Find the release dates of PlayStation 4

All. PS4. PS3. PS Vita. GENRE

Game Finder

Get day-one delivery on all your PS4 games, PS4 consoles and accessories. New Zealands best source for PS4 release dates and gaming news...

Find PS4 game reviews

Want to know which PS4 games are worthwhile? Here are the best PS4 games currently available.

code for ps4 games

The best and largest selection of PlayStation 4 (PS4) video game cheats, codes, cheat codes, walkthroughs, guides, FAQs, unlockables, secrets, glitches, hints, ...

PS3, PS4 ,psp Games List

games coming out soon. game trailers, previews, interviews, wikis and more to tease and inform you.

jeudi 31 décembre 2015

What are PlayStation developers most looking forward to playing in 2016?

So, yesterday we found out what the stand-out gaming moments for PlayStation developers were in 2015. As promised, today, we’re going to find out which games the same group of razor-sharp creative minds are most looking forward to getting their hands on in 2016. Read on to find out, and then chime in with your own picks in the comments below.

Oh, and a pre-emptive Happy New Year from everyone here at PlayStation. Whatever you have planned, have a great evening. See you in ’16!

Paul Rustchynsky, Game Director (Driveclub), Evolution Studios

“As much as I’m excited to play the latest entry in the Uncharted series or try something as intriguing as The Witness, my inner Souls fan is getting more and more hyped for Dark Souls III by the day. I’m already preparing myself to die over and over again!”

Aki Raula, Lead Designer (Matterfall); Housemarque

“One more romp from Naughty Dog in the adventure lands with Nathan Drake. Just a one of a kind experience and now I can’t wait to get sucked in again with Uncharted 4.”

Adrian Chmielarz, Creative Director (The Vanishing of Ethan Carter), The Astronauts

“If I had to choose just one, it’d be Mass Effect: Andromeda. The first trilogy was incredible, and the mind boggles when I imagine what’s in store for us in this new installment of the series.”

Mare Sheppard, Co-founder, Metanet Software (N++)

Rain World. Absolutely everything about how the game looks and feels is fresh and inspiring. We love how it’s a bold vision that stands apart from every other game, on many levels. We really can’t wait to play it :)”

Mike Bithell, Founder, Mike Bithell Games (Volume)

“2016 looks like a bumper year for fantastic games. Like everyone else I’m eagerly awaiting No Man’s Sky, but games like Adr1ft, Overland and Firewatch have me seriously excited. A new generation of teams are creating some fantastic experiences. I suspect I’d be very hyped for PlayStation VR too… if I hadn’t already fallen in love with my devkit.”

Tom Jones, Principal Artist (RIGS Mechanized Combat League), Guerrilla Cambridge

“Wow, tough question. There are loads. Aside from RIGS and Horizon Zero Dawn (excuse the obvious plug!) I’m really keen to play The Last Guardian. Team Ico has a stellar history with games like Shadow of the Colossus and Ico, so I’m expecting big things from its latest offering!”

Shahid Ahmad, Developer

“The title I’m most looking forward to in 2016 is No Man’s Sky. How could it be anything else? It’s the game I’ve been looking forward to all my life.”

Peter Field, Game Designer (Dreams), Media Molecule

“Oh man, there are so many! It’s probably a close call between The Witness and No Man’s Sky. I think The Witness is currently more intriguing so if I had to choose one I’d go with that.”

Simon Harris, Executive Producer (Until Dawn: Rush of Blood), Supermassive Games

“At the risk of sounding slightly ‘on message’, I have to say Uncharted 4. I love the genre of action storytelling titles and the Uncharted series has delivered through the previous three titles, each time getting bigger and more bombastic. I can’t wait to see what Nathan Drake gets up to in the fourth episode.”

Thomas Grip, Co-founder, Frictional Games (SOMA)

“As a massive fan of Shadow of The Colossus, The Last Guardian is the one I am the most excited about.”

Jun Yoshino, Producer (Bloodborne), SCEE

“So many to choose from! Street Fighter V, Uncharted 4, Doom, Dark Souls 3, Final Fantasy XV… but the standout one for me is Persona 5.”

Dominic Matthews, Product Development Manager (Hellblade), Ninja Theory

“In 2016 I’m most looking forward to seeing VR become a reality for gamers. Every time I put on a VR headset I make a funny little chirping noise of delight. 100% of the time. I can’t wait to see the immersive worlds and experiences that lay ahead.”

Pekka Kujansuu, Gameplay Programmer (Alienation), Housemarque

“I’m intrigued by The Witness. It sounds like there’s something beneath the surface. If there isn’t, I still like puzzle games and I expect The Witness to be a good one. Oh, and of course Dark Souls III also.”

Brynley Gibson, Executive Producer (PlayStation VR), SCE London Studio

“What I’m looking forward to most in 2016 has got to be the release of PlayStation VR! I may be developing for it but I want one at home. 2016 is the year of VR. It’s the start of a journey that is going to change the landscape of gaming forever. There are already a great selection of titles announced and I can’t wait to play all these new experiences.”

Rex Crowle, Lead Creator (Tearaway Unfolded), Media Molecule

“I will have to say Wattam. I don’t know when it’s coming out but I just want to see more of it, because it’s so personal and different. It just fills me with happiness that it exists and there continues to be a place in games for humour and experimentation and pooping.”

Dylan Cuthbert, Founder, Q-Games (The Tomorrow Children)

The Tomorrow Children! I’m thoroughly addicted to it in internal testing and I can’t wait to see it populated and travel to people’s towns. I don’t think anyone has grasped how big and fun this game is yet because we only show little snippets – the scale is crazy.

“I’m also looking forward to Uncharted 4 of course! Our friends at Naughty Dog have been burning the midnight oil on that one and I can’t wait to see it!”

Simon Bennett, Co-founder, Roll7 (OlliOlli 2: Welcome to Olliwood)

“I guess that would have to be the awesome No Man’s Sky from our mates at Hello Games, can’t wait to explore that world!”

Luke Borrett, Producer (Hatoful Boyfriend), Mediatonic

Dark Souls III and Persona 5 both have me ludicrously excited. Persona especially looks to be such a huge step up from the last instalment that I’ve been eagerly scouring every trailer and press release for new details!”

Matt Birch, Founder, Heavy Spectrum (Shadow of the Beast)

Gravity Rush Remastered, Gravity Rush 2 and The Last Guardian. DON’T MAKE ME CHOOSE!

“I was so excited to hear about Gravity Rush returning to PlayStation. I loved the first game so much – it’s one of my proudest platinum trophies! I can’t wait to spend more time with Kat, Dusty and Raven. I was brimming with pride when I saw Shadow of the Beast next to Gravity Rush Remastered at Paris Games Week.

“On the other hand, when I saw The Last Guardians re-appearance at E3 I was literally whooping with joy. I’ve had the title on pre-order since its original announcement, so seeing it return was such an exciting moment. I never lost faith!”

Corey Davis, Design Director, Psyonix (Rocket League)

Final Fantasy XV. Though, I’m also really looking forward to Firewatch and The Division.”

Nathan Vella, Co-founder, Capybara Games (Super Time Force Ultra)

“You expect me to pick a single game? No way, not gonna happen. I’m just going to list a bunch! I’m really looking forward to: The Witness, ADR1FT, Street Fighter 5, Firewatch, Headlander, Mirror’s Edge 2, Soft Body and, like, 30 more. There are too many good games coming!”

Masaaki Yamagiwa, Producer (Bloodborne), SCE Japan Studio

“Actually I am not really sure if Dreams will be released in 2016 but it certainly is the game I am looking forward to most. LittleBigPlanet was a game that had a huge impact on me and I was so impressed by it, it was one of the reasons I moved to SCE. I am sure that we can expect a whole another level of unique experiences with Dreams, just as the developers did with LBP when that first came out.”

Alex Perry, QA Technician (Dreams), Media Molecule

“There are a bunch of big titles I’m looking forward to next year, but the game I’m most excited to play is What Remains Of Edith Finch. It looks like such an interesting idea; weird and creepy in the best possible way. Plus, I’ve seen footage of the game where you’re a shark stuck up a tree and that kind of sold it to me.”

The post What are PlayStation developers most looking forward to playing in 2016? appeared first on PlayStation.Blog.Europe.



from PlayStation.Blog.Europe http://ift.tt/1SobFo3
via

mercredi 30 décembre 2015

PlayStation Plus in January: Hardware: Rivals, Grim Fandango Remastered, more

As we say goodbye to 2015, we are giving gamers an epic dose of nostalgia with some reinvented and remastered classics on PS4! And as it’s the festive season, you can boot up your PS4 in style courtesy of PlayStation Plus with a free exclusive festive theme; out now, and come 5th January 2016 you can also download a free exclusive Grim Fandango Remastered theme!

A very special thanks to all our members – we wish you happy holidays and a joyful New Year. I’ll see you back here in 2016!

Here’s the full list of great titles that await you on 5th January:

Hardware: Rivals

New Year, brand new game! Buckle up as you plough through action-packed, adrenaline-fuelled unique combat arenas; claiming bounties, completing challenges and wreaking terrible vengeance upon old adversaries. Hunt down your enemies in armoured tanks, or swap power for crazy speed in Fast Attack vehicles as you battle it out with your fellow PlayStation Plus members. Check out the insane action below!

Grim Fandango: Remastered

One of the most acclaimed adventure games of all time is back, and yes; it is better than ever. In Double Fine’s class romp, experience the incredible story of Manny Calavera, travel agent to the dead. You’ll explore four years in the life (or death) of Manny, and there’s never been a better time to play, with entirely remastered visuals, sound and controls. See for yourself below.

You thought that was it? Ha! Boot up your PS3 and PS Vita systems and get lost in the mystical world of Dragon Age: Origins (PS3), battle in a world war with Medal of Honor: Warfigther (PS3), fight for survival in Nihilumbra (PS Vita) and command the U.S. Third Army from France to Berlin in, Legends of War: Patton (PS Vita).

Last chance!

2015 is nearly over and so is your chance to download December’s games. Don’t procrastinate – you’ve only got until 4th January 2016!

Community

The PlayStation Plus Winter Trials competition is live! Complete challenges to win exclusive prizes every day including exclusive Gauntlet goodies from the Arrowhead Devs!

banner

Create an account now to take part in this month’s challenges!

Never miss an update, opt in to our regular newsletters.

New year, new games, new to PlayStation Plus? Join now from as little as £3.33/€4.17 a month!

January sales are here! Shop now at PlayStation Store for hassle free, instant downloads, direct to your console.

The post PlayStation Plus in January: Hardware: Rivals, Grim Fandango Remastered, more appeared first on PlayStation.Blog.Europe.



from PlayStation.Blog.Europe http://ift.tt/1OZTDDl
via

mardi 29 décembre 2015

What were PlayStation developers’ favourite gaming moments of 2015?

As you’ll likely be aware, we’re in the process of finding out which games you all enjoyed most in 2015, via our annual Game of the Year polls – a process which should provide a pretty accurate snapshot at where the PlayStation community’s head is at after a busy year of gaming.

However, what about the developers; the hard-working folk who stoke the flames of our beloved pastime? What fired their creative synapses this year?

It’s rather less scientific than a democratic vote, but I got in touch with a number of key PlayStation developers to find out about their stand-out gaming moments of the past 12 months. Have a read below, feel free to share your own highlights in the comments, and then come back tomorrow to find out what the same group of developers are excited for in 2016.

Paul Rustchynsky, Game Director (Driveclub), Evolution Studios

“The Gothic city of Yharnam in Bloodborne is my most memorable gaming memory of the year. The combination of complex interweaving routes, devious enemy placement and beauty in the darkness really set this apart as a stand-out location. One that I’ve recently had the absolute pleasure of revisiting for The Old Hunters DLC!”

E3_2015_Mediakit_018

Aki Raula, Lead Designer (Matterfall); Housemarque

“The stranger-than-strange decisions I had to make in Life is Strange. Powerful and moving choices that really had an impact on me, even days after. No spoilers – just play it.”

Adrian Chmielarz, Creative Director (The Vanishing of Ethan Carter), The Astronauts

“Unfortunately, revealing my favorite moment of 2015 would be an awful spoiler. Let’s just say it’s something that happens in the last two hours of Until Dawn, which is my personal game of the year, despite the strong competition from the likes of SOMA, The Witcher 3 and Fallout 4.

“Until Dawn features one of the best implementations of player choice I have ever seen in a video game, and to me it shows there’s a great future ahead for this type of entertainment.”

Mare Sheppard, Co-founder, Metanet Software (N++)

“Not a specific moment, but the dozens of tragic deaths incurred in The Swindle still linger. Inevitably, when the stakes are high, there will be a flubbed jump, an unfortunate slip, a slightly mis-timed attack, or an otherwise ill-advised move which brings it all crashing down on us — teaching us what not to do, one agonising loss after another.”

Mike Bithell, Founder, Mike Bithell Games (Volume)

Metal Gear Solid V was the source of many of my favourite gaming moments of 2015. Running around in the hills, trying to cut off a patrol, or spending half an hour trying to find a particular goat to attach a balloon to. The emergence of the systems, the way in which you had to adapt on the fly as situations changed, made that game a remarkable experience.”

E3_2015_Mediakit_018

Tom Jones, Principal Artist (RIGS Mechanized Combat League), Guerrilla Cambridge

“Aside from having some amazing multiplayer experiences in Destiny, my stand out moment was in Everybody’s Gone to The Rapture when one of the character stories ended for the first time. The resulting explosion of lights was so beautifully done, both visually and audibly, that it basically took my breath away!”

Shahid Ahmad, Developer

“If I have to choose a game, it has to be watching colleagues all around me whooping in delight or crying in despair during multi-player sessions of Tricky Towers, which is coming soon to PS4.”

Peter Field, Game Designer (Dreams), Media Molecule

“That moment when you finally work out what’s going on in Sam Barlow’s amazing Her Story. I think I yelped out loud on a very crowded train. It has some great twists and its closing moments are absolutely chilling!”

Simon Harris, Executive Producer (Until Dawn: Rush of Blood), Supermassive Games

“Mine has to be defeating Father Gasgoine in Bloodborne. I’ve piled a bunch of time into all three of the previous titles – Demon’s Souls, Dark Souls 1 & 2, but with all of them I reached a boss or an area I couldn’t defeat with a few retries and often abandoned them as other games came out and the call of not banging my head against a virtual wall appealed more.

Bloodborne - Father Gascoigne

“With Father Gasgoine, I thought I had hit the same point. Initially I couldn’t get even remotely close to beating him. However, I persevered and eventually beat him, triggering that amazing euphoria which is almost unique to FromSoftware’s titles, of gradually, try-by-try, getting closer and closer and then eventually overcoming the obstacle.

“I have since gone on to beat a significant chunk of the title, but still haven’t finished it, so it’s still on my playlist.”

Thomas Grip, Co-founder, Frictional Games (SOMA)

Until Dawn renewed my faith in the interactive movie genre. This is mostly due to a combination of the ‘anyone can die’ mechanic, along with the ability to anticipate certain outcomes and plan your choices.

“The major problem I normally have with these sorts of games is that I am simply reacting to what is thrown at me, and not given room to use any tactics. But in Until Dawn, I felt that my knowledge of the story was of great use, and that my choices mattered. It is far from perfect, but it showed me as a designer that sometimes just little tweaks to a formula can have huge results.”

E3_2015_Mediakit_018

Jun Yoshino, Producer (Bloodborne), SCEE

“So many great games came out this year… It’s definitely good to be back roaming around the wastelands of Fallout 4, but as a massive Star Wars fan it has to be taking part in the Battle of Hoth in Star Wars Battlefront. The visuals, audio and the scale just made for a breath-taking experience. Definitely, for me, the gaming highlight of 2015.”

Dominic Matthews, Product Development Manager (Hellblade), Ninja Theory

“As a Englishman born in 1984, walking into the countryside village of Yaughton for the first time in Everybody’s Gone to the Rapture was a special moment. I felt like I was walking into my childhood. It’s fantastic that The Chinese Room were given the chance to make a creatively risky game and, in my opinion, they totally nailed it.”

Pekka Kujansuu, Gameplay Programmer (Alienation), Housemarque

“Defeating the last boss in Bloodborne on my first try was an amazing moment of triumph in such a difficult game.”

Brynley Gibson, Executive Producer (PlayStation VR), SCE London Studio

“The key gaming moment for me has to be Destiny: The Taken King. This is where that game really started to deliver on the promise of what it set out to be. It was simply better across the board, ate my life and, man, did I become obsessed with opening chests on the Dreadnought.”

crossroads_mayhem_3rd_01_1438611165

Rex Crowle, Lead Creator (Tearaway Unfolded), Media Molecule

“So my gaming moment of the year is (and I’m trying to not to spoil anything here) a scene from Life Is Strange, where I tried to save someone from dying, and failed. Probably most of the games I played this year involved having to save characters at some point, but during Life Is Strange was the only time I failed to do so and really felt it. I couldn’t just have another attempt, the scene didn’t restart, the game continued with the aftermath. And I had to deal with that loss, just like all the other characters in the game.”

“My other memorable moment was right at the start of Fallout 4 when I found Dogmeat at the truck stop, I love the Fallout games and finding my trusty canine companion felt like settling right back into that world with an old friend.”

E3_2015_Mediakit_018

Dylan Cuthbert, Founder, Q-Games (The Tomorrow Children)

Bloodborne of course! Every boss battle is a memorable gaming moment but I particularly liked the moment I first took down one of those big heavy fat guys in the first town.”

Simon Bennett, Co-founder, Roll7 (OlliOlli 2: Welcome to Olliwood)

“For me it was the moment I beat John (our Creative Director and game beast) at Rocket League with a flying goal. A simple but awesome pleasure…”

E3_2015_Mediakit_018

Luke Borrett, Producer (Hatoful Boyfriend), Mediatonic

“It’s a tonally contradictory toss-up between beating Ludwig in the Bloodborne: The Old Hunters DLC and nailing a song perfectly in Persona 4 Dancing All Night. Two very different experiences, resulting in similarly crushing failure, followed by the giddy exhilaration of success. Who knew demon slaying and throwing J-pop fuelled shapes had so much in common?”

Matt Birch, Founder, Heavy Spectrum (Shadow of the Beast)

“It’s been a great year to be a gamer. I remember playing The Order 1886, being blown away by the fidelity of the graphics, and really enjoying the sequence where you take over the airship.

“I also loved playing Batman Arkham Knight and the clever way the game narrated to you. Anyone who’s played it will know what I mean!

“I also had some lovely moments with smaller titles. I found Toren a really lovable experience and found myself captivated by the unique atmosphere in Everybody’s Gone To The Rapture.”

E3_2015_Mediakit_018

Corey Davis, Design Director, Psyonix (Rocket League)

“The Shadows of Yharnam boss fight in Bloodborne. You end up fighting three bosses at once, plus giant snakes that emerge from the ground. It made excellent use of the mobility built into Bloodborne’s combat.

“With every good game like that — the Souls series, Ninja Gaiden, Devil May Cry, etc. – there’s a fight that makes you feel like you’ve achieved some really satisfying level of mastery over the combat system. Shadows of Yharnam was that moment for me in Bloodborne.”

Nathan Vella, Co-founder, Capybara Games (Super Time Force Ultra)

“A short while ago I attended PlayStation Experience 2015 in San Francisco and was lucky enough to be given a shot at playing Rez Infinite wearing the full body vibration suit. Rez by itself is amazing. Rez in VR is wonderful. Rez in VR wearing a suit that provides intense vibration feedback tied directly to the game, its interactions and its music? Now that’s damn memorable. Just look at me!”

Nathan Vella

Masaaki Yamagiwa, Producer (Bloodborne), SCE Japan Studio

The Witcher 3: The Wild Hunt released in the same year as Bloodborne and is also a huge RPG title. It’s made so very well that you are just completely immersed in its world. Also, the free post-release DLC made me feel that the developer really wants the best for the players and wants them to enjoy the game as much as possible. It gave me an impression that the developers are really working for the player’s enjoyment and I admire that so much.”

E3_2015_Mediakit_018

Alex Perry, QA Technician (Dreams), Media Molecule

“The big gaming moment for me was being able to load up Tearaway Unfolded at home on my own PS4 with a friend and seeing how beautiful it was out in the real world, having spent so much time with it in development. That was super-exciting to experience with a fresh pair of eyes.

The post What were PlayStation developers’ favourite gaming moments of 2015? appeared first on PlayStation.Blog.Europe.



from PlayStation.Blog.Europe http://ift.tt/1mNLsmR
via

samedi 26 décembre 2015

Game on a shoestring – every PS4 demo and free-to-play title listed

Hi everyone! A little short on cash after all that Christmas gift buying, but pining after some new gaming experiences for your PS4? Well, we’ve got your back. For your perusing pleasure, below is a complete list of all of the free demos and free to play games for PS4 currently available on PlayStation Store. If there’s anything you’re on the fence about, now’s your chance to give it a go, without opening your wallet!

We’ll be updating the list regularly, so be sure to check back and update your bookmarks.

The post Game on a shoestring – every PS4 demo and free-to-play title listed appeared first on PlayStation.Blog.Europe.



from PlayStation.Blog.Europe http://ift.tt/1QNwv12
via