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mardi 3 mai 2016

Battleborn hits PS4 today – meet some of the characters

Battleborn has lots of character. Okay, if we’re being technical – it has 25 of them. And every single one plays differently from the others.

Do you want to pilot a murderous mech? Fly like an eagle and plop down rockets on targets below? Maybe you want to be a sentient mushroom? Perhaps a vampire space samurai? Or a telekinetic swashbuckler? No matter your style, you got this. So, while we don’t have enough room to talk about every single playable hero in Battleborn here, let’s at least cover 12 of them.

Toby

Toby

Toby may look like a loveable little penguin, but don’t call him “cute.” Ever. Turned away from Peacekeeper militia service because he looked so huggable, this engineering genius has a gigantic chip on his adorable little shoulder. Cheese Toby off and he will jump into his battle mech suit and murder the hell out of you with his rail gun and Arc Mines (and probably apologise while doing it). Fire up his defensive shields and Toby is a great teammate to help you hold the line.

Kleese

Kleese

He summons black holes on the battlefield, he launches energy mortars and supercharges your shields – and he does all this without even getting out of his chair! The cantankerous Kleese ran Minion Robotics (for a few minutes) only to be replaced by an insane AI. Now, floating around on his custom-built Tactical Battle Chair, Kleese possesses the most deadly lounge furniture in the universe. He’s perfect for protecting your team and laying down some area-affecting heavy-fire in the process.

El Dragón

El-Dragon

Who needs a plan when you have the might of El Dragón by your side? This former champ of the professional wrestling circuit sprints into the fight and presses the attack – with style! El Dragón is an up-close fighter with a variety of attacks that are just as deadly out of the ring. And when you hear his “El Dragóóóóóóóón” battle cry, run for high ground! Odds are, he’s raised his two massive robotic arms and is currently barreling your way, ready to clothesline your face.

Shayne and Aurox

Shayne-and-Aurox

The only thing worse than dealing with a snotty emo know-it-all teen that only cares about herself: One that has a hulking omni-dimensional monster grafted to her torso. The resulting mass is a combination of Shayne’s speed and razer-edged boomerang with Aurox’s ridiculous destructive power up close in melee. Even worse, Aurox is able to cloak Shayne and come crashing down on unsuspecting victims. Actually, I take that back. Knowing that you’re getting taunted by some punk after you get laid out – that makes it way worse.

Benedict

Benedict

It’s a toss-up about what’s more offensive: Benedict’s rocket arsenal and combat prowess…or his ego. The high-flying hawk-man sure thinks highly of himself – and before you get a chance to question it, he will drop a payload of rockets on your head. That’s saying nothing of the remote-controlled missile you can fire once you level up enough. If his firepower isn’t enough to give you pause, a couple flaps from this Aviant’s wings and he can fly out of harm’s way or soar above it and scout the battlefield.

ISIC

ISIC

ISIC was the lead manufacturing Magnus A.I. at Minion Robotics, where he drove record profits and revolutionised production pipelines. After his mind fell to pieces, he joined a pro-wrestling circuit, tore a dude’s arms off (El Dragón – that’s a whole other story), and decided minutes later that the physical universe is nothing more than a simulation and must be destroyed. So, y’know, a Magnus of many interests. This walking, talking psychotic tank is great for holding ground with his shields and protective wards. Then again, ISIC’s Charge Cannon and dash attacks are also great at pushing forward.

Orendi

Orendi

Unhinged, unpredictable, and feared even by members of her own team, Orendi the chaos witch has incredible speed and the ability to inflict tons of damage in a hurry. She’ll unleash bursts of chaotic energy and raise entire towers of destructive force. And if she happens to hit the Varlesi in the process, that’s cool, too. Want to watch the universe burn with her? Of course you do.

Galilea

Galilea

Once a proud Eldrid warrior, Galilea is being torn apart by the same dark energies that are keeping her alive. Heavily armored – and heavily armed with her Greatsword and Greatshield – she is a fearsome fighter that can quickly close the gap and decimate foes up close. She can disappear into the void and slip back out just as quickly to drain your lifeforce and chop you to bite-sized pieces at the same time.

Miko

Miko

There’s a fungus among the Battleborn! Miko, the sentient mushroom, is the last remaining bud of a planet-spanning fungal colony. This combat botanist is equally capable of fending off foes on the battlefield and keeping your team alive. So, pick your poison. Literally. You can become a walking biohazard and damage foes while flinging endless kunai blades or focus on healing spores that can bring your team back from the brink.

Deande

Deande

Rendain’s former Spymaster needs to stop the Jennerit Imperium from making a huge mistake: helping the Varelsi destroy the universe. To do that, she’s ready to join the Battleborn and use her assassin-honed strategic stealth to take down her former master. One of her favorite attacks is to drop a hologram to distract you as she cloaks to sneak up behind and stab you repeatedly with her War Fans. If you don’t like fair fights, pick Deande.

Rath

Rath

That red-bladed tornado on the battlefield? Oh, that’s just Verod Rath. He’s brutal, efficient and deeply devoted to the art of combat. Once an elite guard – a Keeper of the Blade – to the Jennerit Empire, he’s since devoted his three energy blades to slicing up the Varelsi at every opportunity. Unsurprisingly, he’s a brutal up-close melee fighter with his two laser katanas. He also assures us he’s not a vampire. He gets that a lot.

Marquis

Marquis

Class. Sophistication. Insanity. Everything that you’d hope for in a high-society sociopath is yours on the battlefield! A courteous nod to Marquis as he unloads his sniper rifle cane – Bindlebane – on the enemies. A tip of the hat as he launches his clockwork owl to make short work of distant peasants. And don’t forget – haste makes waste! With his ability to lay down temporal disruption zones, Marquis can slow down incoming forces.

Something to keep in mind

That’s less than half of the starting line-up! And we’ve already announced that we are starting work on five more playable Battleborn badasses that will be free when we’re done creating them!

Now it’s your turn. With Battleborn out today, who are you gonna pick to stop the Varelsi and save the universe?

The post Battleborn hits PS4 today – meet some of the characters appeared first on PlayStation.Blog.Europe.



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New on PlayStation Store: Battleborn, Shadow Complex Remastered, more

Another week, another PlayStation Store update, and there’s a bevy of interesting new titles arriving in the next few days. Look out for multiplayer shooter Battleborn from the Borderlands team, Table Top Racing from one of the creators of Wipeout, acclaimed platformer Shadow Complex Remastered, and artful indies Push Me Pull You and Neverending Nightmares. Something for everyone, no?

See below for the full list of new releases.

PlayStation StoreOut this week

ps4

 

 


  • Koi (Not in Denmark, Finland, Norway)
    3rd May

  • Shadow Complex Remastered (Not in Australia, Bahrain, Croatia, Germany, India, Israel, Kuwait, Lebanon, Netherlands, New Zealand, Oman, Qatar, Saudi, Ukraine, UAE)
    4th May

  • Neverending Nightmares (Not in Russia)
    4th May

 


  • Azkend 2: The World Beneath
    4th May

  • Corridor Z
    4th May

  • Overwatch beta
    5th May

 


  • Project Cars – Game of the Year Edition
    6th May

  • Nights of Azure
    6th May

ps3


  • Star Wars PS3 Mega Bundle (Not in Bahrain, Kuwait, Lebanon, Oman, Poland, Portugal, Qatar, Russia, Saudi, Turkey, Ukraine, UAE)
    4th May

 

psvita


  • Ray Gigant
    3rd May

  • Neverending Nightmares (Not in Russia)
    4th May

  • Corridor Z
    4th May

 


  • Azkend 2: The World Beneath
    4th May

PS4 DLC

3rd May

  • Battleborn
     
  • Season Pass
  • Star Wars Pinball
     
  • Season 1 Bundle
  • Tom Clancy’s Rainbow Six Siege
     
  • Gemstones bundle

4th May

  • Minecraft
     
  • Star Wars Skin Packs Bundle

6th May

  • Project CARS
     
  • On Demand Pack
  • Pagani Nurburgring Combined Track Expansion

PS3 DLC

3rd May

  • Star Wars Pinball
     
  • Season 1 Bundle

PS Vita DLC

3rd May

  • Star Wars Pinball
     
  • Season 1 Bundle

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store.

Free for PlayStation Plus subscribers in May

The post New on PlayStation Store: Battleborn, Shadow Complex Remastered, more appeared first on PlayStation.Blog.Europe.



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lundi 2 mai 2016

Call of Duty: Infinite Warfare launches 4th November on PS4

We are thrilled to reveal that Call of Duty: Infinite Warfare is officially the next title from our studio, and we’ve got a ton of fresh info to share with you today.

Infinite Warfare represents a departure for us in several ways. This will be Infinity Ward‘s first Call of Duty to benefit from a full three-year development timeline. That means we’re bringing an ambitious approach and employing state-of-the-art design methods during our development. We’ll also have a little extra time for even more of the high-quality polish and refinement to make this game everything it can be.

Infinite Warfare will redefine what players think of as the traditional narrative experience for the franchise. Human conflict under extreme pressure unpacks character personalities, character depth, and story in a manner that few games have explored. Our goal is to create the most gripping and immersive story ever told in a Call of Duty game. We’re doing that by thrusting players into wartime leadership against a relentless enemy, and making them truly feel the weight of command.

Call of Duty Infinite Warfare

Finally, Infinite Warfare will be the first game in the franchise to venture beyond the reaches of Earth, framing a plausible future war in our solar system. To be clear, we aren’t developing a science fiction or space battle game — Infinite Warfare is first and foremost a Call of Duty game, which means visceral boots-on-the-ground infantry combat as well as piloting combat vehicles. But, by expanding the scope of the action into the vastness of space, we are taking this experience to exciting and surprising places in many ways.

Though we are putting a great deal of emphasis on the game’s engaging story, Infinite Warfare will of course continue to push boundaries for online multiplayer. Our maps will showcase never-before-seen environments depicted for the first time in franchise history. And, with fast, fun, and frenetic gameplay, our multiplayer will challenge players to achieve their goals in various, novel ways.

Additionally, Infinite Warfare will introduce an original cooperative Zombies mode that takes players on a wild ride through a new storyline with unique gameplay features and mechanics. More details about multiplayer and the new zombies experience will be announced at a later date. For now, we’re excited to say that PS4 owners will get DLC Map Packs 30 days early. So plan your upcoming holiday season weekends carefully.

One more thing — we’re delighted to confirm that we are working on the Infinite Warfare Legacy Edition, which includes Call of Duty: Modern Warfare Remastered,* bringing the most critically acclaimed title in Call of Duty history to PS4 for the first time. Executive produced by Infinity Ward and developed closely with the amazing team at Raven, Modern Warfare Remastered will include the full, iconic story campaign, and the original multiplayer mode with ten of the biggest fan-favorite maps that redefined Call of Duty forever, fully remastered for PS4.

Set your countdown and be ready for launch. Call of Duty: Infinite Warfare blasts off worldwide November 4.

Thank you reading up on and watching the latest. We’re excited to share more details about Infinite Warfare in the coming months. For the latest intel, check out the official site

*Call of Duty: Modern Warfare Remastered contains only 10 MP maps from the original Call of Duty: Modern Warfare game. Modern Warfare Remastered is a full game download. Internet connection required. For more information, please head here.

The post Call of Duty: Infinite Warfare launches 4th November on PS4 appeared first on PlayStation.Blog.Europe.



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Escape the undead in Corridor Z, out May 3 on PS4, PS Vita

Hello, PlayStation.Blog! After releasing Draw Slasher in 2013 and Run Like Hell in 2014, we are back with our latest game — Corridor Z, which is coming to PS4 and PS Vita tomorrow!

The action of Corridor Z takes place in an ordinary high school, where survivors have barricaded themselves in a classroom after the school has been quarantined by the military to prevent an undead outbreak from spreading. Through playing the game across two professionally-voiced parallel story lines, you will uncover the story behind the undead horror.

Corridor Z, PS4 and PS Vita

Stylized gory graphics and detailed animations create an angsty backdrop while the vibrant sound effects enrich the auditory experience. Players need to “control” the pursuit while running toward the camera — wield guns, place obstacles, and destroy zombies as you fend off hordes of ferocious zombies and defeat powerful bosses. Above all else, don’t get bitten!

While progressing through the game, players will unlock special perks, upgrade their weapon arsenals, pick up story collectibles, and experience the engaging story full of twists and turns.

Corridor Z, PS4 and PS VitaCorridor Z, PS4 and PS Vita
Corridor Z, PS4 and PS Vita
Corridor Z, PS4 and PS Vita

 
There are dozens of objectives to accomplish; fulfilling them unlocks a hidden character. Players who desire additional challenge can compete with their friends or strive to top the global leaderboards. The game will also have cross buy support!

The post Escape the undead in Corridor Z, out May 3 on PS4, PS Vita appeared first on PlayStation.Blog.Europe.



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Everything you need to know about Uncharted 4 multiplayer

Uncharted 4: A Thief’s End hits the shelves on 10th May. And while we’ve talked a lot about the single-player campaign, many multiplayer details have remained under wraps. That ends today, as we fill you in on what to expect as well as the philosophy behind some of the new directions we took with multiplayer.

Right off the bat, we want to highlight that all future maps and modes will be included with Uncharted 4 at no additional cost, and all vanity and gameplay in-game store items will be unlockable through gameplay!

This means that the Uncharted 4 multiplayer community won’t be fragmented by different types of DLC, and that those who are loyal in participating in the community will be rewarded. Our DLC release approach will represent an entirely new direction for Naughty Dog, and we are confident it will have a hugely positive impact and keep the Uncharted 4 multiplayer community thriving.

It was a long process to determine how all this should work. We went back and forth with how we wanted players to experience this, and we created a few core philosophies.

Uncharted 4 Multiplayer: Philosophy infographic

  • Fairness first: We strongly believe that players must be on an even playing field. To do this, we made Relics, a currency that can only be earned through gameplay and will be able to unlock all DLC, present and future. We will be putting future gameplay items ranging from Mysticals to Boosters into DLC Gameplay Chests. Each Chest will contain new gameplay items.
  • An evolving experience: We intend to keep the Uncharted 4 multiplayer experience as fresh as possible for as long as possible. Over time, Naughty Dog will release a variety of new maps, modes and gameplay items at no additional cost (including co-op), that will introduce new rules and play styles.
  • DLC accessible to everyone: It was our goal from the start to give players the ability to earn DLC items through gameplay. No DLC item is available exclusively using Uncharted Points.
  • Unified community: The idea of delivering our DLC this way was greatly influenced by the goal of having a unified community. Maps and modes will be available to everyone on the same day. This will ensure that all players are kept together and experience new content at the same time.

We also feel that a unified community happens through engagement. Beyond our engagement with players through social media and our forums, we’ll soon introduce Cinema so that players can review matches and use a tool that will allow them to create custom Uncharted multiplayer footage. This has been a popular tool in previous Uncharted multiplayer games, and we are excited to make it available in the near future.

How it all works

We considered a number of systems for our multiplayer DLC economy and have refined them to keep things as simple as possible. The core component revolves around acquiring Relics.

Uncharted 4 Multiplayer: Economy infographic

You acquire Relics by either completing daily Challenges or winning matches, and you can spend them on DLC Chests. You will be able to pick between a DLC Vanity Chest or a DLC Gameplay Chest; when you open it, you’ll earn new items. Neither chest type will ever give you a duplicate item.

Triple Pack

For those of you who purchased the Triple Pack (also included in the Digital Deluxe Edition), you’ll gain future access to:

  • The first-ever single-player story add-on for the Uncharted series
  • Two multiplayer packs to enhance your multiplayer experience:

MP Pack #1 includes:

  • Long Gun
  • Booster
  • Skin
  • Hat
  • Taunt

MP Pack #2 includes:

  • Pistol
  • Booster
  • Mystical
  • Hat
  • Taunt

Roadmap

You will see in our roadmap graphic below that we have full intention of supporting Uncharted 4 multiplayer for some time, and want to be clear with those intentions. We are going to release quite a bit of content this year, including gameplay items, modes and maps.

Uncharted 4 Multiplayer: Roadmap infographic

Uncharted 4 multiplayer modes at launch

We also want to showcase the modes that will be available at launch. We’ve brought back modes from previous Uncharted multiplayer games, while introducing new ideas to others. Any and all of the modes can be incredibly intense.

  • Ranked: In Ranked Team Deathmatch, Ranks range from Bronze III to Diamond I. You’ll be awarded points for winning a match, and points will be deducted for losing. When you acquire the necessary number of points, you’ll enter into Qualifiers – which is where things get really interesting. At this point, a player is given the opportunity to increase his or her Rank by winning a certain number of the next few matches. Failing to do so will knock the player out of Qualifiers, and he or she must earn points again for another attempt.

For example, if you are Rank Bronze I and earn enough points to enter Qualifiers, you must win three of your next five matches to reach Rank Silver III. Failing to win at least three of your next five matches will result in a failure in Qualifiers, and will force you to earn points to try again.

It’s a system that we think the competitive among you will enjoy as much as we have in the office.

  • Command: In this mode, you’ll capture Command Sites for a steady flow of points, or knock out enemy Captains for a large point bonus. Command emphasises teamwork and a large part of that comes from protecting your Captain.

There are a number of Command Sites across each map. When your team captures one, your team’s score will increase. Command Sites captured by the enemy team must be neutralized before you can capture them for your side. Command Sites are captured faster when more members of the team are inside them.

Whichever player contributes the most points to the team’s objective is the Team Captain. The Captain will receive bonuses — cheaper In-Match Store Items, the ability to revive teammates faster, and more health when downed. When a Captain is designated, the Captain starts at Level 1, but as the Captain gains objective points without being KO’ed, the Captain goes up a Level to a max level of three, which increases the effectiveness of the Captain bonuses. However, at higher levels, the Captain is more visible to the enemy:

Level 1: Enemies see a Captain icon by the Captain’s name

Level 2: Enemies can always see the Captain on radar

Level 3: Captains are automatically Marked until they lose Captain status

Captain status is lost when the Captain is knocked out, which scores the enemy points depending on the level of the Captain. This mode can have some intense comebacks given the large point value a Captain can reach.

  • Team Deathmatch: A fight to the end with teammates at your side. The goal is to score a certain number of points to win, with each enemy KO being worth one point.
  • Plunder: In Plunder, grab the idol and return it to your treasure chest for one point. You can throw and climb with the Idol.
  • Warm Up Playlist: We have made a lot of new gameplay mechanics available, and the Warm Up playlist gives players the opportunity to explore them. You will only be able to play in this playlist for a certain number of matches, to help you understand the multiplayer mechanics before joining the fight.
  • Trials: Set up as pseudo competitive matches, players go up against enemy NPC opponents with the goal of getting a high score using specific multiplayer mechanics. Each of the 10 Trials will include different levels of difficulty and will award Relics for completion.

Well, that was a lot to cover! I’m sure a number of you will have questions, please ask them below in the comments. We at Naughty Dog, and the MP team in particular, are really excited to finally share all this information with you. The direction we’re taking in Uncharted 4 multiplayer is going to be a fast and fun ride – we hope you’ll join us!

The post Everything you need to know about Uncharted 4 multiplayer appeared first on PlayStation.Blog.Europe.



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