The best and largest selection of PlayStation 4 (PS4) video game cheats, codes, cheat codes, walkthroughs, guides, FAQs, unlockables, secrets, glitches, hints, ...
The best and largest selection of PlayStation 4 (PS4) video game cheats, codes, cheat codes, walkthroughs, guides, FAQs, unlockables, secrets, glitches, hints, ...
Death’s Gambit is a challenging action RPG where you fight your way through an alien medieval planet filled with beasts, knights and horrors. As an agent of Death, you are bound to his service until you destroy the source of the immortals.
Development on Death’s Gambit continues, but in the meantime we thought it apt to share a unique feature we’ve kept under wraps for quite some time now: the class selection system.
Everyone has a favourite playstyle, and while various weapons are readily available along your journey, there are certain gameplay elements unique to individual classes. Class also determines your starting equipment and stats.
In this trailer we show some of the different immortal bosses that you encounter. Our goal from the start was to make each boss have unique abilities that stand out from everything else in the game. We also wanted to give the player a large arsenal of weapons and abilities to tackle them. It’s up to you to discover the best strategies and character build.
Although immortal characters and bosses can be defeated, they come back to life. You don’t ever have to fight the bosses again but it may still be worth your time since they might drop different items depending how you defeat them. On the other hand, you’ll also encounter mortal characters and friends along the way. Figuring out who is mortal and who isn’t will affect the story.
Hey there! Kokoromi here with an update on SuperHyperCube. In our last post, we shared with you a bit of the game’s history and our aesthetic inspirations for the game, from iconic film sequences to immersive art movements. We want you to feel like you are a part of a completely separate reality of warm, glowing light and abstract space. We’ve put tons of detail into the game’s retro-futuristic look and feel.
In this post we’d like to share a bit about the gameplay in SuperHyperCube, to give you an idea of how things work. We’ve spent the past year refining our mechanics, adding new elements and stripping away others to hone in on the right level of challenge and create a streamlined gameplay experience. Without giving away too many secrets, here is a bit of what you can expect when the game launches on 13th October.
SuperHyperCube is very simple: you start off with a single cube, a cube that matches a hole in an ominously approaching wall. The object of the game is to fit your cube through the wall. Easy, right? Fitting cubes through holes is the heart of the game, and we were determined not to stray too far from it.
Of course, we’ve brought in a few additional challenges. Once you pass through the wall, additional cubes will snap on to your original cube, creating a random cluster of cubes. As you progress through the game, your cluster continues to grow to hundreds of cubes, and it is your job to rotate it so that it fits through the hole in the oncoming wall. The trouble is, the cluster obscures the shape of the hole in the wall, so you have to look around it in order to properly see the hole, and get a better sense of the shape of your cluster. This is where headtracking comes in, and why you can’t play the game without it.
Once you’ve aligned your cluster to the hole, you can either sit tight and naturally pass through the wall, or if you are confident in your success, you can Boost (a kind of quick-drop) to accelerate your cluster through the hole. As you Boost, you subsequently charge power-ups that can help you get out of tight situations in the game.
The first power-up is a Time Warp, a bullet-time effect which allows you to temporarily slow down time, giving you extra opportunity to align your cluster to the oncoming hole. The second is Smash, which gives you the power to blast through the oncoming wall, leaving it in shattered fragments. Nothing is more satisfying than turning the tables on those smug walls!
There are also special trick walls within the game that serve as gateways to new levels, each one a new world with its own ambience and aesthetic. All in all, there are 10 levels to master, each made up of 10 walls. See how you match up against your friends, or players from around the world, on the leaderboards… or simply try and beat your own personal best scores and stats!
There you have it. One game, 10 levels, 100 walls. Are you up for the challenge?
We announced Assault Suit Leynos for PS4 only a few short months ago, and since then there has been a real surge in excitement from fans of the classic series, known originally as Target Earth.
The game received a staggering showing at PAX East in the U.S. and also at London’s ComicCon. Illustrated by the community reaction, Leynos is clearly much-loved and fondly remembered by fans of the 16-bit classic, and that’s why we can’t wait to bring this blistering high-definition remake to PS4 with enhanced visuals and entirely new gameplay features.
Our developer partner Dracue, which is based out of Japan, is handling the respectful and faithful coding duties (so that’s why you’re stuck with me, a Rising Star publishing person, for this blog post as the Dracue team will be taking a well-earned rest and vacation after such intense and dedicated development period).
Check out our reveal video below that showcases many of the awesome elements of Assault Suit Leynos:
You’ll see we’ve not dialed down or diluted the series’ (in)famous level of challenge. This is a game that is tough, but fair — rewarding precision and skill, in an age of infinite handholding and forgiveness, it’s something we’re proud to shout about, the hardcore nature of this game. The newly remixed Arcade mode offers extended levels, full voice-acted cutscenes and recalibrated AI enemies. For those who enjoy a real old-school experience, Classic mode challenges you to battle like it’s 1990 with authentic gameplay, effects, and music.
For newcomers the game provides a rewarding learning curve. With patience and proficiency, you’ll begin to make headway into the game in no time, discovering your favorite weapon loadouts to choose for the mission, and enjoying the game’s climactic set pieces and anime sci-fi story. There’s also the opportunity to apply various gameplay modifiers to customise your experience the way you want it.
As a team made up of fairly core gamers, here at Rising Star Games we’re honoured to bring this classic from our childhoods (okay, maybe just a couple of us older ones’ childhoods…) to a new generation of console and a new community of gamers. Assault Suit Leynos is available digitally on 12th July.
Are you excited by virtual reality? Looking forward to the launch of PlayStation VR? We at nDreams have been lucky enough to spend the last two-and-a-half years playing around with the tech, and take it from us – it’s an experience that never gets old!
Today, we’re excited to tell you about the VR game we’ve been making during that time: The Assembly. Better yet, we’re delighted to confirm that it will be coming to PS4 later this year, following the launch of PlayStation VR. Check out the game’s two new trailers to find out more and see how it plays.
But what is The Assembly, you may be asking? In the world of our game, few who ask that question ever find a satisfactory answer, and those that do are not allowed to hold on to their discoveries…
Enter The Assembly
The Assembly is an immersive, first-person interactive story in VR that asks the question: When does the end justify the means? It’s an experience with two sides to everything, where what’s right or wrong is never clear. Remember: Progress is never perfect…
The game is centred around the eponymous Assembly, an enigmatic collective that has hidden itself from the world so it can conduct its scientific experiments outside the constraints of government scrutiny and society’s morals. But what secrets is it hiding? How far will it go to keep its existence buried? Just what will it sacrifice in the name of progress? That’s for you to discover from the perspective of two different protagonists, both with their own motivations, as you uncover the mysteries of the Assembly’s underground facility.
As newcomer Madeleine Stone, you’ll face a bizarre induction programme that seeks to test your potential, and as veteran Cal Pearson you’ll make a series of shocking revelations that lead you to question the Assembly’s relentless pursuit of progress.
Over the course of the game, you’ll make tough decisions and overcome trials. You’ll face thought-provoking dilemmas with uncertain outcomes that challenge your views of the Assembly and its members, all coming to a head in one of multiple surprising conclusions. Will your actions and their future repercussions save lives… or lead to catastrophe?
Exploration and discovery in virtual reality
We’ve created The Assembly to be an ideal introduction to virtual reality, but one that gamers will still recognise as a proper, fully-fledged videogame. We’ve set out to build a cohesive world that you can explore freely in VR, without ever having to leave your chair.
To make that possible, we’ve designed a player-tested control scheme custom built for VR to ensure comfort. Both novice and more experienced VR gamers will be able to explore The Assembly’s world as comfortably as a flatscreen first-person game. Players of The Assembly will also be able to switch to a non-VR mode, which features a reworked UI designed to be played on a monitor.
Be immersed in a mature and gripping story
By combining realistic graphics with life-like positional audio and an intuitive in-game UI, it’s been our hope to make The Assembly the most convincing interactive story in VR to date.
Even so, every interactive story needs a narrative that captures your imagination, so we’ve set The Assembly against a backdrop of current events and real-life societal anxieties. Take a look at the world today and you’ll see life changing technology being developed at a rate where laws and institutions can’t keep up. This can lead to all kinds of difficult decisions regularly being made by people on all ends of the spectrum. Having this as the foundation for our story allows us to ask players whether it’s possible for one person to make a real difference.
The Assembly awaits you
We can’t wait to find out what you make of our first major VR game release. Feel free to get in touch with us via Twitter on @nDreamsVR or via Facebook at /nDreamsVR, we’d love to hear your impressions and answer your questions!
Earlier this month, we announced that Neverwinter – the free-to-play MMORPG based on the Dungeons and Dragons franchise – would be coming to PlayStation 4. The wait will soon be over as we’re happy to reveal that Neverwinter is launching on 19th July. Starting that day, you will begin your adventures across the Forgotten Realms with your friends all available for free.
For those that want to get in a little earlier than 19th July, we will be offering a Head Start pack that will get you into Neverwinter a week early in 12th July for €xx.xx. The pack will also come with additional in-game items including an Onyx weapon pack, a 20-pack of enchanted keys, a special Onyx Horse mount and more!
After launch on 19th July, Neverwinter will continue to grow with in-game events and upcoming expansions. We have already announced our tenth expansion called Storm King’s Thunder that will have players investigate the sudden return of the Giants to the Forgotten Realms. Neverwinter: Storm King’s Thunder will be coming to PlayStation 4 later this year giving you even more free content to play!
We’re extremely excited to welcome you all to the realms. Neverwinter on PlayStation 4 will contain all nine expansions in addition to the base game and eight playable classes, each with varying paths. You’ll travel all across the Forgotten Realms to locations such as the frozen peaks of Icewind Dale, the sunless Underdark and the radiant forests of Sharandar. Amidst your journey, you will fend off orcs, the undead, elementals and even a five-headed dragon. All of this will be available for non-PlayStation Plus players too!
Adventure awaits around every corner. Are you ready to defend the realms?
This is Marc from Drool. Back in 2009, Brian Gibson and I teamed up to create Thumper, our rhythm violence game. Today, we’re excited to finally announce Thumper is launching alongside PlayStation VR on 13th October.
Thumper contains nine epic levels playable in both ultra-glossy 2D and fully immersive VR. Over the past few months, we’ve made many enhancements to take full advantage of PS VR. We’ve fine-tuned movement speed, the scale of the game world, and our visual effects to create an overwhelming sense of speed and monumental dread. It’s hard to describe if you’ve never been a space beetle on a screaming hell ride before. But no matter which way you play, we think you’ll feel the violence!
Of course, audio is also an essential part of Thumper. Brian composed the music using a unique “gameplay first” technique. Most rhythm games take pre-composed songs and fit gameplay around them. For Thumper, we first developed the mechanics and levels and Brian used them to create an integrated sound experience that maximises impact. You don’t play the music in Thumper, you survive it.
We’ve always wanted to release Thumper and its soundtrack in a special way. So we couldn’t be more psyched to team up with the fine folks from iam8bit to create a limited edition collector’s package. Our Thumper CE includes a game code and vinyl soundtrack with cover artwork designed by Robert Beatty [link: http://ift.tt/1R0xdmF]. Robert’s music and art were a key inspiration for Thumper and we can’t wait to hold this beautifully designed package in our hands! It will include a psychedelic picture disc and some extra special features we’ll announce soon.
Today I’m happy to share your PlayStation Plus games for next month. From 5th July you’ll be able to cause mayhem in hell, or fight your way through boss after boss in a brand new game.
First up, we have Saints Row: Gat Out of Hell. With a choice of characters, enter the open-world sandbox setting of New Hades and wreak havoc. If you are at all familiar with the Saints Row franchise, you know that some seriously over-the-top antics are waiting for you. And if you aren’t familiar with the franchise? Hold onto your hats, prepare for a wild romp, and jump in.
Next up is Furi, a new title from The Game Bakers. Built on the premise of making a game that is both simple and deep, Furi is a fast-paced, tense and ultimately rewarding gameplay experience. The depth comes from the ways with which you use your skills to take on unique opponents. Furi pits you against guardians, each with their own style, in what feel more like carefully crafted duels than boss fights. The Game Bakers have made something truly special here, and we hope you enjoy it.
And that’s not all. Here’s your full lineup, going live on 5th July:
As an added benefit this month, PS Plus subscribers can get early access to Paragon, the new MOBA from legendary developer Epic Games. From 5th July, PS Plus members have exclusive access to a free Paragon Starter Pack which includes instant access to the beta as well as other in-game goodies, such as three Master Challenges for the heroes Gadget, Murdock, and Rampage (to unlock skins, XP boosts, emotes, deck slots, and more). Make sure you take advantage of this huge head start!
With a constantly expanding roster of unique heroes, Paragon lets you customise your playstyle to complement your teammates and dominate the opposition.
There was plenty to take in across the clip’s four-minute running time – not only did it offer your first glimpse of one of the game’s main playable characters, Connor, but it also offered a taste of Detroit’s branching gameplay, where your every action can alter the path the story takes.
Following the reveal, we sat down with the game’s creator, David Cage, to gain a little more insight into what players can expect from the upcoming PS4 exclusive. Watch the video below for more.
Naughty Dog has been floored by your reception to Uncharted 4 multiplayer since it was released on 10th May. Since then, we’ve seen over 1.8 million people play nearing a total of almost 54 years of matches.
Multiplayer continues to be important to the team and we’re continuing to work on patch deployments to address major issues and deliver significant gameplay tuning. Our first major post-launch update, patch 1.08, includes our first MP DLC drop, a Level system AND an entirely new Rank system with exclusive rewards. Yes, this is a big update (patch 1.08 is just over 1.3GB in size)
Lost Treasures
Lost Treasures is our first post-launch content drop, and includes our first free map release, new gameplay items and amazing-looking character skins.
Sunken Ruins map
As promised, all DLC Maps will be free in U4 MP, and our first free map is Sunken Ruins. You may recognise some areas from the single-player campaign, but the Sunken Ruins map is a small, fast-paced map with tight fronts and some hidden water flank routes.
Gameplay items
You can now purchase DLC Gameplay Chests with Relics. These unique Chests will grant you all the new gameplay DLC items, including the new P90 Long Gun or the incredibly exciting Path of Indra Mystical that allows you to teleport your teammates. You will never get duplicates of any item you have already unlocked through our DLC Gameplay Chests.
The full list of new gameplay items is:
Weapons:
P90 – A full auto submachine gun with a very large magazine
Arrowhead A3c – A full auto long range variable rifle (choose to scope in or not)
Enforcer G26 – Semi-auto very fast rate of fire pistol
Enhanced Radar – increases the range of radar and show directional arrows for enemies
Gunslinger – swap weapons faster and reload faster while rolling
Hardened – reduced damage wobble
Gifting – give allies a full gear recharge
Mystical:
Path of Indra – teleport to any ally
Vanity Items
In addition to new gameplay items, we have also introduced a wide variety of Vanity items for all our beloved characters.
Over 50 new Skins and Pre-Sets
Over 70 new Hat and Face Wear items
An assortment of new Taunts and Weapon Skins
Some of the new items (there is a new skin for each character for example) present certain characters in in some fantastic Pirate and Military themes – who doesn’t want to play as Pirate Sullivan or Military Lazarevic? Our Character team put in a ton of time and love working on all these new Skins and it shows.
Patch 1.08
Level System
One of the most significant pieces of feedback we’ve received was that Uncharted 4 Multiplayer did not release with a Level System. We’re glad to say that we are addressing this in 1.08, which introduces a system that many of you will be familiar with.
Our Level System features 70 levels, with each level awarding you with items ranging from Relics to Chests. Every five levels you will earn an exclusive vanity item that cannot be attained through any other method. They are unique and a great way to show off your veteran status. They are quite mystical, actually…
You will level up by earning XP which comes from three sources: completing matches, earning score, and earning medals. We have also introduced a wide variety of new medals into Team Deathmatch and Ranked Team Deathmatch.
Ranked Team Deathmatch
The multiplayer team at Naughty Dog is extremely competitive and this is a big reason we did a FULL revamp for Ranked Team Deathmatch Mode, which is also included in 1.08.
Ranked Team Deathmatch will now be occurring over the course of Seasons. Season One will last 60 days, ending on 20th August 2016. When the Season is over, we’ll take a short break before the next Season starts to allow us time to make and implement any changes and updates.
As you reach Gold, Platinum or Diamond, you will be awarded with an exclusive vanity item. These vanity items will be exclusive to Ranked Team Deathmatch and the Season, so if you do not reach the needed Rank for a reward, you may never be able to get that reward again.
We have also made Rank a much easier system to understand in how points are awarded/taken, removed the restrictions for parties, and introduced a forfeit option. This patch will also introduce an entirely new goal for the highly competitive players among you – Master Rank.
I highly suggest you visit our Ranked Team Deathmatch details page on Unchartedthegame.com for some more insight into how this mode works – we think it’s awesome and everyone should be playing it!
Triple Pack update
For those of you who purchased the Triple Pack, Multiplayer Pack 1 of the Triple Pack is available today. Your items can be found unlocked in the customisation and loadout menus.
The Triple Pack contains:
P90 Long Gun
Gifting Booster
Pirate Drake Skin
Pirate Commodore Hat
The Rubber Leg Taunt
Explorer Pack
In keeping with the multiplayer DLC philosophy that we set out ahead of launch, all DLC will be available for free. We will continue to hand-pick content to be included in the Triple Pack for those that have already purchased it or those who continue to purchase the Digital Deluxe version. However, starting today we’ll be replacing the Triple Pack with the Explorer Pack – which provides players with even greater choice on which items they prefer to own. The Explorer Pack will include:
The much anticipated single player DLC
3,200 Uncharted Points
Improvements
In addition to all the above updates, we have made a number of more minor improvements that work together to make Uncharted 4 multiplayer even better. Check out the full details for 1.08 on our Patch Notes pages.
The ability for a player to accumulate an offline Relic bonus; log back in and play games to pull Relics from your offline bonus
Leaderboards have been fixed
The Brute Sidekick can no longer detect players behind them unless they are damaged
Spirit of the Djinn – Increase Duration mod will now grant you an additional 5 seconds for each KO you get while your Djinn is active
The Farmer Booster has been totally revamped so you can deal with Sidekicks more effectively
Damage wobble and blind-fire have had significant balance updates
Most of these improvements will have a deep impact in how Uncharted 4 multiplayer plays and we are looking forward to hearing your feedback. We will continue to make updates to deliver the best Uncharted multiplayer experience.
Don’t forgot to join us on our next Twitch broadcast later this week as we do a rundown of Ranked Team Deathmatch and answer your questions to any and all of the new content that was released as part of patch 1.08. We’ll be broadcasting on our Twitch channel at 7.30pm BST/8.30pm CET on Thursday 30th June.
Protect what remains and restore hope in this week’s PlayStation Store Deal of the Week, Tom Clancy’s The Division.
Fight your way through a breathtaking urban jungle on PS4. You can download the Standard Edition, or The Division Gold Edition which contains the full game, season pass and an exclusive National Guard Gear Set*. Head to our Deal of the Week page for more!
*Gold Edition not available in South Africa or Turkey
This week PlayStation Store is celebrating games that originate, or are inspired by, Japan or Japanese culture, with our massive Big In Japan promotion!
We have over 300 amazing titles available on offer across PS4, PS3 and PS Vita, with up to 60% off!
Not only do we have our DOTW and Big In Japan promotions up on PlayStation Store, we’ve also updated our Digital Discounts range. You can visit the Digital Discounts page on PS Store for regional pricing, but here’s a full list of the incoming deals:
Hello PlayStation Blog! Lance from Versus Evil here to share some awesome news with all of you! Banner Saga 2 will be launching on 5th July!
We originally planned to launch later in the month. However, because of the combined effort of our friends at Sony and the hard work by the team at Shiny Shoe, we are able to bring this to you much sooner. Stoic wanted people to kick start their summer off right and jumped at the chance to get the second game in PlayStation 4 owners’ hands – just three months after the launch on PC and Mac, which is so much quicker than the previous wait you guys had for Banner Saga 1!
We’re also happy to let you know that as PlayStation owners we’re giving you a unique in-game item which gives players of Banner Saga 2 a passive ability bonus. The “Playful Hilt of Arnr” will be in your inventory once you start the game.
For those of you that care about the detail of such things, here’s a little more info about this item. The hilt of this unique sword is said to provide comfort in extended battles. Equipable at level 10, this item will give you a +3 all talent rank and a +20% double strength damage.
The community has been sending us some questions so we got the good fellas from Stoic, John and Arnie, to answer them for you folks!
Can we still play Banner Saga 2 if we haven’t played Banner Saga 1?
Arnie: Yes! There’s no downside if you’re jumping into this from scratch. To help those of you that didn’t play Banner Saga 1, we’ve included a recap video that gives you a quick low-down of events that happened before Banner Saga 2 and we’ve also given you two default characters to choose from in the starting options if you haven’t imported your save game from Banner Saga 1.
Does the save game from Banner Saga 1 automatically import into Banner Saga 2 once I’ve downloaded it?
John: Nope. You are given the option to choose what you would like to do – either import a saved game or choose one of the default starting options.
Can I play Banner Saga 2 before Banner Saga 1?
Arnie: Yes you can of course, but if you are interested in playing from the start of the story, we’d suggest you play it in order, so from Banner Saga 1. We are offering all PlayStation owners a 25% discount on the first game at launch of Banner Saga 2 and there’s also a bundle offer for both games, so now’s the time if you are interested!
Is Banner Saga 1 still coming to PS Vita?
John: Development for PS Vita is still underway and largely being handled by our friends at Sony.
How long will we have to wait until Banner Saga 3?
Arnie: Banner Saga 3 will conclude this trilogy and we are working hard to try and make it ship simultaneously on all platforms, so console owners won’t have to wait to get to play the final part of this story.
The first game came out two years after the original release on PC, and Banner Saga 2 came out three months after the original release on PC, so as you see we are improving the odds each time! You have to understand though, that we are a core team of just four developers, so as I’m sure you can imagine, it’s a HUGE task for us to achieve this, but we’re working towards it. If we manage to do a simultaneous ship, you can give us a pat on the back.
Thank you all for supporting us and other indie developers. Working with PlayStation and the PlayStation community is exciting for us and we can’t wait to deliver you more great content.
Do you have any questions? Ask in the comments below and we’ll do our best to get you some answers!
Hello there PlayStation Blog. I’m here to tell you about some great new movie and TV releases we have coming up on PlayStation Video.
Game of Thrones Season 6
The eagerly anticipated sixth season of the blockbuster series from HBO is now available to own on PS Video. Familiar faces will forge new alliances to bolster their strategic chances at survival…while new characters will emerge to challenge the balance of power in Westeros. Cancel all your weekend plans and catch up on one of the hottest TV shows right now.
Available to buy in UK from £16.99, in Australia from $22.99, in France from €23.99 and in Germany from €23.99
Batman vs Superman: Dawn of Justice
Ben Affleck stars as Batman/Bruce Wayne and Henry Cavill as Superman/Clark Kent in the characters’ first big-screen pairing. We also have the extended cut of “Batman v Superman: Dawn of Justice” which includes 30 more minutes not seen in cinemas!
Available to buy for $19.99 in Australia from 29th June
Available to buy for €14.99 in Italy from 6th July
Available to buy for €14.99 in Spain from 13th July
Available to buy for £11.99 in UK from 18th July
Available to buy for €14.99 in Germany from 21st July
Available to buy for €13.99 in France from 23rd July
Hi there, Tommaso from Housemarque here. At Housemarque, we believe that community is king. We read and discuss every comment you write, every feedback you send. Your opinions are really important to us, and for all of those that requested the addition of local co-op, I am pleased to let you know that this feature will be released to all players as part of the next free update that is scheduled to go live on 5th July!
So gather your friends and family, buy some snacks and make space for your squad to do battle with the Xenos, from your sofa. Local co-op supports up to four players on the same screen, and in classic friendship-breaking fashion, after opening loot crates, you’ll have to fight over who gets the loot!
The new update also introduces Leagues consisting of five ranks, with each league cycle lasting for one week. Leagues allow you to climb the ladders of glory and unlock additional bullet colours in the process.
In addition to this, after updating the game, you will also find two new difficulty levels named Expert and Master, and a richer Arkship experience with new rooms, harder enemies and better loot.
For veteran players, there are also more Hero Levels to be gained and a few new Trophies to be hunted down, and lastly we have adjusted details such as Legendary weapons and loot drop rates.
All of these changes will be released entirely for free to all players, but if you’d really like to support us and further development of the game, we hope that you will also pick up either the Season Pass or the Survivor’s Pack, both of which will be available on PlayStation Store from 5th July.
Survivor’s Pack includes the ‘Vortex Grenade’, a new piece of gear that sucks all enemies in its path into a kind of black hole, dealing constant damage to all enemies trapped within its gravitational pull.
In addition to this, all Primary weapons are available to all hero classes, and you will also have three exclusive bullet colours at your disposal to make the game more colourful than ever, and allow you to blast Xenos with a bit more personal style. The Survivor’s Pack will be available to purchase for €2.99.
The Season Pass is also available to purchase on 5th July for €7.99 and the advantages of buying it are that, for a single purchase, you will get the Survivor’s Pack as well as the upcoming Conqueror’s Pack, Veteran Heroes Pack, the original soundtrack and a dynamic theme. All at a deeply discounted cost in comparison to buying this content individually.
We will release more details regarding more free content that we will be adding to the game in the future and spill the beans on the Conqueror’s and Veteran Heroes Pack as soon as possible.
It’s been a long time coming, and now we can’t wait for you to sit down with friends and family to play Alienation together!
You’ve probably heard of the Mana series before but just in case you’re unaware of it, it’s a famous and long running Square Enix franchise. Arguably the most famous entry in the series is Secret of Mana which regularly appears in a lot of best games ever made lists. The franchise actually began life under a completely different name – the first game in the Mana series is called Final Fantasy Adventure, before the series changed names and became the Mana series.
Final Fantasy Adventure is an action RPG and was originally released back in 1991. It was remade as Adventures of Mana in Japan earlier this year and due to fan demand and also to kick off the 25th anniversary celebrations of the Mana series, we are bringing the PS Vita version of Adventures of Mana to the West!
If you want more good news then I’m happy to let you all know that you won’t have to wait long to pick up the game, in fact the game is available today!
So what is Adventures of Mana all about? Here’s a quick story overview.
Enshrined atop Mt. Illusia, high above the lofty clouds, stands the Tree of Mana. Drawing its life energy from the boundless celestial aether, the sentinel grows in silence. Legend holds that he who lays his hands upon its trunk will be granted power eternal ― a power the Dark Lord of Glaive now seeks to further fuel his bloody quest for domination.
Our unlikely hero is one of countless gladiators indentured to the Duchy of Glaive. Each day, he and his ill-fated companions are dragged from their cells and bade to fight exotic beasts for the amusement of the Dark Lord. If victorious, they are thrown back into the dungeons with just enough bread to tide them over until their next match. But a body can only take so much, and it is never long before the weary captives succumb to their cruel fates.
The Vita version of Adventures of Mana features enhanced 3D visuals (the original was in 2D), revamped menus and a rearranged soundtrack from the game’s original composer. The background music from the original version is also available in the game so if you want to go old school with the music, you totally can!
When Adventures of Mana was originally released, a lot of PS Vita owners were disappointed that we couldn’t release it in the West at the time. Since then, the development team have been working extremely hard to bring it over so I’m excited to let you guys know that your voices were heard and the team are really happy they are able to bring Adventures of Mana to the PS Vita community and celebrate the 25th anniversary of the Mana series with you all.
Hey everybody! Some people are getting tired of hearing this, but back in 2002 I was the technical director on the Spider-Man 2 game, and I was the one who originally prototyped its ground-breaking swinging mechanic. Fast forward several years and I decided to revisit swinging gameplay as an indie dev, creating an all-new swinging experience that still captures that same visceral joy – mostly by myself!
That was in 2012! Four years later, it’s finished: Energy Hook. (Finally!)
Energy Hook is the extreme sport of the future. You swing from a grapple beam, run on walls, jump and boost with your jetpack, and do flips and poses midair, all to earn style points. Chain your tricks and you get multipliers for massive scores.
And there are also race challenges where you swing through the levels trying to get the fastest times. Doing tricks earns you boost and keeps you in the air longer, so that’s how you can get the best times.
Like the early Tony Hawk games there’s no story. It’s all about the gameplay!
The levels are done by different artists so each has its own flavour. There’s a cyberpunk city; a level of rocks and islands floating in the clouds; Tron-like challenge levels; and levels where if you miss your swing you’ll fall to your doom. (And respawn immediately, of course.)
There’s nothing else like it. I’ve never put so much of myself into a game. This is my magnum opus – the best game I’ve ever made. I still get lost in it and lose all sense of time. I hope you like it too!