mardi 14 avril 2015

Incoming Bloodborne update to reduce load times and optimise performance

We are amazed and very grateful for the way in which the community has embraced Bloodborne. As you may have seen, we’ve just announced that Bloodborne has now sold through over one million copies worldwide. Thank you to everyone who has supported the project!


Today, we wanted to provide some more information regarding the next patch for Bloodborne.


As we confirmed previously, the 1.03 update seeks to reduce certain load times in addition to performance optimisations. The patch also resolves an issue that resulted in abnormal game behavior after many continuous hours of play. Additional fixes will be included as well.


The team is currently working towards a global release of the 1.03 patch before the end of the month. We will try to provide more specific timing as soon as we are able.


We’re continuing to monitor popular communities and forums for feedback, in addition to the comments below, so please share any other issues or questions you may have.


Please note, online play will need to be disabled for a short period of time to facilitate server-side updates. In this case, and in the case of any future server maintenance downtime, it has been determined that starting at 9am GMT on a non-Friday weeknight will disrupt the fewest players globally. We will target this time for any necessary future server maintenance downtime, which will only last a couple hours in each instance.


On behalf of the Bloodborne development team, thank you for your ongoing passion and support.


Troubleshooting network issues


If you are having trouble accessing online features, please check your NAT type and ensure proper ports on your network are open.



  • How to check your NAT type: Please check your NAT type by following these steps on your PS4.


PS4 Home Menu -> Settings -> Network -> View Connection Status -> NAT Type

Check whether it is Type 1, Type 2 or Type 3.


Online functionality may be restricted when playing under NAT Type 3. Please see the manual for more details.



  • Opening ports / Port Forwarding: The following shows the ports necessary to connect to PSN as well as Bloodborne’s online servers. If you are having trouble connecting, please ensure that these ports are open on your network hub.


Port number required to connect to PSN:



  • TCP: 80, 443, 3478, 3479, 3480, 5223, 8080

  • UDP: 3478, 3479, 3658


Port number required to connect Bloodborne’s online servers:



  • TCP: 18671, 20443

  • UDP:9305, 9306


Please check your network hub or contact your provider for more details.


*If you are unsure of your network environment, please either refer to your network hub manual or contact your internet service provider.


The post Incoming Bloodborne update to reduce load times and optimise performance appeared first on PlayStation.Blog.Europe.






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