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vendredi 29 septembre 2017

Blistering twin-stick shooter Son of Scoregasm comes to PS Vita on 10th October

Hi, I’m Charlie of Charlie’s Games. I’ve been writing and releasing shooty games since 2005, including Irukandji, Bullet Candy and, most recently, Scoregasm. I’m here to talk about my latest super amazing game Son of Scoregasm, which is coming to PS Vita from 10th October.

In Son of Scoregasm I’ve tried to create something slick, varied, challenging and fun that plays really well on PS Vita. The game is a sequel to Scoregasm which was released in 2011, and in essence is a refinement of that game, taking the best bits and improving the rest.

Son of Scoregasm is a twin stick shooter, though not in the typical survival style. Instead, the game is comprised of a series of interlinked levels that you progress through in a non-linear style. What this means is that there are multiple paths through the game, ranging from fairly easy routes to some that are pretty hardcore. The levels themselves are designed to be different, and there’s a real variety of enemies, traps and bosses for you overcome as you explore the game and find all the exits.

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If you watch the trailer, you’ll no doubt have spotted the pulse attack. This is a really helpful close range pulse that wipes out enemies in a short radius around you ship.

You’ll also have notice in the trailer that it’s being used rather a lot, and that’s because unlike many other twin-sticks, the pulse attack isn’t a panic button. Instead, it’s a core attack that you’ll need to use to both survive the levels and to score points. For example you could use it to push a huge crusher back towards an enemy, cut through a field of bullets or change the direction of a huge, rotating arm made of cannons!

For scoring, you’ll need to shoot enemies. Didn’t see that one coming, eh? However, using your pulse attack to kill enemies will turn them into tokens that increase your multiplier and allow you to score more points per kill. If you’re going for big scores, you’ll need to work out the right balance between pulse attacking for multiplier tokens and shooting for points on any given level.

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So that’s a basic overview of what the game is, and while this and the trailer will give you some understanding of what Son of Scoregasm is and what it looks like, it doesn’t really communicate how it feels to play, so I’ll attempt that now. It feels really, really slick on PS Vita!

You’ll all know how good things look on the Vita’s screen, but it’s the controls that really feel amazing. The analogue sticks are perfect for this game, giving you the full 360 degrees movement you’ll need to react quickly and accurately. This coupled with how fluidly everything moves on screen makes playing the game feel really solid and smooth. It’s genuinely great to play!

If you’d like to know more about Son of Scoregasm, you can either visit my blog or follow me on Twitter.

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Slayaway Camp is a stlyish PS4 puzzle game masquerading as an ’80s slasher movie

Stripped to its basics, Slayaway Camp is ‘just’ a sliding block puzzle, similar to Sokoban or any number of move-a-thing-around-a-grid mini-games that most gamers will undoubtedly be familiar with. These kinds of puzzles can range from mindlessly simple to maddeningly complex, but they do have a tendency to be, well, boring.

The challenge we set ourselves in Slayaway Camp was this: can we make a dry, cerebral sliding block puzzle game that is not boring? Sliding a block around to reach an objective can be tedious. But what if the block was, say, a person, and the objective of the puzzle was, say, to gruesomely murder them?

Whatever that is, it’s not boring!

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From this conceit, we quickly made the jump to 80’s slasher movies. Thematically, it fit with our game mechanics, where you had multiple helpless, immobile victims waiting for you to slaughter them. And conceptually it was a blast, with all sorts of opportunities to indulge in retro-horror nostalgia, 80’s metal and synth-rock, VHS tape artifacts, and creatively disgusting murders.

Once we had embraced that theme, we started evolving and tweaking game mechanics to support it. For instance, we added the ability to ‘scare’ victims so that they flee from the killer, potentially sending them into a more strategically advantageous position… or right into some kind of flame-based hazard or man-mincing woodchipper.

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While we were having tons of fun including dozens of hidden (and not so hidden) references to 80’s horror flicks, we did have to make some careful decisions regarding the game’s violence. By any normal standards, it’s incredibly over the top, with multiple campers getting decapitated, defenestrated, disembowelled and dismembered (or worse!) every few minutes.

A realistic art style would have resulted in a truly nauseous experience for all but the most hardened gorehounds. But making a bloodless slasher film homage would remove the very essence of what it’s paying tribute to.

Ultimately, we decided to crank the violence to ultra levels, but reduced the detail of the characters to the point that they are basically adorable shoeboxes with eyes. As a result, the bloodshed and slaughtering – despite being utterly brutal – is more comical than it is disturbing.

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But it’s not just kooky kills and humorous homicides that we rely on for tickle-funnies and happy-smiles. For example, one level is effectively a labyrinth and, as you wind your way through, a guy sitting by a campfire is playing his guitar and singing especially badly. Each turn gets you closer, but one false move means you’re doomed to listen to another outburst of his horrifying campfire ballad.

There are jokes and moments like these lovingly peppered through the entire game, and we feel it’s this type of attention that gives Slayaway Camp its black-but-ever-so-lovable soul.

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After all our efforts, some of the most satisfying feedback we have received is from fans of the game who wholeheartedly admit that before they played Slayaway Camp, they hated puzzle games. We believe that by drenching the puzzles in a thick layer of style and substance (and gore), there’s always something new to work towards… be it unlocking a secret homage to a horror movie killer or the promise of savagely beating a camp leader over the head with his own guitar.

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So, whether you love puzzle games or you hate them with all your guts, Slayaway Camp: Butcher’s Cut is for you. And with more than 300 puzzle levels to massacre your way through, 90 ‘Gorepacks’ with delightfully OTT kill scenes, and over 60 killers to cause comical carnage with, Slayaway Camp: Butcher’s Cut is undoubtedly the meatiest and most murdery version of the game yet. Coming soon to a PS4 near you!

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New Star Wars Battlefront II video shows how the Messengers will enact the Emperor’s vengeance

The death of the Emperor wasn’t the end of the Empire. While the fall of the nefarious leader sewed confusion among the ranks, the surviving officers of the Imperial navy still wield influence over vast fleets and powerful forces. But even from beyond the grave, the Emperor’s destructive control holds sway over the galaxy… not just over his enemies, but also over the servants who failed to protect his life.

Part of that vengeance is enacted by Messenger droids, one of which plays a key role in the single-player story of Star Wars Battlefront II.

Messengers are agents of the Contingency – the Emperor’s sinister plan put into effect in the event of his untimely demise. Outlined in Star Wars Shattered Empire and Star Wars Aftermath, the Contingency punishes Empire and Rebellion alike.

Messengers are foreboding droids. They bear the visage of the dead Palpatine, and some are equipped to enforce his will not just with words, but with violent action. Early in Star Wars Battlefront II, a Messenger tasks Iden and her father, Garrick Versio, with terrifying instructions. We don’t want to reveal much more about this critical sequence, but its pretty clear that Iden’s “unusual” mission will place her on a collision course with the last wishes of the fallen Emperor.

The Messenger is just one of many story connections to the broader Star Wars galaxy revealed in the new single-player campaign. You’ll be learning much more about Iden, her teammates Del and Hask, and many of your favourite Star Wars characters in Star Wars Battlefront II, launching November 17.

However, you won’t have to wait until then to go hands-on with the game. The Star Wars Battlefront II multiplayer beta* is coming 6th October (or 4th October if you pre-order). Stay tuned for more news leading up to the game’s release.

*Conditions and restrictions apply. Click here for details.

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Expert advice on how to die less frequently in Nioh’s new The Abyss mode

Our third and final DLC update for Nioh came out earlier this week and I wanted to take this time to spotlight our unique and expansive new mode featured in Bloodshed’s End: The Abyss.

I’m sure many of you are curious to know more about this exciting new feature. First of all, I can tell you that this world is unlike anything you’ve encountered in your journey through the Nioh experience so far.

The Abyss is an ethereal world made up of innumerable floors. Each floor of The Abyss has six areas that you are free to seek out in any order.

These consist of ‘Terra Firma’, your starting point, four ‘planes’ for you to complete and an expanse called the Crucible, where a perilous boss awaits. If you defeat a boss in the Crucible, you will have the option to either leave The Abyss or proceed to the next floor. Enemies will get stronger as you advance through the floors, naturally.

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But to aid you with the increasing difficulties, you will be allowed to acquire items of greater power. In addition, you can summon up to two other visitors providing you with a 3 player co-op situation to help you negotiate the brutal challenges. You see, we are not completely merciless to your plight, samurai.

As you get stuck into The Abyss over the weekend, we wanted to give you a few bits of advice to aid you:

  1. While you can proceed directly to the boss in the Crucible from the start, you will be inflicted with up to four kinds of abnormal status effects – one for each plane you’ve left uncompleted. Work through the planes first to battle the boss at your best.
  2. You may find defiled items in The Abyss. These are pieces of equipment with a special effect that masks their properties and prevents them from being equipped. Defeat a boss and leave The Abyss and your defiled items will transform into regular equipment. However, the further you progress through floors in The Abyss, the stronger your defiled items will ultimately be.
  3. Be very careful to protect your Guardian Spirit. If your Guardian Spirit is not present and you are defeated in The Abyss, you will not only fail the mission but lose all of your Amrita and defiled items – shrines in The Abyss will not let you call back a Guardian Spirit!
  4. Whilst enemies get stronger on each floor of The Abyss, your progress will be recorded as you go on. Therefore, if you leave, you will be able to choose starting from a completed floor rather than starting from scratch each time.

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In our opinion, The Abyss is a perfect bookend to compliment the experience and conclude our voyage into the Sengoku period.

This bold new feature will allow you to continue challenging yourselves in a perpetual skirmish against seemingly endless battlegrounds. It is designed to provide you with lasting enjoyment far beyond the main campaign.

Having said that, there’s much more that awaits you in The Abyss, but I don’t want to spoil all the details before you descent into this hellish adventure.

Good luck and I hope to see you again, samurai.

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20 stunning pieces of Battle Chasers: Nightwar artwork by comic book legend Joe Madureira and his team

With Airship Syndicate’s RPG Battle Chasers: Nightwar finally releasing on PS4 next week, we asked its creative director – and lead concept artist – Joe Madureira if he’d open the art team’s portfolio to showcase just some of the phenomenal work they’ve created over the course of the game’s development. Here are just 20 of their personal picks.

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1. “We decided early on that our conversations in game would happen via ‘dialogue portraits’, just like the classic JRPGs of old, and it was really fun creating these for all the heroes and town NPCs. In some cases I did them before the actual concept for the 3D character, so I was updating their design on the fly as I did these. For Gully, I wanted her to look slightly more grown up and combat ready than she was in the comics. I flipped the hood of her green cloak up, and ditched the shorts she originally wore.”
– Joe Madureira

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2. “Garrison, the stoic swordsman. Looking stoic. He probably stayed the closest to his original design.” – Joe Madureira

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3. “Had a lot of fun with Red Monika’s design update. As the rogue of the party, I wanted her to be a little more sleek and agile. We knew she’d be flipping around, firing guns in midair, etc. For that reason, I made some changes to her original ‘proportions’, while trying to keep her seductive, sexy energy. Funny enough, these changes upset some people.” – Joe Madureira

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4. “Knolan, grumpy as ever, also remains fairly unchanged from his original design.” – Joe Madureira

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5. “The Devilhunter Alumon is a new hero introduced in Nightwar. He’s a mysterious character that taps into dark magic, and I wanted him to look like he could possibly be a villain at a glance. His entire look reflects that, especially the mask, which he never removes.” – Joe Madureira

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6. “This is an alternate version of our splash art, featuring my line work and Grace Liu’s awesome colours. It took me way too long to draw, and I kept running out of room on the paper I was using, so it ended up being several sheets of 11×17 boards taped together. Which made it a nightmare to work on and scan. Learned a few lessons with this one!” – Joe Madureira

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7. “This first piece of splash art for Nightwar was also my first time drawing these characters in many years. Christian Lichtner, who was one of the original colourists of the Battle Chasers comic series painted it up, which makes it even more special for me!” – Joe Madureira

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8. “We knew there just HAD to be an airship in this game somewhere! This combat background was painted by Phu Giang.” – Joe Madureira

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9. “This was the first combat background I painted for Battle Chasers, starting from a thumbnail Joe doodled. It was inspiring and amazing how much it helped just having those cool shapes and a central idea as a starting point.” – Grace Liu

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10. “The initial sketch I did for the junkers and bandits that plague the BC heroes on their island adventure. Because we’re a relatively small team with limited resources, we often have to create multiple variations out of a single creature, so I’ll occasionally throw down any ideas that occur to me when I’m concepting the base character.” – Joe Madureira

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11. “I created this image during our Kickstarter. It was for the reveal of our second dungeon, set in watery caves. That dungeon went through quite a few changes but ended up including a lot the atmosphere and ideas in this image.” – Jesse Carpenter

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12. “One really fun thing about Battle Chasers is that sword and sorcery coexists with technology, so it’s not uncommon to encounter giant, machine-gun wielding robots along with more traditional monster types.” – Joe Madureira

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13. “This concept was fun because it started as a quick experiment to see how quickly we could transform some of our existing assets into something new. It ended up being used for the underground areas in Deadwatch, transitioning from the storm outside. Before this experiment, Deadwatch was planned to be a rainy dungeon set outside.” – Jesse Carpenter

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14. “Large splash art and character illustrations are great, but I also really love drawing the small things. Piles of skulls. Rocks. Trees. These small details can help give the environment a lot of personality.” – Joe Madureira

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15. “This is another case of how much it helped to have good art direction and that extra push. It was really fun to help visualizing a vibrant world full of wonder.” – Grace Liu

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16. “The town of Harm’s Way. This illustration by Nicola Saviori is so beautiful, that for a while we were planning to use it as the ‘Town Screen’, or interface for accessing all the town NPCs. We ended up building out the town as part of the world map, but it’s still one of our favourite images from the game.” – Joe Madureira

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17. “I really wanted each NPC in the town of Harm’s Way to be memorable visually, beyond the typical merchants you’d find in an RPG. Many of them aren’t even human.” – Joe Madureira

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18. “The Collector. One of my favourites! I’ve always loved the concept of the shady merchant.” – Joe Madureira

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19. “Dogan, the barkeep with a colourful past. If you look closely at his tats, you may notice a familiar symbol…” – Joe Madureira

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20. “The lions were a lucky accident. I was doodling the beast heads when Joe asked me if they were lions, since the beastmaster looks like a lion. I said yes.” – Grace Liu

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jeudi 28 septembre 2017

New PlayStation Store weekend discounts are live: Tekken 7, Crash Bandicoot, ARK, more

We have another set of amazing titles available on offer this weekend on PlayStation Store!

Whether it’s Crash Bandicoot N. Sane Trilogy, ARK: Survival Evolved, Rise of the Tomb Raider: 20 Year Celebration or Yakuza Kiwami*, you can get your hands on some top titles at discounted prices until 2nd October!

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PlayStation Store has all your regional pricing, but here’s a look at everything else on offer this weekend.

*Some titles may not be available in your region

Deal of the Week (until 4th October 2017)

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Don’t forget, our PlayStation Store Deal of the Week this week is the awesome Tekken 7.

Discover the epic conclusion of the Mishima clan, with both the standard and Deluxe Editions on PS4 available on offer until 4th October.

Just head to PlayStation Store to save, download and play!

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Check out Rockstar’s New Red Dead Redemption 2 trailer

Any day that Rockstar Games issues a new trailer is a special day. And today, we’ve got the all-new trailer for Red Dead Redemption 2, which was captured on PlayStation 4. Red Dead Redemption 2 is coming to PS4 this Spring.

Here are the latest details, straight from Rockstar:

Red Dead Redemption 2 is the story of outlaw Arthur Morgan and the Van der Linde gang as they rob, fight and steal their way across the vast and rugged heart of America in order to survive.

A friendly reminder that PlayStation owners will get additional benefits for Red Dead Redemption 2, including first access to select online content. We’ll have more specifics to share there in the months ahead.

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mercredi 27 septembre 2017

Your PlayStation Plus games for October are Metal Gear Solid V and Amnesia: Collection

So long September and hello October: the home of hilarious Halloween costumes, unpredictable weather patterns and – for the caffeine addicts among us – the glorious pumpkin-spiced latte.

We hope you had fun with September’s PS Plus games. If you’ve not had a chance to tear across the Seattle skyline as a delinquent neon streak yet or befuddle the agents of darkness with a slew of rhyming couplets, we suggest you hop to it, because October’s titles are coming in hot and you’re gonna want your backlog looking respectable.

What do we have for you next month, then? Let’s start with the big guy – Big Boss, that is.

Metal Gear Solid V: The Phantom Pain

The culmination of three decades of cutting-edge development, Kojima Productions’ farewell to the Metal Gear universe brought together dozens of disparate elements to deliver an open-world stealth-action sandbox quite unlike any other.

As legendary soldier Big Boss, it’ll be up to you to run countless incursions into the conflict-ridden territories of Afghanistan and Central Africa as you work to liberate captured comrades and recruit new personnel to rebuild your decimated private army.

Over the course of the adventure you’ll develop new weapons, capture key targets and uncover the shadowy figures that betrayed your organisation – all in the lust for vengeance.

Amnesia: Collection

With Halloween hitting at the end of the month, this one was a bit of a no-brainer. A true cult hit, if ever there was one, the Amnesia series garnered itself a reputation among gamers as one of the most terrifying experiences of last generation.

Last year, the complete series – Amnesia: The Dark Descent, Amnesia: A Machine for Pigs and Amnesia: Justine – got polished up and released on PlayStation 4. Each unique adventure places you in the shoes of a different protagonist as they struggle to overcome their own personal (and some not so personal) demons, and (hopefully) escape with their sanity intact.

Feeling brave? Got a few friends that’ll hold on to you for the scary bits? Then there’s no better month for it – each is an experience not soon to be forgotten.

PS Plus Bonuses: RIGS Mechanised Combat League and That’s You

Continuing from previous months, all throughout October you’ll be able to download PS VR sports shooter RIGS and cheeky PlayLink party title That’s You.

Designed and built exclusively for PS VR, RIGS places you in the cockpit of a mechanical sporting titan known as a ‘RIG’ and launches you into a competitive sports league that combines first person shooter combat with team-based tactics and… erm, slam-dunking yourself through a giant gold hoop. It’s a must for PlayStation VR owners.

PlayLink title That’s You will be also be available for those who missed it in September.
In this irreverent party quiz you and up to five of your friends and family get to find out what you really think about each other. With your TV, PS4 and a tablet or smartphone in hand, answer over 1,000 funny questions, take part in daring doodle challenges, snap selfies for photo challenges and more.

Anything else?

The line-up wouldn’t be complete without two additional titles apiece for both PlayStation 3 and PlayStation Vita, and October is no exception. That leaves the full run-down looking like this:

October’s games will be available to download from PlayStation Store from 3rd October. Until then, you still have a full week to pick up any games you might have missed from September’s PS Plus line-up. Here’s a quick reminder:

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mardi 26 septembre 2017

Nioh: Bloodshed’s End is out today, and it’s packed with new content

Hi folks, it’s Tom with Team Ninja again. As we celebrate the release of our final DLC today, I just wanted to provide some insight and inspiration into why we chose to finish our campaign with Bloodshed’s End.

As our dedicated players have come to experience the bloody Sengoku period through the eyes and heart of William, we wanted to conclude his adventure with an ending that is deserving of this incredibly awe-inspiring time in history. We chose the Osaka summer battle as the most fitting stage to close out our campaign and lead us to the end of the Sengoku era.

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In the battle of the Osaka summer campaign, brave men fought and died for causes such as loyalty, honor and justice. For the Toyotomi clan, this final battle was quite literally a life or death struggle for them.

Look closely at the famed Toyotomi Hideyoshi’s armor that was once the symbol of his might and glory. There’s a lot of meaning behind those details. We put a lot of effort into depicting this sense of valor as well as the violence and brutality of war throughout our new stage and character designs.

In addition, our latest guardian spirit is Janomecho which will finally become available for everyone to employ. As many of you know, William has had a storied history with Janomecho’s masters – Otani Yoshitsugu and his son in law, Sanada Yukimura. How will he acquire the guardian spirit Janomecho in Bloodshed’s End?

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William also returned to Japan because of a vision he had about Hattori Hanzo. But according to history, Hanzo was supposed to have died in the summer campaign. What will be the fate of his loyal friend Hanzo who helped shape history from the shadows? Well, there’s only one way to find out… Fight and survive the experience of Bloodshed’s End!

Believe me, you don’t want to miss out on witnessing the fates of these larger than life historical figures. Speaking of historical figures, we want you to pay special attention to Yodogimi who we chose to feature in our key art. There’s a lot of depth to her portrayal as we consider Yodogimi to be the embodiment of the great tragedy and cruelty that is the Sengoku era.

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Besides the incredible DLC, let’s talk briefly about The Abyss which we highlighted in our previous blog but it’s worth mentioning again here. The deepest level of The Abyss is without question, the most challenging aspect of this entire game. In fact, in The Abyss you can summon up to two visitors to have a three person co-op which should tell you something about its difficulty level.

Even our director, Fumihiko Yasuda tells me that he will need the help of players online to get through this mode. That’s saying a lot because I can tell you that our director is a pretty stellar player!

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Last but not least, we have a special treat for many of our loyal Ninja Gaiden fans in Bloodshed’s End. I won’t completely spoil the surprise at this time, but you will be provided with a memorable award for your hard earned achievement. That’s all I will say.

Finally, let me just thank everyone for their amazing support and dedication for our game. It’s been an amazing ride for all of us. As we end our journey with Bloodshed’s End this month, I wanted to leave you with a personal message from our director Yasuda-san, which accurately expresses the sentiments of our entire Nioh team. So I bid you farewell for now samurai and hope to see you again in future battlegrounds. Cheers!

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“When the scene after William’s final battle was completed, there was a huge sense of loss and I was very sentimental. That’s because for years, William was always there on our monitors traversing Sengoku Japan, fighting Yokai after another… and I felt I would no longer see that again.

Nioh’s development happened during difficult times for Team Ninja. So while it was a tremendous challenge, it also came with unimaginable joy and sorrow. This may sound dramatic but as I see William, who dies again and again, only to come back stronger and continue to take on tougher foes. In this vision, I see the new embodiment of Team NINJA as well.

While I am starting to think about the future, at this very moment I only wish for our players to take delight in the final chapter of William’s tale.”

– Fumihiko Yasuda

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Space combat shooter EVE: Valkyrie – Warzone launches today on PS4

News incoming, pilots! The time has come for even more of you to gear up, lock on and join in our ultimate first-person spaceship shooter. We here at the CCP Newcastle studio are thrilled to announce that EVE: Valkyrie – Warzone is available today, meaning that intense cross-platform, cross-reality space dogfighting is happening right now!

Fearsome and distinctive spaceships, fresh and fearless new pilots — we reckon that’s going to be an amazing combo and we can’t wait to see you in action.

Launch into the Warzone

EVE: Valkyrie was born in virtual reality and is now reborn for everyone. Originally, Valkyrie pilots were required to access the game with VR equipment only, but the new Warzone expansion opens up the world of the Valkyrie to all PlayStation 4 players, with no VR requirement.

For those who are new to EVE: Valkyrie, purchasing EVE: Valkyrie – Warzone includes all the content that has already been created and released over the past 18 months. This includes all five of the EVE: Valkyrie updates (Carrier Assault, Joint Strike, Gatecrash, Wormholes and Groundrush) and of course, the Warzone expansion.

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This puts the impressive new roster of next-generation ships, the variety of exciting maps, and multiple game modes firmly in the grasp of all veteran and prospective spaceship combat enthusiasts!

With the introduction of Warzone, it’s a great time for all pilots to get involved. For those of you who are new to Valkyrie, you’d better suit up and get some hours in darting between the frozen asteroids and navigating treacherous subterranean tunnels. Life in New Eden rarely stands still.

Next free update already in development

As if all of that wasn’t enough to whet a space pirate’s appetite, we are already hard at work creating more amazing features. We want to continue providing fresh, high-quality content for EVE: Valkyrie regularly, and that means the Warzone expansion is us just getting started.

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So, what does that mean for you? Coming hot on the heels of the expansion, there will be another free update for EVE: Valkyrie – Warzone due to hit this winter. In the next free update we’ll be including Custom Matches which will allow you to set up your own game lobbies and private rooms, picking from a range of options to create your very own Warzones!

No game update would be complete without a new battleground to compete in, and we’ve got an incredible new map in development right now. This new location in the New Eden universe will once again push our unique space combat gameplay in some new and interesting directions. We’ll have more to share on that soon.

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Spaceship DNA

At CCP Games, we have been creating and bringing spaceships of all shapes and sizes to life for 15 years. Everything from Drones, Carriers and mining Frigates to Battleships, Dreadnaughts and Titans, we’ve built it all! Designing awesome-looking space vessels along with all the weaponry, modifications and technological features that excite and inspire players is in our DNA.

We take pride in constantly improving how we imbue our creations with diversity, unique roles, purpose and identity. We believe that this experience and expertise will be evident in the lovingly-crafted, battle-tested spaceships that the Warzone expansion provides.

EVE: Valkyrie

If you want to fly those ships in online competitive multiplayer, and do battle across the gritty-but-glorious celestial arenas of EVE: Valkyrie, then you can be sure you’ve come to the right place.

Welcome to the Warzone, pilots. We look forward to seeing you out there in your shiny new customised ships, demonstrating your hard-earned skills. Lock and load!

The post Space combat shooter EVE: Valkyrie – Warzone launches today on PS4 appeared first on PlayStation.Blog.Europe.



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