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lundi 31 octobre 2016

Visual novel compilation Zero Escape: The Nonary Games coming to PS4 and PS Vita in 2017

Behold zero escapists! Aksys Games and Spike Chunsoft proudly announce that Zero Escape: The Nonary Games is making its way to the PS4 and Vita in Spring 2017!

Zero Escape: The Nonary Games

Exclusive to the PS4 and Vita consoles, The Nonary Games is a double pack collection of Zero Escape: Nine Hours, Nine Persons, Nine Doors (999) and Zero Escape: Virtue’s Last Reward (VLR). Nonary Game uninitiated who missed out on these two mind-shredding titles before now have the perfect chance to grab both in one collection. Pretty great, right?

What’s that? You’ve already managed to escape the clutches of death and played both games through to completion? Fear not!  999 has been rebuilt from the ground up and now features HD graphics, as well as English and Japanese voice acting. Prepare to experience 999 as it was intended and lose yourself in unparalleled immersion.

Zero Escape: The Nonary Games

So what exactly is a Nonary Game? In essence, the game contains nine “players” or participants. You assume the role of one of these participants and compete towards a common goal. “No big deal, I love a good, friendly competition!” you say to yourself. Well, not so fast… The rules of each game vary from title to title, but the end goal is always the same: You must fight for survival and do everything in your power to escape with your life! That’s right, the price for losing this game is death. Did we mention that you’ve been “entered” against your will?

Zero Escape: The Nonary Games

The main antagonist in both games is the enigmatic Zero. Who is Zero? What does Zero want? Why are you in this situation to begin with? Fair questions to be sure, but to answer any of these would simply ruin the experience!  A special feature of each Nonary Game is the implementation of a watch-like device, which is attached to each participant’s wrist. Unique to each game, the watch serves a few sinister functions, most notably as the very probable agent of your demise! Needless to say, your quest will focus on solving the mystery of your surroundings and successfully removing the lethal time piece.

Zero Escape: The Nonary Games

The Zero Escape franchise is renowned for its engrossing narrative and complex story, and The Nonary Games serves as the definitive version of the first two games.  For both the uninitiated and seasoned escapists, The Nonary Games is the perfect gateway into this deadly and thought-provoking world. Prepare yourselves gamers, Zero Escape: The Nonary Games makes its way to PS4 and Vita in Europe Spring 2017!

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Hitman’s PlayStation 4 season finale is available now

I can’t believe we’re finally here, at the Season Finale to an amazing journey for Hitman, for Io-Interactive, and I hope for all of you.

Agent 47 has arrived at a hyper-exclusive hospital in Hokkaido, Japan for Episode 6 and you can play it from today. We’ll be watching livestreams, reading forums and scrolling through reviews of everything that we have released in this season with an incredible feeling of excitement and pride.

We took Agent 47 to 7 different cities on 4 continents and truly created a World of Assassination, which has been our ambition right from the start. Now we’re finally there. It’s a bit overwhelming when I look back on everything we’ve done to get here.

Io-Interactive details Hitman's PlayStation 4 Season Finale which is available now Io-Interactive details Hitman's PlayStation 4 Season Finale which is available nowIo-Interactive details Hitman's PlayStation 4 Season Finale which is available now

 
For the Season Finale we’re going to take you to Hokkaido, Japan with a mission called “Situs Inversus”. The term relates to a real-life medical condition where the heart and other organs of the body are on the opposite side to where they should be. Your main target suffers from this condition and has checked into the hyper-exclusive GAMA private hospital for life-saving surgery. As Agent 47, you must make sure that doesn’t happen, one way or another – and as always there are many ways! And this target is also going to close the story in a full circle that started back when Agent 47 joined the agency.

The GAMA hospital is a fusion of Japanese beauty and cutting-edge technology, featuring its own Zen gardens, organic sushi restaurant and traditional Japanese hot spring – so plenty for Agent 47 to get up to. It’s equally tranquil and clinical and a great environment to create some unique possibilities that you could only find in a Hitman game. Suffice to say, you’ll need your wits about you and also everything you’ve learnt in the previous episodes.

Io-Interactive details Hitman's PlayStation 4 Season Finale which is available nowIo-Interactive details Hitman's PlayStation 4 Season Finale which is available now

 
From when we first released our beta back in February, through to the release of our Season Finale today, it has been an incredible journey for us and for Agent 47 and I want to say a big thank you to all you players making this possible. Together we’ve built and run the biggest and most replayable locations of any Hitman game and added new live content every single week since launch.

We have continued to improve our Contracts mode and created Escalations in collaboration with you, included Challenges and Challenge Packs based on what you have pulled off, and seen equal measure of joy and heart-pounding tension whenever we feature one-time Elusive Target events. It’s been fantastic and although we have now completed this season, this is only the beginning for our ever expanding World of Assassination.

Io-Interactive details Hitman's PlayStation 4 Season Finale which is available now

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Deaths abound in PlayStation VR spy title I Expect You To Die, out December

Happy Halloween! Here’s your treat: I Expect You To Die (IEYTD), the acclaimed spy-themed virtual reality `escape-the-room game will release this December for PlayStation VR. The wait to experience the many ways a spy can perish in VR is almost over. After all, when you develop a game named I Expect You to Die, the trick is having more than one way to die.

Deaths abound in PlayStation VR spy title I Expect You To Die, out December

When we started making IEYTD, we knew there had to be consequences for agents that didn’t “escape the room,” but we also knew we had to be careful crafting those consequences. Make the level too hard or the puzzles too obtuse, and players would be frustrated and quit. Too easy and it would be boring. We also didn’t want the design to be unfair. You never want the player to feel cheated by some lame trap that they couldn’t possibly have known about until after it killed them. The flipside is that dying in hilarious ways in VR can be very fun, and we knew we wanted that experience to be a large part of the game. With these variables in mind, we formulated two strict rules for each death:

  • Always have at least one clue before a death trap
  • Make it clear why you died so you’d learn for the next playthrough

As long as we followed those rules, we felt pretty good about adding in a bunch of ways to die. In fact, for each level we had three or more ways the game would try to kill you and three or more ways you could accidentally kill yourself. When deciding on new venues for puzzles, we’d always make sure that there would be interesting ways to die that would be in theme.

Deaths abound in PlayStation VR spy title I Expect You To Die, out December

While there are over 30 ways to die in the game, they basically boil down to 6 categories: explosion, fire, laser, gunshot, drowning, and suffocation. Our UI artist created the coroner’s reports you see in the “death scene” based on that info. Not only are these humorous pieces of art in their own right, they serve to reinforce and remind the player of what killed them, so they can avoid it next time.

Deaths abound in PlayStation VR spy title I Expect You To Die, out December

Speaking of next time, we thought long and hard on what happens when you die in the game.

We wanted the player to be able to take a breath, process what happened, and then get back in. Early on we had considered checkpoints, but we found that sometimes players would get themselves in a bad state, or miss a clue that would help them complete the puzzle if they picked up midway through. We decided that starting fresh each time was important, but armed with the knowledge you gained from the previous run, you’d be able to quickly progress to where you left off.

That’s why we consciously avoided any long timing puzzles, like avoiding swiveling security cameras for instance. Puzzles like that are questionably fun the first time can quickly become annoying on subsequent playthroughs. This focus on letting the player progress through the puzzle as fast as they can lets them get back to where they left off quickly and allowed us to make speed-run challenges.

Experimenting in VR is fun! Death shouldn’t be a punishment, it should be entertaining. So when you pick up your copy of I Expect You To Die, don’t be afraid to cut that bomb wire, pull that grenade pin, or anger that bear; after all, we expect you to die!

For a countdown to experience this thrilling spy game, check out our website.

Deaths abound in PlayStation VR spy title I Expect You To Die, out December

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vendredi 28 octobre 2016

The 13 horror influences that inspired Here They Lie

Cory Davis here, Co-Creative Director from Tangentlemen in Los Angeles.

Since we last convened, Here They Lie has crawled out of the shadows and into the collective psyche of PlayStation VR acolytes. A nightmarish trip full of malevolent creatures, hallucinations, out-of-body experiences, esoteric realms, and existential questions—all created to get under your skin, keep you up at night, and leave you terrified about your insignificance in the vast universe.

Coincidentally, those are also all of the things I love about Halloween.

To help fuel your Here They Lie Halloween nightmare even deeper, I’ve prepared 13 (my favorite number) recommendations of books and films that were big influences throughout development. Check them out at your own risk…

13. The King In Yellow – Robert W. Chambers

The King In Yellow was written in 1895. It’s still scary as hell. My definite go-to for early supernatural and cosmic horror. An inspiration for the dark, symbolic, occult overtones in Here They Lie, as well as the Hanging Theater you’ll encounter in the city. What color is Dana’s dress again?

12. Upstream Color – Shane Carruth

A beautiful, surreal, and extremely smart film. Upstream Color influenced the Dana character in Here They Lie, as well as the overall pacing and tone of the experience. The focus on foley and ambient tones were big influences on the sound design and musical score of Here They Lie.

11. The Holy Mountain – Alejandro Jodorowsky

I’d say that this film inspired the symbolic journey the player makes in Here They Lie more than any other work. An interpretive work which pushes the viewer into thought-provoking scenarios—inviting you to take a step back and compare them to your own life, your own understanding, your own decisions. Sound familiar?

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10. Beyond The Black Rainbow – Panos Cosmatos

One of my favorite movies of all time, Beyond The Black Rainbow was a massive inspiration from the start of development of Here They Lie. The film’s usage of color, the strong composition of its shots, the slow plodding build-up of dread, and the raw, synthesizer-driven soundtrack were big influences for us.

9. Funny Games U.S. – Michael Haneke

This is a unique film because (spoilers) the villain/murderer is also the director of the film. He takes control of the film directly at certain points, breaking the fourth wall and rewinding to prevent the victims from escaping. This technique, along with the creepy upper-class psychopaths in tennis uniforms, were a strong inspiration for elements of Here They Lie.

8. Naked Lunch – David Cronenberg

Such a strange, wonderful, disturbing, amazing film. Naked Lunch’s twisted dance around the themes of sanity, guilt, addiction, lust, and self-worth inspired the journey of Buddy in Here They Lie.

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7. A Scanner Darkly – Philip K Dick

Like many of Philip K Dick’s stories, this one asks some very strange and ultimately disturbing questions about physical reality, consciousness, and identity. He’s a master at lulling you into a false sense of security before unveiling the dark questions behind our existence.

6. Eraserhead – David Lynch

We are huge fans of all of David Lynch’s work, but this film was a direct influence on our visuals and narrative in Here They Lie. A disturbing film for sure, but also a strange symbolic discussion of existential themes.

5. Baraka – Ron Fricke

A beautiful work of cinematic art—Baraka was where we went for meditative inspiration throughout the development of Here They Lie. You can see and hear direct influences in some of the more surreal sections of the experience—like the scorched-earth desert space or the psychedelic boat ride in Here They Lie.

4. Jacob’s Ladder – Adrian Lyne

Another huge influence for us on Here They Lie—Jacob’s Ladder reminds me of moments in real life when things just don’t quite add up… when you see a shadow or a shape just out of the corner of your eye. This film inspired the dark psychological journey in Here They Lie, as well as the Subway/Underground sections of the experience.

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3. Antichrist – Lars Von Trier

One of the most disturbing films ever created, but also one of the most beautiful, haunting, and dreamlike as well. Antichrist inspired the sequences with Dana, as well as the overall tone and symbology of Here They Lie. Careful with this one. Seriously… I warned you.

2. The Dream-Quest of Unknown Kadath – H.P. Lovecraft

It may be obvious when you play Here They Lie that H.P. Lovecraft is one of our big influences. This story from Lovecraft’s Dream Cycle is one of his stranger, more dreamlike incantations. There are many connections to this story in Here They Lie. There’s even a track in the soundtrack called Nyarlathotep.

1. The Shining – Stanley Kubrick

An absolute masterpiece of filmmaking—a true work of art, one of the best films of all time—horror or otherwise. This film works on so many levels—creeping under your skin and then up your spine as you tumble through its twisted labyrinth. The Shining inspired our take on horror in Here They Lie more than any other work.

So, now that you know 13 of my dirty little secrets, which of these are your favorite? Do you have some more tasty recommendations?

I can’t wait for you to jump into the PlayStation VR and experience the terror of Here They Lie for yourself. It just could be the perfect accompaniment to your Halloween nightmare. And don’t forget the non-PSVR version of Here They Lie is coming later – stay tuned for more details!

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Japanese visual novel Steins;Gate 0 gets EU release date, new trailer

If you can’t even save the one person you love, how can you save the whole of humanity? This is a question that really underpins Steins;Gate 0 and will resonate with Steins;Gate fans who saw mad scientist, Okabe go back in time to save the girl he loves. The first time he tries, he fails. The second time, he succeeds. But what if there never was a second time? What if someone had stopped him from trying again?

Japanese visual novel Steins;Gate 0 gets EU release date, new trailer

Steins;Gate Zero follows the story of a world line where Okabe fails to save Kurisu, and is forced to live with the consequences of his choice to sacrifice her. Six months later, he’s a broken wreck, taking medication, rarely meeting his friends. His only goal in life, to continue Kurisu’s work.

Japanese visual novel Steins;Gate 0 gets EU release date, new trailer

But fate isn’t done with Okabe, when he discovers, early on, that Kurisu may not be as lost to him as he first thought…
Releasing on PlayStation 4 and PS Vita on 25th November Steins;Gate 0 is a brand new story in the acclaimed Science Fiction Visual Novel franchise.

It’s a much darker, more somber story than Steins;Gate. The original asked you to repeatedly make a choice about how much you were willing to sacrifice to save Mayuri. Zero is a story about living with the consequences of those choices, even if they’re not necessarily what you want.

There’s also a much bigger cast this time. I was a big fan of the original cast (I’ve had a small figure of Kurisu on my desk for the past 6 years!) so in my mind the new cast had a big hurdle to clear. I think that after finishing the translation, I like the new characters more than the old ones. My personal favourite is Maho. She is one of the most well-developed characters I’ve seen in years. Similar to Okabe in many ways, with a strong exterior personality that hides a heart that isn’t nearly as tough as she’d like it to be.
Like Okabe, her life was forever changed by her interactions with the genius named Kurisu Makise, and I loved the way she grows and changes throughout the story.

Over the last year I feel like I’ve really gotten to know the cast, like they’re a part of me. Localising Steins;Gate 0 was a really big job – a 5 month project from the time we got the script to the turn-in date. We worked at it several hours a day, five days a week. The project came to us in the form of several massive spreadsheets, and we started at the beginning and worked our way to the end. From there, we gave it a second pass through to check for consistency issues and improve the general flow of the story. I’m not sure how many hours, all told, that it took, but it was a very, very big project, certainly comparable to the original, size-wise.

Japanese visual novel Steins;Gate 0 gets EU release date, new trailer Japanese visual novel Steins;Gate 0 gets EU release date, new trailerJapanese visual novel Steins;Gate 0 gets EU release date, new trailer

 
It was also a challenge to work on. First, it’s a science-fiction game with very accurate science, which means there’s a lot to look up to make sure that we’re phrasing it right. I know I spent a lot of time on Wikipedia looking at articles on artificial intelligence, brain science, and different time travel theories!
Then of course, there’s the fact that it’s a very Japanese game, that’s written primarily for a specific Japanese audience who understand things that a western one might not. This was less of a problem than it might first seem for players of the original game, because Steins;Gate 0 is a lot more serious title that has less of a focus on internet and otaku culture, and also because the game has a built-in dictionary to explain some of the more obscure concepts.

Japanese visual novel Steins;Gate 0 gets EU release date, new trailer

The biggest challenge, at least, one of the challenges that I spent the most time thinking about, was actually one that fans might not expect: localizing Mayuri’s dialogue. Mayuri is a very unusual character, and she speaks in a very unusual way. She acts a little spacey, but she’s not stupid or ditzy, and there’s a nuance in her speech that betrays a caring and an awareness that you might not see just by looking at a direct translation of the words themselves. Because she’s such a critical character, getting her personality right was a high priority for me.

Inevitably you come across things in the text that are tough to localise. It’s tempting to try to replace it with something similar that is culturally more filling – though we tried our best to avoid this wherever possible.

The game’s setting and culture are extremely important aspects of the story, and we would be doing a disservice to the fans if we tried to overly westernize it. Fans of the first game’s translation should find that the level of westernization is one they’re very comfortable with, and that most of the more culturally obscure ideas are handled the exact same way they remember.

For example, there’s one point in the game a specific Japanese word (Senpai, used to refer to an older girl at a school in this case) becomes important to the plot. Rather than trying to find a way to abstract this out and come up with an American equivalent, we left it in and added some very brief dialogue about what it meant, and what its usage meant to the characters.

That said, I wrote the Steins;Gate 0 translation with a general console/portable gaming audience in mind. I wanted it to be very accessible and readable, no matter how much the player might know about the setting of the game, and I’m confident that we succeeded.

Japanese visual novel Steins;Gate 0 gets EU release date, new trailer

One thing I’m often asked is how accessible it is to those who never played the original? I think missing out on this because you’ve not seen the anime or played the original is a mistake – the story really works on its own. The first Steins;Gate is now a seven year old game, and when the writers created Zero they were well aware that many players wouldn’t have beaten it. Steins;Gate Zero takes place in a world line where many of the events in the first game never happened, and it very quickly becomes its own story. While it’s a direct sequel, it assumes the player has no knowledge of most of what happened in the original, beyond the basic outlines of the plot.

I would say that if you’ve seen the anime, read the manga, or have even been immersed in the fandom long enough that you think you’d be interested in the title, you know everything you need to get the most out of Steins;Gate 0.

Steins;Gate 0 is a wonderful game, and I’ve seen many, many people say that they enjoy it more than the original. While it only requires a little bit of knowledge about the first game, it wraps up certain plot threads, and also answers what’s probably the biggest, most long-running mystery in the series.
If you’re at all interested in this series, you owe it to yourself to check it out.

El Psy Kongroo!

Japanese visual novel Steins;Gate 0 gets EU release date, new trailerJapanese visual novel Steins;Gate 0 gets EU release date, new trailer

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How zero-gravity twitch-based PS4 platformer HoPiKo’s was made

Hey all, Rob here from Laser Dog. After months of development, testing, tweaking, exhibitions, sleepless nights and the like, we were super excited to release our first PlayStation 4 game HoPiKo last week.

It’s an unforgiving twitch-based platformer that will have you yelling at the screen. But more than that, the satisfaction you’ll get for beating a level can be close to euphoric. We’ve been amazed at how good some of you are at HoPiKo and thought we’d share a little about it with you. Not to mention some EXCLUSIVE cheat modes.

I dare you to try and complete it on Puke Mode – definitely not for noobs.

The story behind twitch-based PS4 platformer HoPiKo's creation

Definition

When people ask you about your game, they normally ask what genre it is. My reply:

“HoPiKo is an immensely difficult speed-run platformer set in zero gravity, played with half a controller and designed to kill you a lot.”

The story behind twitch-based PS4 platformer HoPiKo's creation

Controls

HoPiKo’s got a unique control mechanic. Using the right analogue stick, you aim where you’d like the character to jump and then “release” the stick, allowing it to re-centre.

You can actually play the entire game one handed. We have enabled the right stick as default, and disabled the left (though there is an option to switch which way round you want to play).

The reason is that in HoPiKo you’re not running left and right, but aiming and jumping. For most people that have played first person shooter games, you’ve been trained to aim with precision using your right thumb.

Story

The world of HoPiKo is all about saving gaming. In the good old days, the HoPiKo lived and worked inside games consoles, making sure the games kept running. All was well, until the evil nanobyte virus spread throughout the world, enslaving the HoPiKo.

You play as the last remaining free HoPiKo, found inside an old discarded game cartridge. Enhanced with your glowing power gloves, you must navigate the infected landscape and punch the virus directly in the face.

The story behind twitch-based PS4 platformer HoPiKo's creation

Game loop

We wanted to keep levels compact, but really difficult (lots of death and restarting to learn how to complete them). As a level can take as little as two seconds to complete, we decided to string five together to make a run.

As soon as we started testing the five-level-run system, we LOVED it. It solved a lot of problems and also has a lot of benefits:

  • It gives the player enough time to learn the level structure and perfect their path to the end
  • It gives us greater control over the difficulty. For example, in a run we can have some REALLY difficult levels sandwiched between easier levels.
  • We set par times for each level, meaning if you complete all levels super-fast, you par the whole run.
  • Splitting the gameplay into 5 smaller levels reduces the number of objects to be processed, giving us better gameplay performance.

Exclusive cheats

So here we are, the all-important EXCLUSIVE cheat modes – HoPiKo features some pretty cool cheats and these are just two of them. We’ll leave you guys to work out the others (just with different R1 and L1 combinations). So, play the game as normal.  Press the OPTIONS button to bring up the game menu and then enter the settings screen. Enter the desired code. If done correctly you’ll hear a ‘bing’ sound and the screen will flash. To remove the effect, follow the same procedure but enter the Clear Cheats code.

PUKE MODE: L1, L1, R1, R1, L1, L1, R1, R1

ALTERNATE COLOURS: R1, L1, R1, R1, L1, L1, R1, R1

Clear Cheats:  L1, L1, L1, L1, R1, R1, R1, R1

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Handcrafted family adventure The Little Acre comes to PlayStation 4 on 22nd November

Hi Everyone, I’m Ben from Pewter Games, an indie studio based in Dublin. The Little Acre is our upcoming adventure game.

The Little Acre tells the story of a small family in 1950’s rural Ireland. During the game you’ll play as Aidan (voiced by Brian AKA, ‘Terroriser’), a job-hunting engineer, and his young daughter Lily whose current life-goal is to be a swordfighting fairy-knight. Things in The Little Acre are not quite what you’d expect; when Aidan goes missing one morning, Lily decides to hunt for him and soon they both discover a mysterious world connected to their own. Who lives there? Why is the entrance in their garden shed? Do they have any hope of escaping?

When talking about The Little Acre or demoing it we always get asked about the art style. It’s all hand-drawn frame-by-frame animation that’s reminiscent of the work of Don Bluth, who created films such as All Dogs Go to Heaven and An American Tail.

Handcrafted family adventure The Little Acre comes to PlayStation 4 on 22nd November

What do we mean by hand-drawn? Each frame of the animation is sketched, filled in with details and finalized. We have some computer help with colouring and effects, but every step, gesture and expression starts with an animator’s hand. It’s labour intensive but the results are something really special. Our animators particularly like drawing animals. If you’re a dog lover or cat lover then the Little Acre has some furry friends for you to enjoy. Of course, we mentioned earlier that things are not quite what you’d expect, and that applies to the animals too.

The game we’ve made is a traditional point & click adventure at heart, but we’ve also worked hard to make it feel just right for console players too. There’s no pixel-hunting or awkward cursor controls on your DualShock 4 here. We’ve also included a hint system for any moments you might get lost, however, there’s a prestigious Trophy waiting for you if you can beat the game without any tips.

Handcrafted family adventure The Little Acre comes to PlayStation 4 on 22nd November

We’re really excited to be bringing The Little Acre to PlayStation where there’s already some serious love for classic adventure games. We really hope you all enjoy The Little Acre when it lands on 22nd November.

Have fun everyone!

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5 things to do in PlayStation VR title Windlands this launch weekend

Welcome Guardians! Having an awesome time swinging & soaring in the Windlands on Playstation VR? We have penned a few suggestions to ensure you get the best out of the game, and improve your skills!

1. Explore!

First order of business: grab the first three power crystals in “Jungle” and make your way to the city! Don’t forget to listen for the sound of crumbling rocks. They can lead you to other hidden secrets…

5 things to do in PlayStation VR title Windlands this launch weekend

2. Practice makes perfect!

Spend some time practicing your locomotive skills. Windlands is a pick up and play adventure. However, its controls can lead to a deeper experience.Try double-jumping from walls (double tap X while airborne & approaching a wall) and grapple to a nearby tree, or jump from a tall cliff and grapple to a branch at the very last second to send yourself soaring up into the air!

However, mastering its controls can lead to a deeper experience. Try double-jumping from walls (double tap X while airborne and approaching a wall) and grapple to a nearby tree, or jump from a tall cliff and grapple to a branch at the very last second to send yourself soaring up into the air!

5 things to do in PlayStation VR title Windlands this launch weekend

3. Attempt a challenge or speed run

If you are a competitive Guardian, then the Playgrounds and Speed Run challenges are the place to be! Playgrounds offer a collection challenge: grab the golden orbs as fast as possible and make your way to the finish.

Your eagle eye skills will definitely be put to the test here, not only will you need to locate the orbs, but finding the fastest route to them will pose another significant challenge!

The pressure is on! Jump into one of the Speed Run Challenges and climb the ranks of the leaderboards by reaching the finish as fast as possible. You’ll need to think fast and be ready for anything

The challenge maps are accessed through the smaller portals on each island, you open the portals by returning enough Crystals to the center of the Hub.

5 things to do in PlayStation VR title Windlands this launch weekend

4. Submit your clips!

Just pulled off an epic grappling + wall jump combo? We want to see! Be sure to hit the SHARE button and show us your moves!

5. Relax, sit in a tree, hang out with the birds

There really is nothing quite like relaxing atop of Jungle, the wind blowing past your ears, the birds singing and enjoying the beautiful views and soundtrack.

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PlayStation Now is the home of horror this Halloween

Afternoon all – just in case the tasteless fancy dress doesn’t spook you enough this weekend, then we’ve got a host of PS Now favourites and newly-added gems to leave you decidedly terrified over the Halloween period.

Your trick or treats:

The Last of Us

Widely regarded as one of the greatest games of all time, this prestigious blockbuster takes you through an unsettling, dystopian America on a journey of emotional rollercoasters and the hunt for survival. No game has ever managed to combine such a brutal, unrelenting storyline with such intelligent, stealthy gameplay. To top it off you’re spoiled with stunning scenery, unforgettable characters and incredible attention to detail. This is a Naughty Dog masterpiece and my favourite game – play it!

Dead Island

If you like the idea of picturesque beaches in the southwestern Pacific: the sun, the sea, the sand, the zombie guts… then this is the game for you. Machete, baseball bat or kitchen knife (yes those are verbs) your way through the apocalypse in this hugely addictive RPG romp across Papau New Guinea. With expansive maps to explore and tonnes of loot to get your hands on – you’ll be bitten smitten with this horror classic.

The Walking Dead Season 1 + 2

This uniquely styled, critically acclaimed, choose your own adventure hit from Telltale Games is another must-play this Halloween. Centred around an intense storyline and memorable characters, your choices have consequences so hopefully you won’t be haunted by them…

On top of those fear-filled horrors already in the library, we’re also landing ten super spooky hits – so once you’ve finished your apple bobbing you can dig into these:

If you’re not a subscriber yet then there’s no better time to join the gaming revolution – get your one week free trial today on PC and PS4. Once you’ve enjoyed your free trial, you can continue to experience the freedom to play for just £12.99 per month.

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jeudi 27 octobre 2016

MLB The Show 17 welcomes Ken Griffey Jr. back to gaming in March 2017

For anyone who picked up a baseball glove or a video game controller in the last 25 years, there is no other name more synonymous with the sport than this year’s cover athlete for MLB The Show 17.

Destined for greatness, no player entered the Big League with more hype than the first pick of the 1987 MLB draft, and no player entered baseball’s Hall of Fame with a higher percentage of the vote than “The Natural.” A legend both on and off the field, “The Kid” inspired a generation of baseball fans with electric play, a contagious smile, enviable flair, and a swing that’s been imitated but never duplicated for almost three decades.

Almost twenty years since his last appearance in a baseball video game, Ken Griffey Jr. returns to the digital diamond as the cover athlete of MLB The Show 17.

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Thanks to baseball video games, millions of people around the world have become enamoured with America’s Pastime. Perhaps nobody will ever be able to re-create Griffey’s signature swing in real life, but we can’t wait to introduce “Junior” as a playable living legend in The Show 17.

And you won’t have long to wait. The Show 17 launches 28th March, 2017!

PS Store pre-orders will be live in PS Store next Tuesday, 1st November. When you pre-order through PS Store you will receive 10 bonus Standard Packs, a Ken Griffey Jr. Card for The Show and you will INSTANTLY receive 11,000 in Stubs for The Show 16.

MLB The Show 17 MVP Edition

The gamer favorite MVP Edition is back for another year! This edition includes a ton of digital goods and will be available for pre-order from 1st November on the PlayStation Store.

Gold Season Starter Pack (Includes Mission Starter for Gold item)

  • 5,000 Stubs
  • 1 Sponsor Pack
  • 10 Standard Packs
  • 31 MLB PS4 Themes

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MLB The Show 17 Digital Deluxe Edition

For our top tier Diamond Dynasty and Road To The Show fans, we are bringing back The Digital Deluxe Edition for ’17 exclusive to the PlayStation Store. For those of you that need packs on packs on packs, you know what edition is for you.

  • Gold Season Starter Pack (Includes Mission Starter for Gold item)
  • Diamond Season Starter Pack (Includes Mission Starter for Diamond item)
  • Digital Deluxe Pack
  • 11,000 Stubs
  • 1 Sponsor Pack
  • 20 Standard Packs
  • 31 PS4 MLB Themed Avatars

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This is monumental year for us here at PlayStation. We’re very excited to welcome Jr. to the team and even more excited to show our fans what we have in store for The Show 17! In the meantime please make sure to watch The Show Nation, our Twitter and Facebook accounts between now and 28th March for the latest updates.

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New Robinson: The Journey video focuses on character, creatures and curiosity

We recently announced an 8th November release date for Robinson: The Journey, and after all the hard work the team has put in, it’s an incredible feeling to know we’re now only a few weeks away from launch.

Today, we’re sharing the third video in our dev diary series to give you a closer look at how we’ve populated the rich game world you’ll soon be able to experience for yourself.

Right from the outset of development, we wanted to capture the childlike wonder of imagining a world filled with dinosaurs. VR gives us the power to bring that feeling home in spectacular style, and it was up to us to think creatively about how we could invoke a sense of awe not just when you pull the PlayStation VR headset on for the first time, but right throughout the Robinson universe.

We focused on filling our setting – the extrasolar planet of Tyson III – with a huge variety of creatures – some big, some small, some harmless, some… not so harmless. We wanted this world to feel rich and alive, worthy of your curiosity at every turn, so we’ve made sure there’s plenty of diversity in the ecosystem.

We’ve also invested a lot of energy in the interplay between your two most trusted companions – AI unit HIGS and baby T-Rex Laika. HIGS has something of a “two’s company” ethos where Laika’s concerned, and the give-and-take between the three of you adds an extra layer of depth and personality to your adventure.

As we approach launch day for Robinson, everyone on the team shares the feeling that the game has exceeded our original expectations. Exploring how the power of VR enables us to sustain a wow factor across every inch of Tyson III has been an exciting, eye-opening experience – and we hope the journey of discovery we’ve been on will shine through when you fire up the game and play for yourself in a few weeks!

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Enjoy The Last Guardian’s music via exclusive app and special vinyl releases

As ardent fans of Fumito Ueda’s past games can attest, the audio element of his projects – both sound and music – play a vital role in immersing the player in a rich fantasy world. Many gamers who hear the theme from the 13th boss in Shadow of the Colossus, for example, will immediately recall standing atop a sprinting Agro in pursuit of a gigantic snake-like creature soaring over a barren desert.

The aural presentation in The Last Guardian is no less crucial for achieving the full experience of exploring this new world with Trico.

Determinedly composed, orchestrated, and conducted by Takeshi Furukawa and gracefully orchestrated by the London Symphony Orchestra, Trinity Boys Choir, and London Voices at Air Studios, the music of The Last Guardian is laden with emotion and oft-times haunting. It powerfully complements the story of this boy and creature, alone amidst ancient ruins, discovering each other as they seek a path to freedom.

We’re happy to announce that a The Last Guardian Composer’s Choice PS4 Music App, featuring 19 tracks from the game, will be available separately at launch via the PlayStation Store. The soundtrack app supports both stereo and surround playback, and also allows users to export all the tracks as stereo MP3 files via a compatible USB drive.

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For audiophiles and collectors, a Vinyl release of the OST will be available in December. We’ll have an update on exact release timing and pricing at a later date.

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Lastly, for owners of PlayStation headsets, an exclusive mode for The Last Guardian will deliver a fine-tuned audio experience engineered for maximum immersion. If you own a PlayStation headset compatible with the Headset Companion App, be sure to download and activate this special mode when you play!

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Old-school JRPG Asdivine Hearts rolling onto PS4, PS3 and PS Vita in 2017

KEMCO have been a publisher for long, and many gamers may know us as a gaming company specializing in RPGs. Well, that is true. Since becoming a global publisher we were looking for the chance to reach more fans of the genre, and we thought: why can’t we provide our RPG experience to PlayStation users as well? And here we are!

We are proud to announce that Asdivine Hearts, the first KEMCO RPG on the latest PS family, will hit PlayStation Store in 2017 for PS4, PS3 and PS Vita at the same time! Asdivine Hearts is a fantasy RPG where you will be traveling the vast world with four companions to find out what is threatening the peace of Asdivine.

Asdivine Hearts

We know that many users highly request Cross Buy. Well, we are also happy to announce that the game will support Cross Buy, and on all platforms! So if you get the game on PS4 or PS3 for your home, for example, you can enjoy the fantastic world of Asdivine while you are on the train with your PS Vita as well!

Through Asdivine Hearts, we hope more RPG fans are getting back to the golden age of RPGs. In the end, what is the attraction of RPGs? A plot full of twists and turns, a vast world map that gives you the satisfaction of journeying, comical and really weird characters (Have I ever met someone like an RPG character in real life? Well… apart from us here at KEMCO, no one 😀 ), towns with kind (or RUDE) people to interact, and strategic turn-based battles with animated effects to let off your daily steam! Yeah, Asdivine Hearts has all the charm of a role playing game a core gamer demands which is packed into one full-fledged adventure! Not only that, you might even meet the strongest maid ever in the gaming history!

Asdivine Hearts

What? You are still wondering if you should play Asdivine Hearts or spend time with your favorite pet? Well, no problem at all! In case of Asdivine Hearts, you don’t need to choose since you will be traveling with Felix, a talking cat that proclaims itself the light deity.

Asdivine Hearts

Asdivine Hearts will also feature the PlayStation trophy system, offering up to 15 trophies to be collected in addition to the rich game content! The game features 40+ hours of gameplay already with plenty of subquests, a battle arena to challenge your skills, and only the sky’s the limit with the amount of the damage you can dish out. So unlocking all the trophies will be another addictive challenge on the way to becoming an Asdivine master!

Now prepare to restore the light of the world (and never forget to restore the light in your room before playing Asdivine Hearts too)!

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Trio of action-packed new PlayStation 4 bundles hit shelves this November

As winter sweeps in, there’s no better time than to settle down with some of PlayStation 4‘s hottest exclusives. And what better introduction to PS4 than with three new hardware bundles.

Each bundle comes packed with a 1TB PlayStation 4 and Uncharted 4: A Thief’s End. But rather than leave you to adventure in Naughty Dog‘s latest, we’re also letting you dive into two other unique experiences.

PlayStation 4 bundles

So in addition to Uncharted 4, you can also become enthralled in one of the developer’s other great adventures, the critically-acclaimed The Last of Us: Remastered, and prove your driving skills with the most beautiful racing title on PS4, Driveclub.

PlayStation 4 bundles

Alternatively you can combine adventure, speed and a sheepinator, with a bundle that offers something for all the family, which includes a 1TB PS4, Uncharted 4, Driveclub and Ratchet & Clank.

PlayStation 4 bundles

Lastly, combine adventure, gothic horror and sci-fi exploration with our bundle that offers a 1TB PlayStation, Uncharted 4, Bloodborne Game of the Year Edition and No Man’s Sky. In addition, you’ll also have the added benefit of immersive audio and noise-reducing technology with our in-ear headset. And, as the headset is powered by a 15 hour battery, you’ll be able to game longer without interruption*.

Bundle availability will vary by country, so please check with your local retailer.

*This bundle is available in select retailers only.

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mercredi 26 octobre 2016

First look at two new licensed pro controllers for PS4

We are excited to give you a first look at the Razer Raiju and Nacon Revolution, two officially licensed pro controllers coming to the SIEE region for PS4 this year.

To give our competitive and pro players more choice, we invited Razer and Nacon to use their knowledge and expertise in developing eSports peripherals to design two unique pro controllers for PS4.

Through close collaboration we’ve been able to help optimise each controller for PS4 – incorporating innovative Dualshock 4 controls and ensuring gamers can enjoy a plug & play experience with any model of PS4.

As you can see, and read about in more detail below, each controller offers a different layout and range of unique features – so competitive gamers can find one which best compliments and adapts to their unique gameplay style.

Razer Raiju

The Razer team’s extensive knowledge in developing eSports peripherals made them an ideal partner to create a tournament-grade controller for PS4.

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Designed for conquering professional eSports tournaments, the Razer Raiju is equipped with advanced controller customisation and ergonomics. Its features include:

  • Two extra bumpers and two extra detachable triggers
  • Built-in control panel on the front of the controller
  • Trigger-stop switches and hair trigger mode for ultra-fast trigger responses
  • Two custom profiles which you can instantly switch between and modify
  • 3.5mm headset jack and dedicated headset volume and mic mute controls
  • Detachable analog stick rubber caps which provide extra grip during intense gaming sessions
  • Compatibility with all PS4 systems via the braided 3m-long USB cable – detachable for easy storage

The Razer Raiju will launch this holiday season and you can sign up to receive more information about it here.

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Nacon Revolution

Developed with the eSport player in mind, the Nacon team of industrial designers and engineers collaborated with pro-gamers to develop the Revolution Pro Controller to meet a wide range of their gameplay needs.

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Thanks to this collaboration, the Revolution Pro Controller features include:

  • 46° amplitude dual analogue sticks, enhanced with innovative firmware for advanced eSports accuracy and reach
  • Four extra shortcut buttons
  • Eight-way directional pad
  • Four custom profiles – all configurable via the companion PC application, enabling players to: re-map buttons, assign macros to the four shortcut controls and adjust analog and trigger sensitivity
  • Two internal compartments with six additional weights – for a tailored balance and feel
  • Compatibility with all PS4 systems via the 3m-long secure connection USB cable – detachable for easy storage

The Revolution Pro Controller will also be available this holiday season and you can visit the Nacon website here for more information.

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Leave us your thoughts in the comments below about both controllers and visit the Razer and Nacon websites to find out more.

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