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mardi 5 juillet 2016

New on PlayStation Store this week: The Banner Saga 2, Furi, Hawken, more

Another week, another PlayStation Store update – and there’s plenty going on. Look out for handsome strategy RPG sequel The Banner Saga 2, a fresh DLC drop for Star Wars Battlefront, stylish boss rush action game Furi (PS Plus members can download today at no additional cost!), epic mech combat MMO Hawken, and a new entry in the long-running Atelier RPG series. Check out the full list of new releases below.

PlayStation StoreOut this week

ps4

 

 

 


  • Doodle God Ultimate Collection (Not in Bahrain, Kuwait, Lebanon, Oman, Qatar, Saudi, UAE)
    7th July

  • Carmageddon: Max Damage
    8th July

  • Dex
    8th July

 

ps3


  • Doodle Devil & Alien Shooter (Not in Bahrain, Kuwait, Lebanon, Oman, Qatar, Saudi, UAE)
    7th July

  • Doodle God Ultimate Collection (Not in Bahrain, Kuwait, Lebanon, Oman, Qatar, Saudi, UAE)
    7th July

psvita


  • Solitaire Collection 4 in 1 (Not in Bahrain, Kuwait, Lebanon, Oman, Qatar, Saudi, UAE)
    7th July

  • Atelier Sophie ~The Alchemist of the Mysterious Book~
    8th July

PS4 DLC

4th July

  • World of Tanks
     
  • Cromwell Knight
  • Freedom
  • Independence Mega Bundle
  • Liberté

5th July

  • Star Wars Battlefront
     
  • Bespin

8th July

  • Hawken
     
  • Unlock All Mechs Bundle
  • Founders Bundle
  • 425 MC
  • 850 MC
  • 1870 MC
  • 4888 MC
  • 10200 MC

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store on your mobile, tablet or computer.

Free for PlayStation Plus subscribers in July

The post New on PlayStation Store this week: The Banner Saga 2, Furi, Hawken, more appeared first on PlayStation.Blog.Europe.



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lundi 4 juillet 2016

How South Park: The Fractured But Whole is fusing gags and gaming

It’d be fair to say that, as a gaming genre, comedy has always been an under-explored one. While a staple of film and literature, gaming has rarely gone further than wise-cracking characters, pop-culture references and shameless punning in its pursuit of entertainment.

Ubisoft San Francisco‘s forthcoming sequel to the South Park: The Stick of Truth, South Park: The Fractured but Whole, continues creators Matt Stone and Trey Parker’s natural instinct for going against the grain, aiming to combine classic RPG mechanics with full-blown comedic writing.

I sat down with Senior Producer Jason Schroeder backstage at E3 last to ask him how he and his team are tackling the challenges of working with two such prolific comedy writers.

South Park: The Fractured But WholeSouth Park: The Fractured But Whole
South Park: The Fractured But Whole
South Park: The Fractured But Whole

 
“They’re really, really involved.” Jason says of Stone and Parker’s involvement. “We have daily calls and I’m down there a few times a month just constantly trying to make sure that they’re getting the comedy they want into the game and making sure that it all makes sense moment to moment.

“They’re both gamers, so there’s a really easy common language,” he continues.

“However, deadlines and pressure are actually some of the best ways they get their comedy. Separate from the game, they truly make each episode of South Park in just six days. It’s from that pressure that they get their really relevant, really timely jokes. The video game cycle, by comparison, is brutally long for them.”

South Park: The Fractured But Whole

There are clearly hurdles in finding the common ground between gaming and TV comedy writing, but Schroeder is keen to emphasise his dedication to the source material.

“My aspiration is to make sure every South Park fan gets an unedited Matt Stone and Trey Parker experience.

“We always want to try and make sure to get every joke in that we can. Sometimes we have to ask the guys ‘okay, do you want that to be a gag or do you want it to be a whole system? Should we build this in as dynamic part of the game or do want it to just be something that happens?'”

South Park: The Fractured But WholeSouth Park: The Fractured But Whole
South Park: The Fractured But Whole
South Park: The Fractured But Whole

 
And this seems to be the biggest obstacle for the team – comedy is largely about timing and the difference between a 25-minute TV episode and an eight to 12-hour game can change a lot.

“Sometimes people will have fun with a joke for five minutes but if you try to build a whole level around it they might feel like ‘okay, I got the joke the first time and it was funny but I’ve been doing it for an hour now.”

One thing that stands out as we’re talking is Jason’s enormous passion for the South Park universe and the writers’ quirky sense of humour. I asked him how it felt to be such a big fan of the series he was working on.

South Park: The Fractured But Whole

“18 months ago, I got my first hand-delivered paper script while I was down at their office and I was thinking to myself ‘I don’t want to read this, it’s going to be full of spoilers’. It was this very genuine fan moment and I had to say to myself ‘well, I guess it’s my job – I’m going to have to read this thing 100 times over.”

It’s always a gamble turning something you love into a living – does Jason worry that spending so much time with the characters might affect his passion for the show?

“When you do an E3 demo you play the game over and over and when we left at the end of the week, the team was still laughing at the jokes – it’s just been a tonne of fun.

South Park: The Fractured But WholeSouth Park: The Fractured But Whole
South Park: The Fractured But Whole
South Park: The Fractured But Whole

 
“In our theatre yesterday we had one of those really just contagious moments of laughter: someone was laughing and then that made the person sitting next to them start laughing, then our demostrator cracked up. Tears were running down their faces because the jokes just kept coming and coming.”

Looking around the E3 show floor, with its heavy emphasis on action, drama and conflict, it’s clear that the comedy genre is still very much uncharted territory for most game developers.

“Comedy games definitely have room for growth,” agrees Jason. “One of the things that we’ve discovered is that you can really make people think with a comedy game because you’re able to subvert their expectations. Even the typical way they might do things on a PlayStation controller: we say ‘pull the triggers and start rotating the analogue sticks’ and then they see on screen that the kid is moving his butt around.”

South Park: The Fractured But Whole

South Park creators Matt Stone and Trey Parker are well known for courting controversy with projects, often pushing the boundaries of whatever medium they’re working in. Jason was keen to assure fans they can expect more of the same from South Park: The Fractured But Whole.

“There’s hopefully going to be some stuff in there that people will say ‘how did that make it through classification?'”

You can find out exactly what he’s getting at when South Park: The Fractured But Whole launches on PlayStation 4 this December. Learn more on PlayStation.com.

The post How South Park: The Fractured But Whole is fusing gags and gaming appeared first on PlayStation.Blog.Europe.



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samedi 2 juillet 2016

The PlayStation weekly round-up

According to former British Prime Minister Harold Wilson ‘a week is a long time in politics’ and it’d be hard to disagree with him this week. However, while Europe has been contemplating the bigger questions we’ve been sticking to what we do best – bringing you the latest PlayStation news.

If you too have exhausted yourself this week pondering the ins and outs of global politics, why not treat yourself to a little break and let us bring you up to speed on what you might have missed in the gaming world.

This week’s biggest new trailers:

  1.  Uncharted 4: A Thief’s End – Lost Treasures DLC
    The first add-on bundle for Uncharted 4 is here. Check out the bumper collection of weapons, skins, taunts and features as well the brand new map ‘Sunken Keep’.

  2. Death’s Gambit – Bosses trailer
    For those of you who can’t get enough of brutal RPG hack-and-slash, this debut title from White Rabbit needs to be on your watch list.

  3. Call of Duty: Black Ops 3 – Descent
    The explosive new trailer for Call of Duty: Black Ops 3 latest DLC added yet more imaginative twists to the series much-loved zombie mode: dragons. Don’t believe us? Check it out below.

  4.  Kill Strain gameplay trailer
    Sony’s San Diego Studio released new footage of their unique take on the battle arena genre Kill Strain. Due to release next month, the video showcases well-polished visuals and a gameplay structure all of its own.

Tweet of the week

Around the world of PlayStation:

  • It’s a miracle that anyone ever found this incredible easter egg for The Witcher 3: Wild Hunt’s Blood and Wine expansion.
     
  • Geek merchandise specialist Merchoid.com this week announced a Final Fantasy VII themed edition of the classic board game Monopoly.
  • Publishers 2K Games announced the highly-anticipated re-release of smash-hit FPS series, Bioshock: The Collection.
     
  • God of War composer Bear McCreary shared his experience of conducting a live orchestra at this year’s Sony E3 Press Conference. You can read the full thing here. You can also check out the incredible opening to the performance below.
     

This week’s PlayStation Store ‘leftfield’ pick:

Ever wondered what it’d be like to run a prison facility? How you’d keep 100s of mean-looking inmates from rioting on a daily basis? There’s a good chance it never even crossed your mind, but don’t let that stop you. Prison Architect: PlayStation 4 Edition is one of the most devilishly addictive strategy games to appear on PS4. Complex, tense and challenging it’ll keep any would-be warden on their toes for hours.

The pick of PlayStation Blog:

  • Writer and Director David Cage gives us a more in-depth look at the latest trailer for forth-coming neo-noir thriller Detroit in a special video interview from E3.
  • We’re unleashing our inner Japanophiles this week with a fortnight-long discount on dozens of great Japanese titles like Darks Souls III and MGSV.
  • Developers White Rabbit provided us with an update on their forthcoming action RPG Death’s Gambit – it’s shaping up great!
  • Qualifying is now available for the official Uncharted 4 Multiplayer Tournament – learn more about the event and the big cash prize here.
DN_011 DN_020DN_CO-OP_004

And the rest of the headlines:

What we’re currently playing:

Rhys is out of the office for a second week running (alright for some!) so it’s just myself, Fred and Corey this week.

Corey: “Towerfall Ascension‘s PS Vita debut has meant I’ve finally had an excuse to dip back into this marvellous game. That and Downwell may have to fight for my gaming love. If only I could combine the two…”

Matt: “It was a mistake I admit it: I polished off The Witcher 3’s Blood and Wine expansion and decided to give New Game+ a go. 80 hours later I’m too far in to turn back, I’m thinking about Gwent strategies at my desk, I’ve started reading the novels…”

Fred: “I finally polished off the phenomenal Uncharted 4, releasing the hapless Nathan Drake from his hellish Groundhog Day purgatory of being repeatedly thrown off a cliff in service of Photo Mode lolz.”

E3_2015_Mediakit_018

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vendredi 1 juillet 2016

Star Ocean: Integrity and Faithlessness is out today on PS4

It’s been a while since the last Star Ocean game came out – seven years in fact – so we’re really excited to bring the Star Ocean franchise back today on PS4! Don’t worry if you’re new to the series because you can enjoy Star Ocean: Integrity and Faithlessness whether it’s the first game you’ve played in the series or the fifth.

Star Ocean: Integrity and Faithlessness has quite an all-star development team including series creator Yoshiharu Gotanda, composer Motoi Sakuraba and character artist Akira “Akiman” Yasuda who is probably most famous for designing the characters in Street Fighter II!

If you’ve not seen much on the game then you can check out the launch trailer below:

Shuichi Kobayashi is the producer of Star Ocean: Integrity and Faithlessness and we recently had the chance to ask him a couple of questions from the Star Ocean community.

What is the meaning behind the subtitle “Integrity and Faithlessness”?
Shuichi Kobayashi:
The meaning behind this subtitle for the game is something that was very much decided by Mr. Gotanda, who is the head of the development company (tri-Ace) who created the game. I’ve never explained it to people completely before, but basically you’ll get an idea of what it means through playing the game if you think about the meaning behind your actions, the decisions that you make, and what happens behind the scenes.

Star Ocean: Integrity and Faithlessness

When making a new entry in the series how do you decide how heavily you want to reference the older games?
Shuichi Kobayashi:
The Star Ocean franchise has been going on for 20 years and this is the fifth game in the series. The story of Star Ocean: Integrity and Faithlessness is designed so that you don’t have to have played the other games in the series to get into it and enjoy it. It’s very simple and easy to understand but all of the special terminology (like character names, organisation names) all reference to this one ongoing (franchise) storyline and reference back to older Star Ocean games.

So if you enjoy Star Ocean: Integrity and Faithlessness and you go back and play the other games you can enjoy finding all of those little links and references.

Star Ocean: Integrity and FaithlessnessStar Ocean: Integrity and Faithlessness
Star Ocean: Integrity and Faithlessness
Board her

 

What was the inspiration for there to be such a large playable party?
Shuichi Kobayashi:
In Star Ocean: Integrity & Faithlessness, transitions between battles, events and story happen seamlessly, so in the world you have all of your party characters travelling together in one big party (all seven of them) and they enter battle and fight together at the same time.

We really didn’t want to have an unnatural transition in which only some of the characters enter battle and you only get to use four of them so we had all seven of them fighting at the same time. We also thought it’d really good to make the battle really big, flashy and exciting and really up the level of the battle antics with everyone using really powerful attacks at the same time, and that made it look really good.

When you’re in battle it’s actually very easy to control, you control one character directly and all of the other characters are operated by an AI customisation system so they can fight for themselves.

Star Ocean: Integrity and Faithlessness

How has the combat system evolved from previous games in the series?
Shuichi Kobayashi:
The battle system is set up this time based on a rock-paper-scissors dynamic using the different qualities of the strong attack, weak attack and guard actions. Adjusting those to use against the enemy in the correct situation you can fight effectively in battle.

Another major feature of the battle system is the reserve rush gauge which builds up if you correctly use the right kind of inputs during battle. Depending on that gauge and how far you’ve charged it you can increase the amount of experience and skill points you gain from battle. You can use that gauge to initiate super moves, really powerful special attacks your characters have.

Star Ocean: Integrity and FaithlessnessStar Ocean: Integrity and Faithlessness
Star Ocean: Integrity and Faithlessness
Board her

 

Will private actions return in Star Ocean: Integrity and Faithlessness?
Shuichi Kobayashi:
Yes, the private action system is back again in Star Ocean: Integrity and Faithlessness! We’ve actually got more of them than in any other Star Ocean game and they’re all fully voiced as well. Both Japanese and English voices are available too.

There are two main types of private actions; ones which automatically trigger during the exploration scenes in which characters will come up to you, talk to you and start an event. The second one is a return of the kind of events you had in Star Ocean: The Second Story in which you enter a town and can choose to initiate a private action session where the characters go off and do their own things and you can go and talk to them and interact with them in town and see what they’re up to in their own time.

Based on the results and choices during these private actions you’ll be able to influence the endings and epilogues for each different character in the game.

Star Ocean: Integrity and Faithlessness

Do you have a message for Star Ocean fans?
Shuichi Kobayashi:
It has been seven years since the last Star Ocean game came out. I am sorry for making you wait this long for the latest one. For those who are trying out a Star Ocean game for the first time you’re going to be able to play with no trouble, you don’t need to have played any of the others to get into it and enjoy the story.

We think it’s going to be a really great experience and if you have any interest at all, please play this latest evolution of the JRPG. If you play for 15 minutes you’ll be hooked and I’m sure you’ll want to go straight through to the ending so please enjoy my game and give it a look – thank you.

Star Ocean: Integrity and FaithlessnessStar Ocean: Integrity and Faithlessness
Star Ocean: Integrity and Faithlessness
Star Ocean: Integrity and Faithlessness

 

The post Star Ocean: Integrity and Faithlessness is out today on PS4 appeared first on PlayStation.Blog.Europe.



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