Hello PlayStation fans, my name is Adrian Lazar, and I am the Creative Director of Planet Alpha, an adventure game that takes place in a living alien world where you have the ability to control the day and night. It combines fast platforming, challenging puzzles and stealth elements with a unique art-style to create an unforgettable experience.
It’s with great excitement I can now announce that Planet Alpha will be released on 4th September this year! To celebrate this we have prepared a new trailer showing some of the dangers lurking in this world. Alone and far away from home you find yourself in the centre of a conflict of epic proportions where second chances are rare.
Having a release date feels surreal and it is a moment I’ve been personally waiting for since 2013, when the first ideas for the game started to take shape.
Back then I had no clue of the journey that was lying ahead but I was determined to give the platformer genre a fresh take and to create a game that offers a special experience.
And what a journey that was: over the years the game grew from a part-time personal project to a team work of 7, we had to go back to the drawing board when we thought it was almost finished and even the name changed a few times.
We also iterated, constantly and over everything, and with every iteration something was left behind. With no restrictions, we let our imagination run free and in a way the game grew on its own, twisting and turning, with ideas generating new ideas.
What we ended up with is not a perfectly shaped, cute garden tree, but a wild one that will surprise you at every turn. It might look intimidating at first but you know it’s the journey you want to take and I cannot wait for you to try it on 4th September.
The post Control an alien world’s day & night cycle in puzzle-platformer Planet Alpha, out 4th September for PS4 appeared first on PlayStation.Blog.Europe.
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