuff in other games, but this time is different! In Super Cane Magic ZERO, items can be picked up and thrown at enemies as a projectile or… eaten. You will find watermelons, sausages, lightbulbs, lava cakes, rocks, explosives and other delicacies, and you’ll have to decide if you are in need of a weapon or a meal.

Super Cane Magic ZERO

The game features more than 180 different “throwables.” Experiment by throwing or eating everything that is not nailed to the ground, and you will learn what each item can do for you. Let me walk you through the basics.

Not everything you eat is healthy, some items will harm you and others replenish your health. How do you know what’s good for you? You’ll notice that the eating animation slightly changes when you’re about to eat something that is not edible for your character, the animation is slower and your character makes a scared face.

When you eat something edible, the animation is smooth and your character’s face looks happy.

Of course, you can also just eat everything and see what happens…

Regardless of the good or bad nature of the items you eat, most of them will grant you “diet perks.” Diet perks last until you lose a life, complete a level, or until you eat too much and “digest” your upgrades. If you get more than two diet perks at the same time, your character will burp and lose all the perks gained from eating.

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Of course there are exceptions to this rule: some special diet perks will stack with others without causing “digestion.”

Diet perks, unknown to most

This is a list of some common types of food and their “diet perks”:

Meat

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Meat grants just one perk, but it’s pretty useful:

  • Mass Gain – Increases max health

Vegetables and Fruit

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Vegetables and fruits can grant one of the following perks:

  • Vitamins! – Increases attack and throw damage and removes active poison effects
  • Staying Regular – Increases the amount of health you gain by eating

Sweets

Sweets will grant both the following perks:

  • Sugar Surge – Grants a large amount of mana the first 5 seconds after eating
  • High Blood Sugar – Increases your mana regeneration

Potions lessons doesn’t take place in the Dungeons this time

Potions are another very important addition to your dietary arsenal, as their powerful buffs will stack with each other and with regular diet perks. Just make sure not to waste any time, because potion perks will only last 180 seconds.

Super Cane Magic ZERO

Let’s see a few of the major potion types and the effects they provide:

Armour Potions

There are several armour potions that you can find during your adventures. Their function is pretty straightforward: increasing your defence against a specific type of elemental damage.
Remember, their effects stack.

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Potion of Detect Hidden

This potion increases the range at which you detect secret chests, mechanisms and traps. Very useful if you are a completionist.

Super Cane Magic ZERO

Un-pleasant Potion

This super-weird potion will set you on fire, but will also make you glow with a small light-emitting area that can be really useful in the dark.

Super Cane Magic ZERO

Ironbelly potion

One of the most powerful upgrades, this potion makes you able to eat almost every kind of item you can find.

Wanna try an even more unusual snack? Select a different character before jumping into a new level or improve your digestive techniques by spending a few points on the right Belief Trees.

Each of the 15+ playable characters has its own dietary needs – sometimes quite unusual.
The (in)famous Dr. Buttdog believes in the marvels of science and he can feed on circuits and other electronics, while Dr. Bones, the skinny undead, is in fact dead so he can eat anything he likes and not being harmed! But none can beat the wide-mouthed and demonic Evilio, who can even swallow enemies and allies whole in one go.

Some characters also have powerful abilities related to eating. Take for example Mary Jane J J; when she eats something healthy she regains health, but also heals her allies!

Eating in Arena Mode

The power of eating is important even when you are playing arena mode against your friends. In addition to the obvious “regain health” thing (in arena mode you get much more health than norma) some edible items define the gameplay in their specific arena.

“Longthrow” potions in the Lava-Donut Factory max out your throwing capabilities enabling ridiculous long-range battles.

The shield potion in the Insta-Friends Arena makes you temporarily immune to all non-explosive damage, an outstanding feature against the insta-kill staff pickable by any player at the center of the arena.

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Last but not least, the “Magic Frozen Jelly” in the Brainfreeze Arena. Its gelatinous core makes you incredibly powerful, boosting both attack and speed.

Super Cane Magic ZERO

I hope you enjoyed our tour of the food specialties of the planetoid WOTF! See you in the plains of Minestronya, and remember not to eat bombs!

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Celebrate the Champions Weekend with PlayStation

3 days, 3 finals. 72 hours of incredible football await in the [OJ1] days ahead: Saturday’s UEFA Champions League Final is bookended by the eChampions League Final on Friday and the PlayStation F.C Final on Sunday.

UEFA Champions League

As an official partner of the UEFA Champions League, here’s our guide on everything you need to know to get you ready for the biggest football weekend of the year.

eChampions League Final | Friday, 31st May

The best PS4 players will clash on FIFA 19’s pitch in the inaugural event that opens this three-day spectacular.

Fire up the Twitch app in TV & Video on your PS4 and search for EA Sports’ Twitch channel from 12pm BST / 1pm CEST this Friday to see who’ll be crowned PS4 European champions as the eChampions League Final kicks off in Madrid, Spain.

Link your EA and Twitch accounts before the event and you can be in with a chance to win a unique in-game PlayStation kit and other FUT drops during the broadcast.

UEFA Champions League Final | Saturday, 1st June

Champions Weekend

The action continues on Saturday as Liverpool face off against Tottenham Hotspur for UEFA Champions League glory, played at the Estadio Metropolitano in Madrid and streamed live on your PS4! Don’t miss a single section of the action with the best seat in the house as the match kicks off at 20.00pm BST / 21.00pm CEST.

The below regions can also watch the final in TV & Video on your PS4!

  • UK: BT Sport app
  • France: RMC app
  • Italy: Now TV app
  • Germany: DAZN app
  • Nordics (excluding Finland): Viaplay app

PlayStation F.C Final | Sunday, 2nd June

At 10:30am BST / 11:30am CEST the inaugural PlayStation F.C Final streams live on PlayStation’s European YouTube channel!

The Estadio Metropolitano will be the battleground as two teams of football-content creators and UEFA Champions League icons – including Yaya Touré and Andrea Pirlo – will face off in an 11v11 football match at the Estadio Metropolitano in Madrid – just one day after the UEFA Champions League Final.

Will you be cheering on the PlayStation F.C. All-Stars or the PlayStation F.C. Ultimate 11? See the full lineup and find out more about the match here.

You’re now all set for three amazing days of football ahead!

The post Celebrate the Champions Weekend with PlayStation appeared first on PlayStation.Blog.Europe.



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These are the big changes Final Fantasy XIV: Shadowbringers is adding to the PS4 MMORPG

It’s that time again! Every couple years, the development team behind Final Fantasy XIV unleashes a new, JRPG-length expansion to their hugely successful MMORPG.

This year’s new release, Shadowbringers, launches 2nd July, with early access beginning 28th June for players who pre-order. In it, the Warrior of Light (that’s you) will travel to “The First,” a world that has been all but consumed by light and is on the brink of catastrophe. To restore balance and save the realm, players must cast aside the light and become what they must: Warriors of Darkness. (Heck yeah.)

A recent event hosted by Square Enix and held in San Francisco gave media a chance to go hands-on with some of Shadowbringers’ new content, including a new dungeon, two new jobs (Dancer, a ranged DPS job focused on buffs / support; and Gunbreaker, a new tank job who wields a Gunblade as their main weapon), two new playable races, and more.

Attendees also got some facetime with Naoki Yoshida, the director and producer of Final Fantasy XIV and the man most famously associated with turning the game around after its rocky 1.0 launch.

Read on for a series of highlights from my interview with Yoshida-san (shared with a couple fellow FFXIV devotees from Gamer Escape and Easy Allies), and a selection of images and clips captured during my time with a pre-release build of the game running on a PC in a pre-release state.

The title screen for Final Fantasy XIV: Shadowbringers. Click to enable sound!

On the guiding principles Yoshida-san wanted the dev team to keep in mind while creating content for Shadowbringers:

“Heavensward was our first expansion, in Stormblood we went to the Far East, and now in Shadowbringers we’re going to a completely new world to save that realm. One rule was we didn’t want any extreme humor or gags. Of course, we didn’t want to completely eliminate it, but we didn’t want anything that was extremely humorous.

“In terms of direction that I gave to all the teams, including the battle team, people that work on cutscenes, people who work on the lighting… we have these characters we’ve been with since A Realm Reborn — the Scions of the Seventh Dawn. We’re going to be delving deeply into their backgrounds and motivations, so we wanted to make sure they’re depicted in an appealing way, that there’s some charm to wanting to find out what these Scions are and what they’re thinking, so we wanted to make sure their emotions are tied into the gameplay experience.”

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A few /gpose photos of the Viera I created. Ain’t she cute?

On simplifying the Tank role in Shadowbringers:

“Players who use Tank jobs have provided a lot of feedback about how they want them to play, so a great deal of focus was placed on how do we respond to that and how much of that can we address?

“I think a lot of people who play the Tank role have a fundamental desire to deal a lot of damage and unleash the maximum amount of DPS they can, and they don’t like that when they switch into a tank stance their DPS is lower because they’re in a defensive stance.

I don’t think players dislike the fact that by turning on the Tank stance they’re generating more enmity; it’s more that by turning on a Tank stance you’re lowering your DPS.

So people hesitate to try and actively generate enmity because they’re worried about their DPS dropping. So one of the first ideas was to remove that penalty, so to speak, of lower DPS when switching to a Tank stance.

“The initial thinking of having both offensive and defensive stances was strategic: we wanted players to go into different encounters and determine when is a good time to switch to an offensive stance or activate your Tank stance and generate enmity, but looking at how players dislike the Tank stance, it might as well have one single stance.

By reducing it down to one stance and toggling on and off, we’re hoping that will address that player feedback. With the update, it will be a matter of simply switching the Tank stance on or off; you no longer need to worry about turning on your tank stance to generate more enmity, you just have to worry about generating DPS and utilizing your skill rotations. If there are certain types of content with specific mechanics you’ll have to deal with those.

“With the system becoming so simple, I think that allows it to become easier to grasp for newer or less experienced players.”

Final Fantasy XIV Director and Producer Naoki Yoshida

On whether we can expect any new PvP modes in Shadowbringers:

“It’s actually deliberate that we don’t have any new PvP modes at the launch of Shadowbringers. We have the data to back up this claim — when an expansion first launches almost 100% of players are concentrating on getting through the main scenario, or enjoying the battle content, leveling their jobs, leveling their Disciples of the Hand / Land, et cetera, so there’s almost nobody in the PvP content (or the Gold Saucer content, for that matter). We do have plans to update it, it just won’t come until patch 5.1.”

On the recently announced 24-player YoRHa Dark Apocalypse raid and the first meeting with Yoko Taro and Yosuke Saito:

“It’s a very simple reason that we decided to utilize the NieR series: we had so much player feedback and requests to add gear based on NieR Automata. Of course, it would have been easy to just bring in the gear designs and have them available as a reward, but I don’t think that would be as interesting as having Yoko Taro actually participating and coming up with content for us to play. Then, by clearing that content, players can obtain the gear as a reward. That’s the reason we had initially thought about bringing them on.

“In terms of that first meeting, it was Yoko Taro, Yosuke Saito, XIV’s assistant producer, and the project manager, so it was five people. We went to dinner together. Saito-san is an avid MMO player — he loves World of Warcraft as well — so I was sure this would be an appealing idea for him, but Yoko-san… we approached Yoko-san and asked if he’d be interested in doing something like this.

Yoko-san laughed hysterically: “Are you for real?! Are you trying to end Final Fantasy? But it sounds very interesting, so I’d love to do it.” The decision was made very quickly, but they were very humble about it: “Are you sure you’re okay with it being a collaboration with NieR?” They were very happy to be on board.”

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A couple /gpose photos of the Hrothgar I created. Ain’t he cute?

On the huge new changes coming to the Machinist job:

“When redesigning the fundamentals of the Machinist job, one of the major things we looked at was the Heat gauge. It’s hard to tell whether it’s a good thing to increase that gauge, how much is too much, whether or not it’s good to overheat… it was a difficult mechanic to understand, especially when trying to deal optimal DPS.

“In terms of the Job gauges — not just for Machinist, but for all jobs — the dev team wanted to change the thinking of how these gauges function. We want to make it a good thing to fill up your gauge. We wanted to remove the idea of having to maintain a certain level or decrease your gauge at certain points, because that’s not very easy to grasp. This problem was especially prevalent with Machinist and the Heat gauge.

“We also received feedback that Machinist was simply not fun or interesting to play. Throughout 3.0 and 4.0, the development team was torn on how to position Machinist.

We thought it was about utilizing [Machinist’s primary weapon] the gun and they had strong positioning as a gunner, so we made sure they had actions that stylishly utilize their guns to execute their different attacks.

“But we’ve drastically redesigned it for Shadowbringers. We wanted to skew back towards the name “Machinist,” and bring out that element of using different machines and weapons — like a mecha, which you might have seen in our Job Actions video — and have that visual representation of how the Machinist can use different machines and weapons in their arsenal. The gun is now just one of the many weapons that the Machinist can handle. It might feel like a completely new job at this point! We’re hoping with these revisions you’ll enjoy it more, and the job will be more fun to play.”

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On whether the dev team has considered making changes to FFXIV’s endgame progression cycle:

“If we feel there is a need to deviate or make changes, we would consider it. Right now, we feel like we have a good set of content for after you reach the level cap. But that being said, we have made adjustments and revisions to items that drop in that content.

In terms of Savage drops, they aren’t going to be a direct form of a drop, per se — of course, Turn 4 of Savage content (where you get the weapons) might not apply to this — but whenever you open that coffer and obtain the item it should correspond to whichever job you are when you open it, so you won’t have to worry about item drops that are for someone else’s job.

“The overall endgame cycle will not undergo any significant changes, but we have identified stress points for players and tried to apply tweaks so we’re alleviating those frustration points. We’re hoping players will notice that while playing.”

Plus… you can do this. What’s not to love?

On FFXIV’s music and the evolution of Soken-san’s (FFXIV’s sound director) growth and the evolution of his work:

“In terms of how Soken-san approaches the composition of his music, he’s been taking one stance and hasn’t changed that concept. He’s instead been trying to raise the quality with each song he creates. His work thus far in FFXIV culminates in [Stormblood final boss] Shinryu’s theme.

That single stance he’s been pursuing this whole time is that in a video game, the gameplay experience is of utmost importance — it’s the highest priority that we place. So going into the player experience is the graphical element, the battle content, the music that accompanies it… no single element is the main focus. We want these to be tools where they all come together to bring excitement to the players.

“Of course, Soken-san is continually pursuing that concept. There is one moment in Shadowbringers — it’s not battle content, but the theme that plays at this particular timing is so memorable that I’ve replayed that scene over and over just to experience it again and again. It’s such a wonderful moment in Shadowbringers where that song plays, it just grabs the heart. Soken has put a lot of effort into his creation of sound, so we hope you get to experience that scene and enjoy it as well.”


All content discussed and assets shown in this article are based on a pre-release build that has not undergone final adjustments. All content is subject to significant change.

The post These are the big changes Final Fantasy XIV: Shadowbringers is adding to the PS4 MMORPG appeared first on PlayStation.Blog.Europe.



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