The best and largest selection of PlayStation 4 (PS4) video game cheats, codes, cheat codes, walkthroughs, guides, FAQs, unlockables, secrets, glitches, hints, ...
The best and largest selection of PlayStation 4 (PS4) video game cheats, codes, cheat codes, walkthroughs, guides, FAQs, unlockables, secrets, glitches, hints, ...
Originally developed by Infinity Ward, and now remastered by Beenox, Call of Duty: Modern Warfare 2 Campaign Remastered delivers the full story experience with stunning high-definition visuals and the latest audio advancements, available first on PS4. Whether you lived it back in 2009 or you’re coming in fresh, this is an experience hailed by critics as one of the most memorable and incredible single-player story campaigns ever developed.
Get the Underwater Demo Team Classic Ghost Bundle free
Free with purchase, the Underwater Demo Team Classic Ghost Bundle adds new content for immediate use in Call of Duty: Modern Warfare Multiplayer, Special Ops, and Warzone. This bundle includes the UDT Ghost Operator skin, turning Modern Warfare’s version of Ghost into the one seen in the mission “The Only Easy Day… Was Yesterday” from the Modern Warfare 2 campaign. Additionally, unlock the “Task Force” and “One For One” weapon blueprints, a weapon charm, a finishing move, a calling card, an emblem, an iconic voice clip for Ghost and two Battle Pass tier skips.
Rejoin an epic cast
From basic training in S.S.D.D. to the thrilling climax of Endgame, the fate of the world is in your hands as you accompany Task Force 141 alongside fan favorites Captain John Price, Gary “Roach” Sanderson, and Simon “Ghost” Riley. Be prepared to fight the enemy on all fronts to stop an ultranationalist threat from taking over the world. You may even recognize a few locales in the remaster that were brought into Call of Duty: Warzone.
Download the game now on PlayStation Store. Call of Duty: Modern Warfare 2 Campaign Remastered does not include the Multiplayer or Special Ops experiences of the original Call of Duty: Modern Warfare 2.
Praised across three generations of PlayStation hardware, Shadow of the Colossus has carved a special place in all our hearts. From the moment you topple your first giant, you know something’s amiss… that maybe you shouldn’t be slaying these majestic creatures. But that is your mission, and a life hangs in the balance.
Each Colossi is special, with a unique appearance, behavior pattern, and occasionally its own sweeping orchestral score. It’s hard to walk away from these battles and not be moved by the gut-wrenching drama unfolding in each scene. Those of us at PS Blog certainly feel that way, and have shared our most memorable encounters below. Let us know which Colossi is your favorite as well!
For those who haven’t played yet, hey, it’s free with PS Plus until April 6*. Perfect time to download the game and see what you’ve been missing.
Randall Lowe (Producer, Bluepoint Games)
Early in the project, we were still trying to establish exactly what the visual bar was going to be. We’d been bouncing back and forth between ideas when we finally settled on a concept that aligned everyone and all their different ideas for what the game would look like.
We decided we were going to make a hard push — 10 weeks of focused, concentrated effort on one area of the game to establish our minimum bar of visual and gameplay quality that Shadow would have when it shipped.
At the end of this 10-week period, we brought the entire team together in what we internally call our “triangle meetings” — that space in our studio where both wings of the office space come together to form a triangle. On Shadow, it had a lot more open space than it does on our current project, so it made sense to gather the team there. Anyway, we got the team together, and we were going through this “vertical slice” of the game, which culminated in arriving at, and defeating the first colossus. This was the first time the team had seen our version of the whole colossus encounter with dynamic fur, particle effects, lighting, audio… everything all put together. I forget who was playing at the time, but they made Wander whistle at the colossus to get his attention.
I still get chills thinking about the first time we saw the colossus stop and turn to look at us, then lumbering forward with the intent to crush us, his fur shifting side to side as he moved, the ground buckling under his feet. It was an awesome moment! You could feel the pride everyone on the team had for what had been accomplished. The audible “woah” from those present was great! There was no longer any doubt we’d hit our mark, and we had the blueprint for the rest of the game in front of our eyes!
Looking back on it now that a few years have passed, it’s kind of funny how awe-struck we were, because the area around the first colossus improved so much during development — compared to what it was for that vertical slice – but it served its purpose and gave us clarity to remake a game we all loved.
Coincidentally, the whole experience was recreated by everyone watching the PlayStation E3 press conference in 2017 when our trailer played. Hearing the reactions from the audience seeing the first colossus turn to face Wander was one of the coolest moments for our collective careers.
Brett Elston: The Seventh Colossus
By the time I had six Colossi under my belt, it was easy to feel confident and more or less prepared for the next challenge. Bipedal, quadrupedal, taller than anything I’ve ever faced in your life… yep, seen and done all that. But as I set eyes upon the murky abyss that housed this particular creature, that confidence wavered.
Once I saw this Colossus, I knew Wander’s struggles wouldn’t be tied to land alone. How deep is this cavernous lagoon in which it resides? Is there anything else down there? All the experience earned up to this point flew out the window – or if you prefer, plunged into the unknowable depths alongside this memorable Colossus.
While other battles took place in well-ilt, open areas, this foe routinely dives beneath the surface, triggering both a sense of fascination and low-grade thalassophobia. I’ll never forget the feeling of hanging on for dear life as it slithered around the darkness, trying to buck me off and swing back around for an electric-eel-style attack. The whole encounter rattled me back in the PS2 days for sure, and still stood out 13 years later in the remake.
Kristen Zitani: The Tenth Colossus
I’ll be honest, part of why this is my favorite Colossus is because I found it so dang hard! By the time Wander had found the sandy cave entrance to the Tenth Colossus I thought I really had a hang on the game. The earlier puzzles were challenging and the battles bittersweet, but up until that point I was able to handle things in one or two tries. That all changed when I was faced with the Tenth Colossus’ glowing yellow eyes as it chased me beneath the surface.
Staying ahead of the Colossus was hard, timing my arrows even harder. But when I finally put my trust into Agro to run straight without my guidance, giving me the time and leverage to make my shots and take that slithering sentinel down, there was no better feeling.
Sid Shuman: The Eleventh Colossus
I’ll never forget my first battle with this pint-sized pugilist. By this point in the game, I’d conquered 10 majestic giants through some combination of climbing, jumping, hanging, and stabbing. I was confident, maybe even a little cocky.
Then this tiny terror enters the scene and changes everything. He’s not big and slow; he’s small and fast, which demands some out-of-the-box thinking. This tense game of cat-and-mouse expands the game’s systems in magical ways. From using a lit torch to force the colossus back, to holding on for dear life while it gallops through winding canyon trails, this encounter was a mindblower, and solidified Shadow of the Colossus as one of the most surprising and innovative games of all time.
Tim Turi: The Fifth Colossus
Up until the Fifth Colossus, every battle takes place on solid ground. I knew something was different while wading through these dark waters . Fear of a massive aquatic monster brushing Wander’s feet gave me chills. The truth of the encounter was a shock.
A huge winged beast of stone and flora swooped above. The majestic creature gracefully perched on the ruins of a spire and watched my every move. It didn’t want a fight, only to observe. The only tension in the serene scene was in my pulled bowstring. The infinitesimal arrow sailed through the air and harmlessly bounced off the sturdy hide. The Colossus stretched out its impressive wingspan and heaved itself into the air.
I still remember the rush of adrenaline as the flying behemoth divebombed at me. The game forces players to look the devil in the eye and leap at the beasts’ mossy shoulder to climb aboard. From there, the “fight” takes on a dramatically different feel. Wander’s only threat is losing hold of the creature’s wings and falling. Hunting for vulnerable sigils along the soaring, banking beast’s wings and tail was exhilarating. That dizzying high was matched by the plunging low of watching the Colossus woefully accept its defeat and descend into the dark waters. My penance was scrambling through the unnerving depths, trying to escape the tendrilled sin of Wander’s conquest.
The encounter is still the standout moment of the game to this day.
That’s our take as a team, but with fewer entries than there are Colossi, we didn’t get a chance to see and hear about the full roster. That’s where we turn to you!
Vote in our poll and share your stories below — we’d love to hear how Shadow of the Colossus affected players around the world.
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With PlayStation Store’s releases this week, you’ll try to escape the unrelenting Nemesis in the remake of a survival-horror classic, stylishly steal the heart of deviant and corrupted adults in one of the most popular JRPGs of the decade, or step into the shoes of famous historical figures to explore and seek treasure in a gorgeous pixelated world!
Let’s take a look.
Resident Evil 3
Jill Valentine’s back and she really wants to get out of Raccoon City. But there’s one big… very big… thing in her way – Nemesis. Building on last year’s RE2 reimagining, Resident Evil 3 elevates the classic survival horror with fresh gameplay mechanics, gorgeous graphics and an expanded story. The game also includes the brand new asymmetrical multiplayer mode, Resistance, putting you in the position of mastermind of a room of horrors, or as a survivor attempting to break free.
Persona 5 Royal
Are you ready to meet your true self again? Atlus’ beloved JRPG gets an impressive upgrade with Royal, adding new characters, new story, and hours of brand new content. Prepare for a whole new depth to the original experience, pushing even further on the worldwide success of Persona 5. New to the world of Persona? Now’s the perfect time to dive in the metaverse, and with Royal you’ll get all of Persona 5’s DLC bundled in along with it for free!
Curious Expedition
From small Berlin-based indie studio Maschinen-Mensch, comes this unique 19th Century roguelike sim. Together with famous personalities, you will venture on unprecedented expeditions to regions never explored before, be it for fame, science or treasures. Start with seven different explorers, each based on real historical figures, and set out on your adventure!
The world of survival horror has two sides – the Survivors and the evil forces pulling the strings. Resident Evil Resistance’s online, 4v1 asymmetrical multiplayer lets horror fans experience both sides of the nightmare. Ahead of the game’s April 3 launch (bundled with Resident Evil 3), I’ve collected some tips to help you succeed as both a plucky Survivor and malevolent Mastermind.
Survivors
Four players team up to find key items, collect life-saving resources, and outlast the monsters and ticking clock. The classic survival horror player experience, but with a multiplayer twist. Each Survivor can wield standard firearms and melee weapons, but their specializations – from hacking to melee power – set them apart.
Stick together to survive. Don’t become a horror movie stereotype.
Connect your mic and communicate as a team.
Experiment with your Survivor’s unique skills. Use ’em when you got ’em. You may not live long if you wait.
Keep moving! Every wasted second is more time the Mastermind can use to lay traps. When time expires, so do the Survivors.
Tap into January’s hacking skills to disable the Mastermind’s technology, restricting their surveillance and control.
Tank it up with Tyrone. Manage single enemies with his powerful kick and buff teammates’ defense with his rallying yell.
Becca’s firearm skills let her take a knee for powerful (stationary) potshots, and unload infinite ammo. Use the latter on Mastermind’s boss-type monsters.
Martin Sandwich’s robust support skills let him craft proximity mines and wield a stunning Flash Baton to stop enemies.
Pummel threats with ex-boxer Samuel’s flying fists. Use his Dash Punch to close the gap on enemies and deal damage.
Valerie can heal fellow players with her Modified First Aid Spray, which leaves a lasting buff. She can also highlight nearby pickups and enemies.
Love inventory space? Valeries’ backpack gives her 10 slots instead of the standard 8.
Melee weapons are useful. Bats and sledgehammers are great for taking out single targets and dismantling key objectives.
All ammo is general use for all weapons. No worrying about separate pistol or shotgun ammo.
Stock up for the final escape. Save ammo, grenade-type weapons, and healing items for the end. The Mastermind will likely throw powerful monsters at you while you wait for the final door to open.
Try out all the survivors until you find the one that suits your playstyle.
Mastermind
The bad guys hold all the cards – literally. Control the battlefield by observing the Survivors’ progress through security cameras. Spend energy points to activate trap and monster cards in your hand to run down the clock and wipe them out.
Think ahead when setting traps and monsters for Survivors. Plan for the next two or three rooms they’ll be exploring.
Mastermind newcomers should consider starting with the straightforward power of Daniel or Annette. Once you’ve got the basics, Alex and Ozwell offer more specialized tactics.
Pulverize Survivors with Daniel Fabron’s high-powered monsters, including RE2’s bruiser Tyrant (a.k.a. Mr. X). Be wary of his cards’ high energy costs.
RE2’s Annette Birkin specializes in buffing her monsters’ potency, and can call in the hulking G-Birkin form of her mutated husband to devastate Survivors.
Alex Wesker specializes in setting traps and manipulating the battlefield. Drop her deadly, stationary plant monster, Yateveo, in front of an important objective to disrupt the Survivor’s escape.
Ozwell Spencer’s obstructing Disintegration Field is on a short cooldown. Use it frequently to slow Survivor progress, and place it near monsters, which can pass right through it.
Identify every map’s choke points and drop boss monsters like Mr. X and William Birkin there when the Survivors approach.
Corner Survivors in a single, tight room when summoning boss monsters. Area-of-effect attacks dominate in tight spaces.
Build a defense of traps and monsters around the Supply Zombie – a special monster Survivors can take out to earn valuable items. If this special zombie survives, the Mastermind is rewarded a powerful card.
Close the dang doors! Even this minor bit of housekeeping adds up to slow Survivor progress. You can also lock doors and turn off lights to throw off Survivors.
Reading this after getting hands on with the game post-Beta or after launch? Share your own tips in the comments below. Resident Evil Resistance drops on PS4 3rd April, bundled together with the stunning Resident Evil 3 remake.
Persona 5 Royal is almost here! Are you ready? To help you ace an all-new semester at Shujin Academy, I’m here to provide our top five tips and tricks:
1. Get to know your confidants
A main staple in the Persona series, you can socialize with key relationships to gain bonuses in battle or access to cool stuff!
In Persona 5 Royal only, you can hang out with student counselor Maruki or new transfer student Kasumi. On top of that, you can even spend extra quality time with my favorite detective prince, Akechi!
2. Look out for Jose’s Shop in Mementos
Not only is Jose adorable, his shop is full of useful items for phantom thievery. He’ll appear on the map and by trading stamps with him, you can alter effects within the procedurally-generated dungeon.
3. Take your time in the Thieves Den
Want to play some card games with Ann, Yusuke, and Morgana? You can, here in the Thieves Den. This is the Phantom Thieves’ space where you can change into different outfits (and different characters), freely listen to new song “Colors Flying High,” view previous in-game cutscenes, and more.
4. Don’t forget, you’ve got all the DLC from the original Persona 5
All DLC from the original Persona 5 is available for free for anyone with a copy of Persona 5 Royal. But the treasures don’t stop there, pre-order from PlayStation Store to receive a special Persona 5 Royal theme!
5. Don’t go to sleep early!
Despite what anyone or any cat may tell you, you should stay up a little bit later this time around. There’s even more awaiting in Persona 5 Royal that I didn’t get a chance to touch on.
To celebrate the game’s impending launch, we have exclusive Persona 5 Royal wallpapers to keep your phone or desktop looking cool like Joker. Click here to download the full-res versions!
Visit our official PlayStation.com page to learn more. Persona 5 Royal is coming exclusively to PS4 tomorrow!
Hi everyone! We are incredibly excited to announce that our newest title is coming to Playstation 4 on 8th May! We at Awesome Games Studio have been working on Fury Unleashed for five years now, polishing it to its core, for all of you to enjoy. The rogue-lite adventure looked much different in the beginnings, and we hope that you’ll find the story of its evolution an interesting read.
Development started in 2015. We are a small indie studio, so being close to each other, there were lots of ideas coming through on a daily basis. The base concept was born in the mind of our artist, who came up with the idea of a game taking place inside a comic book Two years later, we decided we were ready to share it with the gaming community and gather feedback on what needs improvement. Surprisingly to us, it turned out to be a lot!
First of all, we heard that the game was too difficult. But instead of just making it easier, we’ve chosen to add an entire game mode where players can adjust difficulty parameters to their liking, at the cost of disabling most trophies and leaderboards – a feature we’ve seen becoming increasingly popular in recent years.
Also, as you can see in the above gameplay, the graphic design has changed a lot since the game’s first iterations. Many players mentioned that Fury Unleashed had a “mobile” look, which gave us the impulse to gradually evolve it into something more serious, yet existing in the space of over-the-top stories. We strove to capture the atmosphere of an adventure, in which we could both fight undead ancient gods, and tell the story of a person dealing with his personal issues of burnout and self-doubt.
Even the game’s name changed in the development process. It was initially titled “Badass Hero”, but after hearing feedback like “love the game but hate the name”, we’ve made a difficult call to let it go. Sometime after the change, we started to hear jokes about misreading it as “Furry Unleashed” – so we decided to play along and add a “Furry” customization option for the main hero!
However, the most popular demand from our players was to add a co-op mode. While we’ve initially thought it wouldn’t be possible, because from the very beginning the game was designed with just single-player mode in mind, we eventually made it work, and now you can plow through multiple comic zones side-by-side with a trusted friend!
All in all, Fury Unleashed turned out to be a product of love which merges the nostalgia of old-school games with the standards of modern game design and attempts to fulfill players’ expectations wherever possible. It took us much longer to make it than we’ve initially anticipated, but we believe that going the extra mile to take advantage of feedback we’ve received was well worth it. You can download the free demo version of Fury Unleashed right now, and the full version is due to release on 8th May.
We hope for you to find as much fun playing as we had while making it!
The Dreamiverse has been live for just over a month now and we’re seeing so many creative and exciting Dreams get published every day. We’ve even seen Dreams made…in Dreams. What does that even mean?! If you’re new to Dreams or thinking of getting involved – welcome and thank you! Below, you can find what’s new in the Dreamiverse, what we’re playing at the studio and hear from one of our favorite creators in Dreams.
Our first updates
We’ve started to roll out regular updates to Dreams. We kicked things off earlier in the month with our 2.06 update, which includes a brand new pack – the Welcome Garden Art Pack. You can use it to create scenes in Dreams or customise your homespace. We’ll be adding more to the kit over the coming weeks, with the next drop focusing on characters. Check out a preview of the art kit here.
Alongside our content drops, we’ll be implementing new features (such as our recent online friends indicator) and improving the overall Dreams experience based on community feedback. You can stay up-to-date with everything happening in the Dreamiverse by following us on our social channels, tuning in to our streams or keeping an eye on the What’s New section in-game.
This month’s Mm picks
In Dreams, we highlight creations that have caught our eye in the Mm Picks playlist. Here are just a handful of games worth playing right away.
The Pilgrim
The winner of our Medieval Fantasy Community Jam, The Pilgrim is a collaboration between Dreamers Majoneskongen and Narvikgutten. You take control of The Pilgrim as he goes on an adventure through a mystical and genre-defying world. The Pilgrim is a beautiful showcase of what’s possible in Dreams, and features some great puzzles and platforming action. Find it on indreams.me here.
The Ornithologist’s Private Collection
Ready for some eerie horror-laden puzzle solving? The Ornithologist’s Private Collection, created by mattizzle1, is super spooky, super clever and delightfully retro. It’s definitely one to go in to with your thinking cap on and probably the lights on too. Check out the trailer, or head to indreams and add it to your Play Later queue here.
Rally 2020
The Twin Brothers are becoming a household name in Dreams – their recently published Rally 2020 is a great introduction to their work. Rally 2020 feels great to play, and puts you in the driver’s seat (literally) as you speed through a rally track, tackling jumps, sharp corners and even a cheeky lake! It has one of the most competitive and fast changing leaderboards in Dreams right now. Try it out for yourself.
Vineland
Dreams is full of beautiful scenery, as well as games, animations, music and everything in between! Vineland is a hauntingly gorgeous series of scenes, depicting a dystopian near-future world with amazing set pieces (huge robot in the middle of a cornfield, anyone?). Our friends at Naughty Dog were blown away by Vineland on their stream last month! Check it out for yourself in Dreams now.
Damned
Damned, by creator Evarra, follows a heroic vampire as they find themselves stuck in Hell with no way out. We love the art style in Damned, it’s full of great storytelling and features gameplay reminiscent of classic platformers. We recently added it to Mm Picks in Dreams, and you can check it out here.
Meet a Dreams Creator – MrCaseyJones
Each month, we chat to a member of our Community for our monthly newsletter (which you can subscribe to here). For February’s letter, we spoke to the creator of the fantastic Opposite Day series in Dreams – MrCaseyJones. Check out his answers to our questions below, and take a look at his Dreams creations on indreams.me.
What do you like to do in the Dreamiverse?
I like to make spaces to walk around in a first person view, to make games that challenge and confuse the player, too! Most of what I make is off the top of the dome, and I like filling spaces with stuff for players to see as they roam. But the thing that most pleases me, is just interacting with the lovely community!
If you could give other members of the CoMmunity a piece of advice for their time in Dreams, what would it be?
I know starting a big project can cause trepidation, but like a house your Dream needs a good foundation. Big or small you just have to start somewhere, so open a new scene and start putting stuff in there! The small details can come near the end, the journey of a thousand miles begins with a single step, my friend.
What was the first thing you created in Dreams?
My first day in EA I made a futuristic sofa/chair, it has a overhead light and some sci-fi flair. The top spans the chair like canvas bed, I wanted to make something simple and that popped in my head.
How can people find you in the Dreamiverse?
Search MrCaseyJones and you’ll find my creations, just make sure you have low expectations.
Don’t miss the brilliant Opposite Day series in Dreams – it’s one of a kind! If you want to see Dreams in action, you can tune into our weekly streams, every Tuesday and Thursday at 5PM BST. On Tuesdays, our in-house experts give their best tips for creating in Dreams and on Thursdays we share everything we’ve been playing throughout the week.
Thank you to everyone who’s joined in on the fun in the Dreamiverse over the past month, it’s been so lovely to see your reactions! Remember to share anything you create on social by tagging it with #MadeInDreams or #DreamsPS4 so we can see it! If you haven’t picked up Dreams yet – you can buy the game here.
For years you’ve all been asking for it, and today I’m very happy to announce that Tilt Brush is available for PlayStation VR!
We’ve teamed up with the excellent folks over at Outerloop Games, creators of Falcon Age, to bring the full Tilt Brush experience to your PlayStation. The team at Outerloop has been working with the PS VR since 2015, and is exactly the caliber of technical expertise we needed to bring Tilt Brush to life. They’re also great people, so that helps.
The above sketch was created with a very early, pre-launch version of Tilt Brush, back in 2015. The Tilt Brush team shared this version with some early VR developers, and a good friend of ours, Chandana Ekanayake, made this. Chandana went on to form Outerloop Games, so having them help us with this project brought everything full circle. In his words: “Tilt Brush is one of the first experiences that made me fall in love with VR all those years ago and we’re thrilled to be working with the team on bringing it to the PS VR audience”.
Tilt Brush is a staple in the VR content creation space, benefiting from years of development and over 20 major updates. The team focuses on the experience first, emphasizing expression over precision, and encourages free-flowing creation with paint brushes ranging from the expressive to the mind-bending. Our goal as developers is to get users in a creative space where they’re not concerned about how to create, they’re just enjoying the process of creating.
Like this bird, below, whose name happens to be ‘Noodle’. Noodle is not concerned about how to create, they’re just happy being in that cabin, streaming tunes to their headphones, and enjoying the process of creating.
Tilt Brush has an amazing existing community of artists and we can’t wait for new PlayStation users to become a part of it. You’ll be able to browse the Showcase of art in Tilt Brush to check out sketches from the community, as well as share your sketches with the world by uploading them to Poly, our online viewing platform.
We’re all excited for you to get painting and can’t wait to see what you create. Cheers and happy painting!
You’re probably thinking “When will I stop screaming meaninglessly into the void for My Friend Pedro on PlayStation 4?” It’s a question we’ve asked ourselves countless times, but today is the day we finally get to answer you!
My Friend Pedro still isn’t available on PS4. But it will be on 2nd April!
Deadtoast, along with the formidable team at 22nd Century Toys and their imaginary friends Devolver Digital, have been hard at work to bring the best possible version of the critically-acclaimed banana-hell shooter to the platform, and we can’t wait for PS4 owners to bring their legendary prowess to My Friend Pedro next month.
If you’re new to the wonderful world of Pedro, here’s what you need to know:
My Friend Pedro is a violent, bullet-ridden ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path at the behest of a sentient banana. The strategic use of split aiming, slow motion, and the ol’ stylish window breach create one sensational action sequence after another in an explosive battle through the violent underworld.
Oh, what about a motorcycle? We got it! Skateboards, you say? We got those, too!
But that’s not all! The PS4 version of My Friend Pedro will arrive complete with extra Code Yellow content, bringing fourteen full-throttle game modifiers to the slow-motion gun ballet along with much-requested features like an in-game timer for speedrunners, hidden HUD option, and more!
We can’t wait to see your ridiculous combos, brutal takedowns, and artfully customized banana buddies when My Friend Pedro releases on PS4. Thank you to the PlayStation team and community for your interest in our game! We can’t wait to finally share it with you.