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mercredi 30 janvier 2019

For Honor and Hitman are your PlayStation Plus games in February

Before we get to this month’s line up, we have news to share about cloud storage for PS Plus members. In early February, we will be expanding our cloud storage space from 10GB to 100GB for PS Plus members playing on PS4 – giving you even more space to keep all those game saves.

With cloud storage, you can save your game progress and character profiles on one system, and then continue the game on another system later without losing progress. Be sure to check it out next month!

Now, let’s take a look at the monthly games next month, which will be available on 5th February.

For Honor

First up, we have For Honor, the melee action game from Ubisoft. Experience the chaos of war and choose between Viking, Knight, and Samurai factions to find your perfect fighting style. Featuring 20 different PvP maps, this game will be sure to entertain you.

Hitman: The Complete First Season

Next up, we have Hitman: The Complete First Season. Take on the role of Agent 47, the world’s ultimate assassin. Travel the globe to eliminate your targets in traditional and less traditional ways. From sniper rifles to expired spaghetti sauce, use the weapons at your disposal to become the master assassin.

This month’s PlayStation Plus line up also includes:

This month’s PS3 and PS Vita games will be available for a few extra days, until 8th March, 2019. PS4 games will be available until 5th March, 2019, when the next monthly games line up hits.

As a reminder, after 8th March 2019, PS3 and PS Vita games will no longer be offered as part of the PS Plus monthly games line up – so be sure to download them while they’re available.

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How Mortal Kombat 11’s rebuilt combat and story bring big changes to the fighting franchise

Beautiful, but oh so brutal, Mortal Kombat 11 deals out bone-snapping, wince-inducing strikes with the speed and ferocity of a card shark.

The detail (and sheer inventiveness) of the fatalities will cause you to flinch, but equally you’ll feel the conviction of a fighter’s intent in their facial expressions alone. Take Sub-Zero’s ice-cold fury at meeting old foe Scorpion in their match-up intro, for example. Even with the mask covering half his face, it had us catching our breath.

Mortal Kombat was always a genre heavyweight graphically, but every inch of MK11 – character movement, those heavily -detailed stage backdrops, even loading screens – pack an inarguable level of polish that deserves to be appreciated.

Mortal Kombat 11

There’s plenty fresh with MK11; new combatants who fit flawlessly into the ever-expanding mythos; reinvigorated movesets; refined systems; additional modes. MK11 feels like the product of teachings learnt not just from its predecessors but the critically-acclaimed Injustice 2.

But for a title that’s so intent on not coasting on past glories in terms of mechanics, it is a game that has a thematic fixation with time. Both to its manipulation and in context of the franchise’s history.

The time-travelling twists of its story

MK11 is a continuation of a story beat that was core to the 2011 series’ reboot. There, the story told across the 1992 original and its two sequels was changed due to a warning sent back through time to Raiden. The message came from a future version of himself, in the hope that foreknowledge would alter events and prevent his defeat at a later date. Subsequently characters, events and more were changed – but not all for the better.

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The fallout of that intervention will be dealt directly in MK11, with the reveal of new big bad, Kronica. She’s “the boss of bosses,” director Ed Boon explains. “She’s been staging all the events since MK1 to MKX.”

And thus, a time travel caper forms the spine of the MK11 story.

“We’re taking all the events of MK1, MK2, and MK3, and folding them on top of the current timeline,” Boon continues. “We have time quakes, characters meeting their former selves…[for example], young Liu Kang meeting revenant Liu Kang. It’s so cool.”

The reexamination of the series’ 26 year history could be a compelling hook for longtime fans. Imagine Looper with martial arts rather than bullets. Or a gory spin on Back to the Future.

Time manipulation bleeds into gameplay, too. Newcomer Geras can tamper with time as part of his move set. Learn him and you’ll be do undo damage by rewinding a few seconds, resurrect yourself or subtract seconds off the round timer. It’ll be fascinating to witness two pro-players who’ve fully got to grips with his potential.

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And that’s the great thing about Mortal Kombat 11. If you’re not concerned with its story and character politics, you can just enjoy its highly polished fighting mechanics.

The rebuilt fighting system

NetherRealm Studios is clearly not content on incremental updates. Even on first hands-on, Mortal Kombat 11 is a different beast from its predecessor. Combo focus seems to be weighed towards shorter, more brutish displays of power (and muscle memory) that arguably feel welcomingly old-school compared to the lengthy juggle strings of MKX.

As for special moves, Scorpion’s yo-yo-like spear twirling, Sub-Zero’s ice shuriken and axe are early highlights. From a purely visual standpoint, the creativity behind Skarlet’s weaponised blood and the fearsome, new-gen look to returning fan-favourite Baraka promise plenty of new showstopper combos. Even the classics get an overhaul: Raiden’s famous ‘superman’ can be stalled on deployment. Let the mind-games begin.

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Character customisation is a major new advancement seemingly influenced by Injustice 2, fusing aesthetic preference with moveset partiality to better tailor your MK main to your preferred fight style. Couple that with collectable attribute points to spend as you wish to shape the strengths of your chosen kombatant, the degree of variation and gameplay depth increases massively.

Mortal Kombat 11 seems eager to bring something different to a genre it’s help define over two decades. “Change… I always feel like changing the game up is important,” says Ed Boon when asked about the franchise’s longevity, suggesting it is a careful balance of the old and new. Of taking a fresh approach to the best history has to offer.

“There’s a nostalgia itch,” he continues, saying that as much as everyone remembers where they were when they heard a particular song the first time, you always remember your first fatality. “If you can scratch that itch, and add something new… I think that’s one of the variables that allows us to keep it at this level.”

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mardi 29 janvier 2019

Power Rangers: Battle for the Grid brings tag-team battles, fan-favourite fighters to PS4

Power Rangers: Battle for the Grid pits iconic faces from multiple eras of the popular franchise against each other in a tag-team spectacular that’s coming soon to PS4.

To reveal more about the game, we sat down with Steve Kuroki, VP of Creative at nWay, to discuss its mechanics, roster announcements and more.

What is Power Rangers: Battle for the Grid?

Power Rangers: Battle for the Grid is a brand new console fighting game featuring the Power Ranger heroes and villains where players fight head to head in online and offline battle modes.

The game uses traditional fighting game inputs that players are familiar with. Players create a team of three warriors of varying play styles and roles to battle their friends or other players online.

How is this game different than other fighting games out there?

First, this is the only Power Rangers fighting game on the PS4. We have given each character’s animation a lot of TLC to make sure they stay authentic to the source material — details that the biggest Power Rangers fans will care about. This will also make the game not only fun to play, but also fun to watch.

Also, we are adopting an online-first model. This means that we want the game to feel alive and have longevity. We plan to do this by regularly rolling out new content — new characters and new stories — as well as host special events, missions, and online tournaments.

We just celebrated the 25th anniversary of Power Rangers — what characters do you plan on featuring in the game?

We have shown Tommy, Jason, Gia and Lord Drakkon thus far. We plan to announce other fan favourite characters in the roster as we get closer to launch, so stay tuned!

What type of battle mechanics can we expect to see implemented in Power Rangers: BFTG?

The controls are similar to a traditional fighter — something like a Dragon Ball FighterZ or Marvel vs. Capcom series, so you can expect battle mechanics in the team-based fighting genre.

What was the development process like? What engine is the game built on?

We use Unity. We have a lot of experienced developers with a fighting game background on our team, so we can do a lot of fast development, get it into the hands of the designers and playtesters, and iterate on combat very quickly.

We’ve also brought onboard Justin Wong to consult and help tune our game. With Justin’s experience as one of the most decorated fighting game pros, he’s helping us make sure this game stands on par with the other top competitive fighting games out there.

What game modes will be available at launch?

At launch, the game will feature online Ranked and Casual matches as well as a brand-new story written by the makers of the Shattered Grid Power Rangers comic series. This is an original story for the game. We will have more to share about the story later, as I know the Power Rangers fans would want to know.

Are there plans to add any DLC to the game? If so, what kind of content will be available?

Absolutely! We have 25 years of Power Rangers history to tap into and every fan has a different favorite Ranger, so we want to keep adding more and more warriors to the roster. We really want this game to have a long life, so in addition to new warriors, we also want to add new stories to play in the arcade mode.

When can fans expect to get their hands on this game?

Power Rangers: Battle for the Grid will be coming this Spring.

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Kingdom Hearts III’s executive producer has a message for fans as the game releases on PS4 today

Hello, Kingdom Hearts fans! I can’t believe this day is finally here! We’re extremely excited to launch Kingdom Hearts III on PlayStation 4 today.

Sora and his friends have grown a tremendous amount since his story first began in Kingdom Hearts. As we head into the launch of Kingdom Hearts III, he’s become an incredibly strong and bright character supported by his trusty companions, Donald and Goofy, and his many friends he’s made over the course of the series. Sora’s journey is really a tale of the power of friendship, and how friends can come together to overcome hardship, support each other through difficult times and spread positivity within a dark world.

As you get started in Kingdom Hearts III you’ll be able to adventure through an array of new worlds and make new friends from iconic Disney Animation and Disney•Pixar films including Toy Story, Monsters, Inc., Frozen and more. You’ll also be able to enjoy a variety of new and exciting features like the Attractions which build on the series iconic gameplay. Personally, I hope that fans will enjoy the updated Gummiship gameplay – I’m having a blast building new ships!

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It has been an honour to be a part of this series from the beginning. To think that it all started from a conversation in an elevator when Square Enix Japan was in the same building as Disney!

I have so many fond memories surrounding Kingdom Hearts, from working on the games to meeting fans around the world at events. As I mentioned earlier, Kingdom Hearts has always been about the power of friendship, and the passion and positivity of series fans shows it is a message they have taken to heart. From the bottom of my heart, thank you for your support and for following along on Sora’s incredible journey. We hope you enjoy what we’ve created for you!

In closing, I’d like to leave you with my favourite quote: “My friends are my power!”

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BioWare’s Casey Hudson recommends his 5 favourite PS4 games

What I love about videogames is how they can achieve a type of magic by combining art with technology to create powerful new experiences. But I don’t really consume a ton of different games. Instead I find a few each year that really move me, and I obsess about them – first immersing myself in the experience, and then trying to figure out how they work.

From playing games as a little kid to leading a dev studio, it’s always been the same exercise: if a game casts a powerful spell over me, maybe if I learn how they did it, I could create magical new experiences for others?

Here are some games that in their own ways captivated me – as a player and as a developer…

1. Inside

I loved Playdead’s Limbo so I was really looking forward to Inside, and it exceeded my expectations. What impressed me so much about Inside is how it so seamlessly weaves clever gameplay mechanics and dramatic visuals to create a thought-provoking narrative.

There are some particularly powerful instances of this, like a sequence where you must conform your movements to the behavior of a group to proceed. It has some moments of visual storytelling that will stay with me forever, and when it was all over Inside left me wondering about the higher meaning of what I experienced.

2. Until Dawn

I don’t play many survival horror games, but a friend recommended Until Dawn and I really enjoyed it. It’s scary, but not excessively gory or manipulative, and it builds an immersive story experience through interesting character moments and atmospheric tension. And yes, it scared the hell out of me more than a few times!

It’s tough to evoke fear in a player without resorting to cheap scares, and I think Until Dawn does it well, through consistently strong execution – from the art direction and acting performances (including Rami Malek) to its novel approach to visualizing player decisions through the butterfly effect. It’s a game that I still come back to now and then, when I’m playing in the dark late at night and want to see if it can still creep me out.

3. GTAV

I’ve played every GTA and enjoyed them all, but never played very far into the story. I just had fun with them as open-world sandboxes. At first I did the same with GTAV, but the world itself was so huge and well-executed, I wanted to get the most out of the game and started pursuing the storyline.

It’s the first GTA that I ever finished, and I think it doesn’t get enough credit for the quality of storytelling and narrative innovations it delivers. Even now, it’s still my go-to game for when I just want to relax and escape to a digital world.

4. Thimbleweed Park

For me this one captures a different kind of magic: nostalgia. As a kid I played a lot of point and click adventure games, so I was excited to play a new one by a legend of the genre, Ron Gilbert.

It’s got lots of quirky puzzles, and tons of memorable characters with funny writing and great voice acting. But what makes it really special is how it recreates the best elements of the genre while subtly introducing new design and creative elements that make it feel contemporary.

5. Unravel Two

I played through all of Unravel Two with my 10-year old son, and it was probably the most rewarding co-op game experience I’ve ever had. Its clever yarn-swinging mechanic provides some really challenging puzzles, but they’re so well-tuned that we never got stuck.

We figured out how to proceed by experimenting cooperatively, and the experimenting itself was fun to do. Much of what I loved about the game was the problem-solving chatter it provoked between my son and I.

And in between the tougher challenges we appreciated the joyful movement system and gorgeous artwork. Unravel Two got us talking about the symbolism of the experience and the topics it subtly explored about childhood (bullying, siblings, loneliness…) and it’s one of my favourite examples of the power of games as an art form.

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lundi 28 janvier 2019

New on PlayStation Store this week: Kingdom Hearts III, Genesis Alpha One, 8-bit Hordes, more

Why go outside in the cold weather when you can stay inside and play video games? Live out some of your favourite Disney and Pixar fantasies in Kingdom Hearts III, explore the galaxy in Genesis Alpha One or pick up Fractured Minds, which may change your perspective on mental health.

Whether you want to kick some butt or embark on an emotional adventure, the full list of new releases below is sure to have something for you.

1. Kingdom Hearts III

It’s time to reunite with Sora, Donald and Goofy for an action-packed new Disney-infused adventure from Square Enix. Collect unique Keyblades as you travel across vibrant landscapes to fight off the Heartless invasion alongside your favourite heroes from Toy Story, Big Hero 6, Tangled, Monsters Inc and many more.

2. Genesis Alpha One

Step into the spacesuit of a starship captain on a mission to find a new home for humankind in Radiation Blue’s roguelike FPS. Explore a randomly generated universe as you manage a space vessel, clone crew members, farm resources and fight off alien infestations. You only have to save humanity from extinction. No pressure.

4. Drowning

Drowning

This narrative-driven adventure by Polygonal Wolf puts you in the shoes of a high school boy suffering from depression. Journey through beautiful low-poly environments as you explore a story with multiple endings to discover. This one might stick with you for a while.

  • Available: Wednesday 30th January

This week’s new pre-orders

1. Tom Clancy’s The Division 2

Washington D.C. is on the brink of ruin, and you’re its last line of defence in Ubisoft’s open-world RPG shooter. The Division 2’s D.C. is a 1:1 representation of the real city, so if you’ve never had the chance to visit, do some sightseeing while you’re at it. Just try not to get killed…
If you pre-order, you’ll also get access to the private beta which runs from 7th to 11th February.

  • Available: Friday 15th March
  • Pre-order Tom Clancy’s The Division 2 on PlayStation Store now
  • 2. Days Gone

    You’re Deacon St. John, an outlaw biker trying to survive in a post-pandemic America. Explore Bend Studio’s action-packed world on your trusty motorbike, but watch out for ruthless gangs and Freakers who evolve and adjust to their surroundings. Stock up on traps and weapons if you want to stay alive…

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Marvel’s Spider-Man gets new Fantastic Four-inspired suits in today’s 1.14 update

Hey, True Believers! Christos Gage here, one of the writers of Marvel’s Spider-Man, available exclusively on PlayStation 4 – and more than a few Spidey-related comics like the recent Spider-Geddon event which our web-slinger starred in.

If you’ve seen all the Easter Eggs in the game, you’ve probably surmised that I, like the rest of the team, am a gigantic and longtime comic book fan. Which is why I was so excited by Marvel’s tease on 8th January that the fabulous Fantastic Four are back in the spotlight – and back in Marvel Games – as part of Marvel’s “World’s Greatest Week.” To celebrate, we’ve been working with Insomniac Games to include some fantastic content, available in today’s patch 1.14 for Marvel’s Spider-Man on PlayStation 4!

“But what do the Fantastic Four have to do with Spider-Man?” you may ask. Or maybe you don’t – because you know that Spidey has a long history with the Fantastic Four, going back to 1963’s Amazing Spider-Man #1, when our rookie wall-crawler tried to join the team – only to end up fighting them!
That was just the beginning of many years of adventure (including the 2010 Spider-Man/Fantastic Four miniseries written by yours truly and drawn by Mario Alberti) that has led us to today, with the new Fantastic Four comic written by longtime Spidey-scribe and game story contributor Dan Slott.

Marvel's Spider-Man: Bombastic Bag-Man suit

There have been too many cool Spidey/Fantastic Four moments to count, but one of the most memorable in their illustrious history was in Amazing Spider-Man #258, when Spidey swung by the Fantastic Four’s headquarters for help with the alien symbiote he was wearing as a costume (that’s right, it later became Venom).

The Fantastic Four got it off, but then Spidey was left in his underpants (we’d never do something that silly in the game…wait, I’m being told we did). So Spidey borrowed a Fantastic Four costume…but they don’t have masks! So, to conceal Peter Parker’s secret identity, his frenemy, the Human Torch, gave Spidey a grocery bag to wear on his head. As The Thing might say, what a revoltin’ development!

Another chapter in their shared story came when Spidey actually joined the Fantastic Four, then calling themselves the Future Foundation, and they all wore cool black and white costumes. Hey, Dan wrote many of those issues, and I scripted one or two myself! That suit was awesome looking because – but you don’t want to hear me yap, look for yourself!

Marvel's Spider-Man: Future Foundation suit

How sweet is that? The Bombastic Bag-Man and the Future Foundation suit – and they can be yours to use in the game simply by downloading patch 1.14 for the game by connecting online to the PlayStation Network. But what’s that you say, web-heads? You want to see how they actually look in-game? Well I have some good news for you!

At 10pm GMT / 11pm CET today, you can check out Insomniac Games’ livestream where they will be playing the game with both of the new suits! Just go to at 10pm GMT / 11pm CET.

And once again – thank you from all of us at Marvel, Insomniac, and PlayStation for the unbelievable reception you’ve given our game. It was a labor of love, made by fans for fans and we hope you enjoy this special new content! If you haven’t picked up Marvel’s Spider-Man yet, make sure you pick up your copy today, available exclusively on PlayStation 4. Looking forward to seeing your #PS4Share in the new suits!

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vendredi 25 janvier 2019

Resident Evil 2 launches today – take a closer look at its iconic Tyrant villain

A city under siege from the undead. Two heroes looking for a way out. 20 years later, the survival horror masterpiece is reborn in , out now for PlayStation 4!

For PlayStation fans the world over, it goes without saying that without PlayStation, there would be no Resident Evil. Following-up on the survival horror precedents set by the original game, Resident Evil 2 upped the ante – and the horror – by bringing the terrifying monsters and shambling undead down from the Arklay Mountains to the streets of Raccoon City, helping to bring the sense of fear and survival a bit closer to home thanks to the power of the PlayStation. The original Resident Evil 2 is synonymous with PlayStation for a tonne of fans, and even the reveal of the game at E3 2018 featured a PlayStation controller as a nod to where the series began!

Technology has certainly changed over the years since the original game made its debut on PlayStation back in 1998. Chunky CRT televisions have been replaced by smooth flat screens, while the pre-rendered backgrounds and polygonal character models of yesteryear have been upgraded to detailed environments and scans of real people to create the in-game characters – and even some zombies!

With all this in mind, the team behind Resident Evil 2 aimed to create an experience that would not replace those memories of playing with the lights off by the glow of an old TV, but rather enhance the experience and give everyone, from newcomers to veterans, a way to experience the events of RE2 in a brand new light while retaining what made the original so special.

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From the desolate streets of Raccoon City to the iconic R.P.D. station, heroes Claire and Leon will have their work cut out for them if they want to survive the city of the dead. Joining them are fan-favorite characters who were introduced in the original Resident Evil 2, including the mysterious Ada Wong, a woman shrouded in mystery looking for the truth behind the outbreak, and Sherry Birkin, a young girl separated from her parents and being chased by a mutated monster. Who you choose will impact how you play and experience the events of Resident Evil 2 as well!

No matter who you play, you’ll have to contend with some tough creatures… but the terrifying Tyrant, a monster specifically designed to crush you into paste, will put your survival skills to the test.

Sometimes referred to as “Mr. X,” this nightmare in a trench coat will stop at nothing to chase you down, following you from room to room and leaving you with a constant sense of unease. Fans will remember him crashing through walls and showing up at the worst times in the original game, but the Tyrant has a number of new tricks up his (giant) sleeves.

Yasuhiro Anpo, Director for RE2, was kind enough to answer a few questions about this iconic enemy:

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Some fans know him by “Mr. X,” some know him by “Tyrant.” Can you explain what the official name is for this enemy, and offer any insight into why he’s been referred to as “Mr. X”?

His official name is “Tyrant,” and is one of Umbrella’s mass-production models. The reason he was also referred to as “Mr. X” was because there weren’t many details disclosed about him, even in the original title. This was done on purpose, since we felt that it would be far more terrifying to be chased around by a large man with no rhyme or reason or explanation why. Providing the player with too much information would only lessen the mystery and fear of the unknown, so we kept things shrouded in darkness.

What are the main differences between the Tyrant as he appears in Resident Evil 2 compared to the original?

In an attempt to blend in better into everyday society, the new Tyrant fits himself with a hat and coat for some level of camouflage. In addition to that, the coat is equipped with a higher level of durability to further deflect incoming attacks.

Tyrant appears to stalk players for longer periods, and his attacks and movement speed have been updated. How do Tyrant’s behaviors vary from the original RE2?

The main thing is that the Tyrant’s objective has changed. In the original title, the Tyrant only appeared in Scenario B, since its main goal was to capture Sherry’s pendant. However, in order to up the ante and instill an extra level of fear into its existence, we changed the Tyrant’s objective to be the obliteration of any evidence leading to Umbrella, including the eradication of any and all lifeforms still remaining within the vicinity. To make matters even more intense, once it finds a target, it follows after them in an endless pursuit until that target is dead. Even if you’re in the room next door, if you make a sound, the Tyrant will track you and hunt you down.

If Tyrant’s function is to be able to blend into society to complete missions for Umbrella, do you think this would be effective in the real world?

It might be effective from far away … maybe. You can’t hide the fact that the Tyrant is still a large, hulking figure. There’s probably no chance that its camouflage would work up close. If any children were in the vicinity, I’m sure they would be horribly intimidated and immediately burst into tears.

What are your recommendations for players who are encountering Tyrant for the first time and want to try to fight back?

If you hear its footsteps, then I’d say run like hell! I recommend also knowing your surroundings and constantly knowing what your escape routes are. Nothing spells out imminent doom like being trapped in a corner with no place to hide.

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Again, thanks to Resident Evil 2 Director Yasuhiro Anpo for answering those questions!

There’s plenty more to do in Raccoon City outside of the main campaigns, too. Alongside a special “2nd Run” Mode that showcases an alternate series of events that unlocks when you complete a character’s story, there are a couple of unlockable bonus modes awaiting those who are up to the challenge! The 4th Survivor places players in the boots of Umbrella agent HUNK as he battles his way out of the sewers beneath Raccoon City, while The Tofu Survivor offers an even more extreme challenge – fight your way out as a block of Tofu armed only with a knife!

Ready to make the trip to Raccoon City? Survive in style with the Deluxe Edition of the game, which comes with additional costumes for Claire and Leon, a bonus weapon skin, and a soundtrack swap which replaces the game’s music with tracks and sounds from the original game! No matter how you play, you, too, can once again enter the world of survival horror with Resident Evil 2, out now for PlayStation 4.

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